1,720,952 research outputs found
Benchmarking Behavior Prediction Models in Gap Acceptance Scenarios
Autonomous vehicles currently suffer from a time-inefficient driving style caused by uncertainty about human behavior in traffic interactions. Accurate and reliable prediction models enabling more efficient trajectory planning could make autonomous vehicles more assertive in such interactions. However, the evaluation of such models is commonly oversimplistic, ignoring the asymmetric importance of prediction errors and the heterogeneity of the datasets used for testing. We examine the potential of recasting interactions between vehicles as gap acceptance scenarios and evaluating models in this structured environment. To that end, we develop a framework aiming to facilitate the evaluation of any model, by any metric, and in any scenario. We then apply this framework to state-of-the-art prediction models, which all show themselves to be unreliable in the most safety-critical situations.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Human-Robot InteractionLearning & Autonomous Contro
Optimality and limitations of audio-visual integration for cognitive systems
Multimodal integration is an important process in perceptual decision-making. In humans, this process has often been shown to be statistically optimal, or near optimal: sensory information is combined in a fashion that minimizes the average error in perceptual representation of stimuli. However, sometimes there are costs that come with the optimization, manifesting as illusory percepts. We review audio-visual facilitations and illusions that are products of multisensory integration, and the computational models that account for these phenomena. In particular, the same optimal computational model can lead to illusory percepts, and we suggest that more studies should be needed to detect and mitigate these illusions, as artifacts in artificial cognitive systems. We provide cautionary considerations when designing artificial cognitive systems with the view of avoiding such artifacts. Finally, we suggest avenues of research toward solutions to potential pitfalls in system design. We conclude that detailed understanding of multisensory integration and the mechanisms behind audio-visual illusions can benefit the design of artificial cognitive systems. [Abstract copyright: Copyright © 2020 Boyce, Lindsay, Zgonnikov, Rañó and Wong-Lin.
Modeling Human Behavior in Human-Robot Interactions
This interdisciplinary workshop aims to break boundaries between the researchers who develop human models (e.g., from the fields of human factors, cognitive psychology, and computational neuroscience) and roboticists who use human models in different human-robot interaction (HRI) contexts. The keynote talks, contributed submissions, and interactive discussions will focus on the questions such as: How can modeling humans help us understand and design human-robot interactions? What kinds of models are useful for which HRI contexts (physical/cognitive interactions) and purposes (behavior prediction/personalization/theory-of-mind/etc.)? What common lessons can be learned from human behavior modeling in HRI across different application domains? How can modeling humans in HRI tasks help us to better understand human cognition/behavior? By stimulating an interdisciplinary conversation around these questions, we aim to raise awareness of the benefits of modeling and expose the wider HRI community to a variety of different modeling approaches, and facilitate the HRI researchers who already engage in modeling to exchange views on methodology of modeling and best practices from diverse fields.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Human-Robot InteractionInteractive Intelligenc
Cognitive processing of miscommunication in interactive listening: An evaluation of listener indecision and cognitive effort
Purpose: The purpose of the current study was to evaluate the social and cognitive underpinnings of miscommunication during an interactive listening task. Method: An eye and computer mouse-tracking visualworld paradigm was used to investigate how a listener’s cognitive effort (local and global) and decision-making processes were affected by a speaker’s use of ambiguity that led to a miscommunication. Results: Experiments 1 and 2 found that an environmental cue that made a miscommunication more or less salient impacted listener language processing effort (eye-tracking). Experiment 2 also indicated that listeners may develop different processing heuristics dependent upon the speaker’s use of ambiguity that led to a miscommunication, exerting a significant impact on cognition and decision making. We also found that perspective-taking effort and decision-making complexity metrics (computer mouse tracking) predict language processing effort, indicating that instances of miscommunication produced cognitive consequences of indecision, thinking, and cognitive pull. Conclusion: Together, these results indicate that listeners behave both reciprocally and adaptively when miscommunications occur, but the way they respond is largely dependent upon the type of ambiguity and how often it is produced by the speaker.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Human-Robot Interactio
MORAL: Aligning AI with Human Norms through Multi-Objective Reinforced Active Learning
Inferring reward functions from demonstrations and pairwise preferences are auspicious approaches for aligning Reinforcement Learning (RL) agents with human intentions. However, state-of-the art methods typically focus on learning a single reward model, thus rendering it difficult to trade off different reward functions from multiple experts. We propose Multi-Objective Reinforced Active Learning (MORAL), a novel method for combining diverse demonstrations of social norms into a Pareto-optimal policy. Through maintaining a distribution over scalarization weights, our approach is able to interactively tune a deep RL agent towards a variety of preferences, while eliminating the need for computing multiple policies. We empirically demonstrate the effectiveness of MORAL in two scenarios, which model a delivery and an emergency task that require an agent to act in the presence of normative conflicts. Overall, we consider our research a step towards multi-objective RL with learned rewards, bridging the gap between current reward learning and machine ethics literature.Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Human-Robot InteractionInteractive Intelligenc
A model of communication-enabled traffic interactions
A major challenge for autonomous vehicles is handling interactive scenarios,
such as highway merging, with human-driven vehicles. A better understanding of
human interactive behaviour could help address this challenge. Such
understanding could be obtained through modelling human behaviour. However,
existing modelling approaches predominantly neglect communication between
drivers and assume that some drivers in the interaction only respond to others,
but do not actively influence them. Here we argue that addressing these two
limitations is crucial for accurate modelling of interactions. We propose a new
computational framework addressing these limitations. Similar to game-theoretic
approaches, we model the interaction in an integral way rather than modelling
an isolated driver who only responds to their environment. Contrary to game
theory, our framework explicitly incorporates communication and bounded
rationality. We demonstrate the model in a simplified merging scenario,
illustrating that it generates plausible interactive behaviour (e.g.,
aggressive and conservative merging). Furthermore, human-like gap-keeping
behaviour emerged in a car-following scenario directly from risk perception
without the explicit implementation of time or distance gaps in the model's
decision-making. These results suggest that our framework is a promising
approach to interaction modelling that can support the development of
interaction-aware autonomous vehicles
Interactive Merging Behavior in a Coupled Driving Simulator: Experimental Framework and Case Study
Human highway-merging behavior is an important aspect when developing autonomous vehicles (AVs) that can safely and successfully interact with other road users. To design safe and acceptable human-AV interactions, the underlying mechanisms in human-human interactive behavior need to be understood. Exposing and understanding these mechanisms can be done using controlled driving simulator experiments. However, until now, such human-factors merging experiments have focused on aspects of the behavior of a single driver (e.g., gap acceptance) instead of on the dynamics of the interaction. Furthermore, existing experimental scenarios and data analysis tools (i.e., concepts like time-to-collision) are insufficient to analyze human-human interactive merging behavior. To help facilitate human-factors research on merging interactions, we propose an experimental framework consisting of a general simplified merging scenario and a set of three analysis tools: (1) a visual representation that captures the combined behavior of two participants and the safety margins they maintain in a single plot; (2) a signal (over time) that describes the level of conflict; and (3) a metric that describes the amount of time that was required to solve the merging conflict, called the conflict resolution time. In a case study with 18 participants, we used the proposed framework and analysis tools in a top-down view driving simulator where two human participants can interact. The results show that the proposed scenario can expose diverse behaviors for different conditions. We demonstrate that our novel visual representation, conflict resolution time, and conflict signal are valuable tools when comparing human behavior between conditions. Therefore, with its simplified merging scenario and analysis tools, the proposed experimental framework can be a valuable asset when developing driver models that describe interactive merging behavior and when designing AVs that interact with humans.Human-Robot Interactio
A Human Factors Approach to Validating Driver Models for Interaction-aware Automated Vehicles
A major challenge for autonomous vehicles is interacting with other traffic participants safely and smoothly. A promising approach to handle such traffic interactions is equipping autonomous vehicles with interaction-aware controllers (IACs). These controllers predict how surrounding human drivers will respond to the autonomous vehicle’s actions, based on a driver model. However, the predictive validity of driver models used in IACs is rarely validated, which can limit the interactive capabilities of IACs outside the simple simulated environments in which they are demonstrated. In this paper, we argue that besides evaluating the interactive capabilities of IACs, their underlying driver models should be validated on natural human driving behavior. We propose a workflow for this validation that includes scenario-based data extraction and a two-stage (tactical/operational) evaluation procedure based on human factors literature. We demonstrate this workflow in a case study on an inverse-reinforcement-learning-based driver model replicated from an existing IAC. This model only showed the correct tactical behavior in 40% of the predictions. The model’s operational behavior was inconsistent with observed human behavior. The case study illustrates that a principled evaluation workflow is useful and needed. We believe that our workflow will support the development of appropriate driver models for future automated vehicles.Human-Robot Interactio
Are you sure? Modelling the Confidence of a Driver in Left-Turn Gap Acceptance Decisions
When a person makes a decision, it is automatically accompanied by a subjective probability judgement of the decision being correct, in other words, a (local) confidence judgement. Confidence judgements have, among other things, aneffect on justifications of future decisions and behaviour. A better understanding of the metacognitive processes responsible for these confidence judgements could improve behaviour models. To date, confidence judgements are mostly studied in a fundamental manner. Little to no research has been done into confidence in more dynamic tasks. Such applied research could render insights on whether fundamental principles also hold for real-life tasks. It could also have practical relevance for several applications. Driving is amongst the areas for which an improved understanding of the decision making and accompanied confidence judgements can be useful, for instance in order to improve driving assistance systems. However, current studies on driving behaviour are merely focused on decision making and do not take confidence into account.In this study, we made a first attempt of connecting these two fields of research by investigating the confidence of drivers in left-turn gap acceptance decisions in a driver simulator experiment (N=17). The study showed that confidence can be related to the gap size with respect to the oncoming vehicle, described by the time-to-arrival and the distance gap. Confidence increases with the gap size for gap accepting decisions and decreases with the gap size for gap rejecting decisions. In addition, we concluded that confidence can be related to the driving behaviour, and that confidence is negatively related to the decision response time. Moreover, we found that confidence judgements can best be captured with the use of an extended dynamic drift diffusion decision model of which the drift rate of the evidence accumulator as well as the decision boundaries are functions of the time-to-arrival and distance gap. Furthermore, we demonstrated that allowing for post-decision evidence accumulation in the model increases its ability to describe confidence judgements in gap rejecting decisions. Overall, the study confirmed that principles known from fundamental confidence research can be used to describe confidence judgements in a dynamic and applied task.Mechanical Engineering | Vehicle Engineering | Cognitive Robotic
The relation between humans’ interactive behavior and fixation behavior in a coupled virtual reality driving simulator
In order to design safe and effective interactions between autonomous vehicles (AVs) and human road users, it is essential to understand the mechanisms underlying human-human merging behavior. Driving simulator experiments can be used to study these mechanisms, but previous research has primarily focused on the behavior of individual drivers rather than the dynamics of interactions. In addition, current experimental scenarios and data analysis tools do not adequately capture interactive humanhuman merging behavior. To address these issues, I propose an experimental framework featuring a simplified highway-merging scenario that can facilitate human factors research on merging interactions. In a case study with fourteen participants, I used the framework in a coupled virtual reality driving simulator to show a relation between participants’ interactive behavior and fixation behavior. This work shows how to better understand human-human merging interactions, which is essential for developing AVs that can safely and successfully interact with other road users.Mechanical Engineering | Biomechanical Design - BioRobotic
- …
