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    Developing Web-Based Game As a Supplementary Reading Material for the Tenth Graders

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    ABSTRACT Widodo, Z.T. 2017. Developing Web-Based Game As a Supplementary Reading Material for the Tenth Graders. Sarjana’s Thesis, Department of English, Faculty of Letters, Universitas Negeri Malang. Advisors: (1) Dra. Sri Andreani, M.Ed., (2) Drs. Andi Muhtar, M.A. Keyword: web-based game, supplementary reading material As stated in the basic competence of 2013 curriculum,the tenth graders are to be able to comprehend descriptive texts. However, most of the students in Tunas Luhur Senior High School still found it difficult to comprehend descriptive texts. This is due to limitedclass time and attractive materials for reading. To address this issue, the researcher developed web-based game as supplementary reading material for tenth graders to enhance students’ reading comprehension. The design of this study is Research and Development and the model used was a simplified version of Borg and Gall’s (2003). There are seven stages in conducting this research: (1) need analysis, (2) product development, (3) expert validation, (4) revision I, (5) try-out (6) revision II, and (7) final product. The instruments used in this research are interview guide, questionnarie, validation checklists, try out checklist, and observation sheet. The product was validated by an expert in reading, an expert in ICT,  and an English teacher concerning display, design, and content.The results of the validation required improvements in the background display, color and notification, font typing, instructions, music, and the certificate. The revised version of the product was, then, tried out the tenth graders of Tunas Luhur Senior High School. The results of the try out indicated that the average score for the layout and design is 3.5 from a total of 4 and the average score of the content is 3.9 from a total of 4. The average score for the product in general is 3.8, which means that the product is proper to be used. The final product of this study is a web-based game in the form of bootsrap application entitled Treasure Huntto be used outside class. The product is disseminatedto the students in the form of flash disc or CD. The product can be played offline in any computer with internet browser.The final product consists of a brief explanation of the product, five descriptive texts, five missions, and twenty five tasks. In conclusion, to be ready to use, a web-based game has to go through a long process of converting the written draft into the Bootstrap application.The Bootstrap application also has to undergo various revisions based on the results of validations and try out. This requires the help of professional in ICT. Considering that this product is proper for the tenth graders, it is suggested that it is further developed by the English teachers to provide more various texts with the help of professional in ICT, unless they can do it by themselves. The future researchers are suggested to conduct a similar studies to develop web-based materials for other types of texts for other levels of education
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