1,720,986 research outputs found
Design and Evaluation of a Mobile Application for an Italian UNESCO Site: Padova Urbs Picta
This paper presents the design, development and a first evaluation of a smartphone application aimed at promoting a cultural heritage site, Padua’s fourteenth-century fresco cycle, which has been registered in the UNESCO World Heritage List under the lettering Padua Urbs Picta. The evaluation have been realized through a questionnaire submitted to a number of master students
Film-induced Tourism: A Crowdsourcing Approach
Film-induced tourism is an emerging topic in tourism studies. In this paper we addressthe problem of information gathering, which makes the creation of a structured collection of multimediaitems, annotated with geographical information a resource consuming task. The proposed approach isbased on crowdsourcing. The tasks of recognizing movie parts that are filmed outside the studios andof identifying the location where they have been filmed do not require skilled experts. Yet, generalusers need to be motivated for completing these tasks and we propose that an important driver is thereputation users may gain as experts in movies and landmarks. To this end we developed a web portalwhere users can insert new movies, vote previous insertions, annotate the movies with geographicalinformation and vote the quality of annotations
The Pietro Gradenigo Database: an approach to the transcription and analysis of the Notatori
The Notatori are 38 manuscripts preserved in Museo Correr Library in Venice. They are still an essential point of reference for the study of Serenissima in the XVIII century, because the nobleman Pietro Gradenigo recorded over 22,000 reports concerning different disciplines and news about Venice in them. In order to make them available to researchers and preserve it, we created the Portale Gradenigo: a dedicated web portal that relies on finding and inserting content
Teaching Computer Skills while Engaging Students: A Gamified Approach to Word Processing
Learning computer skills while attending classes at
the School of Humanities of the University of Padua can be little
engaging. Low interest on the subject is paired by low resources
by the School. Yet, effective computer skills are increasingly
important in a society were everyone knows how to use a
smartphone but might get lost while using a complex software.
In this paper we address the problem of motivating students
to acquire computer skills in word processing by organizing a
series of activities based on a gamification approach. A suite
of automatic tools give the students control of their learning
progressions, provide immediate feedback to their activities, and
engage them by modulating the difficulty of the proposed steps.
Initial results with a group of History undergraduate students
are presented, together with a proposal for a novel approach that
is under test
An Approach to the Design and Evaluation of an Enterprise Search Application
The purpose of enterprise search is to enable users to effectively find the information they need to perform their tasks while at the same time requiring a minimal effort and costs to be sustained by the company in terms of inefficiencies. Many of the problems of enterprise search have been addressed in previous experiences. The notion of relevance, for example, can be different from that used in web search where there are usually many documents relevant to a query, and the ranking tends to favor the most popular ones. Instead the typical enterprise search query has few correct answers.
Dealing with enterprise information content has also some benefits to be exploited: the content is produced for dissemination purpose, unlike web content which is usually written to attract people. Moreover, we can obtain more contextual information on the queries: since the users are inside a company, we can obtain detailed profile information (e.g. role, experience, skills, team) or very precise location inside the company's building. Nonetheless, more effective algorithms that leverage those kind of benefits have to be developed.
One of the motivations for the work reported here is the lack of previous works that deal with the problem of evaluating an enterprise search application. The reason for this lack may depend on the difficulties in building a significant test collection: each company can be interested in dealing with very different types of topics and data format with possibly peculiar content formats (e.g. in the case of the study reported in this paper CRM events were also dealt with, and the company may only be able to allocate limited resources to this type of activity.
In the present work we present a real case study of design, development and evaluation of an application of enterprise search inside a company, and draw attention to the issues that had to be overcome toward the completion of the task
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