1,720,988 research outputs found

    Multi-Channel Bayesian Persuasion

    Full text link
    The celebrated Bayesian persuasion model considers strategic communication between an informed agent (the sender) and uninformed decision makers (the receivers). The current rapidly-growing literature assumes a dichotomy: either the sender is powerful enough to communicate separately with each receiver (a.k.a. private persuasion), or she cannot communicate separately at all (a.k.a. public persuasion). We propose a model that smoothly interpolates between the two, by introducing a natural multi-channel communication structure in which each receiver observes a subset of the sender’s communication channels. This captures, e.g., receivers on a network, where information spillover is almost inevitable. Our main result is a complete characterization specifying when one communication structure is better for the sender than another, in the sense of yielding higher optimal expected utility universally over all prior distributions and utility functions. The characterization is based on a simple pairwise relation among receivers - one receiver information-dominates another if he observes at least the same channels. We prove that a communication structure M₁ is (weakly) better than M₂ if and only if every information-dominating pair of receivers in M₁ is also such in M₂. This result holds in the most general model of Bayesian persuasion in which receivers may have externalities - that is, the receivers' actions affect each other. The proof is cryptographic-inspired and it has a close conceptual connection to secret sharing protocols. As a surprising consequence of the main result, the sender can implement private Bayesian persuasion (which is the best communication structure for the sender) for k receivers using only O(log k) communication channels, rather than k channels in the naive implementation. We provide an implementation that matches the information-theoretical lower bound on the number of channels - not only asymptotically, but exactly. Moreover, the main result immediately implies some results of [Kerman and Tenev, 2021] on persuading receivers arranged in a network such that each receiver observes both the signals sent to him and to his neighbours in the network. We further provide an additive FPTAS for an optimal sender’s signaling scheme when the number of states of nature is constant, the sender has an additive utility function and the graph of the information-dominating pairs of receivers is a directed forest. We focus on a constant number of states, as even for the special case of public persuasion and additive sender’s utility, it was shown by [Shaddin Dughmi and Haifeng Xu, 2017] that one can achieve neither an additive PTAS nor a polynomial-time constant-factor optimal sender’s utility approximation (unless P=NP). We leave for future research studying exact tractability of forest communication structures, as well as generalizing our result to more families of sender’s utility functions and communication structures. Finally, we prove that finding an optimal signaling scheme under multi-channel persuasion is computationally hard for a general family of sender’s utility functions - separable supermajority functions, which are specified by choosing a partition of the set of receivers and summing supermajority functions corresponding to different elements of the partition, multiplied by some non-negative constants. Note that one can easily deduce from [Emir Kamenica and Matthew Gentzkow, 2011] and [Itai Arieli and Yakov Babichenko, 2019] that finding an optimal signaling scheme for such utility functions is computationally tractable for both public and private persuasion. This difference illustrates both the conceptual and the computational hardness of general multi-channel persuasion

    Algorithmic Aspects of Private Bayesian Persuasion

    Full text link
    We consider a multi-receivers Bayesian persuasion model where an informed sender tries to persuade a group of receivers to take a certain action. The state of nature is known to the sender, but it is unknown to the receivers. The sender is allowed to commit to a signaling policy where she sends a private signal to every receiver. This work studies the computation aspects of finding a signaling policy that maximizes the sender's revenue. We show that if the sender's utility is a submodular function of the set of receivers that take the desired action, then we can efficiently find a signaling policy whose revenue is at least (1-1/e) times the optimal. We also prove that approximating the sender's optimal revenue by a factor better than (1-1/e) is NP-hard and, hence, the developed approximation guarantee is essentially tight. When the sender's utility is a function of the number of receivers that take the desired action (i.e., the utility function is anonymous), we show that an optimal signaling policy can be computed in polynomial time. Our results are based on an interesting connection between the Bayesian persuasion problem and the evaluation of the concave closure of a set function

    Uncoupled Automata and Pure Nash Equilibria

    No full text
    We study the problem of reaching Nash equilibria in multi-person games that are repeatedly played, under the assumption of uncoupledness: every player knows only his own payoff function. We consider strategies that can be implemented by ?finite-state automata, and characterize the minimal number of states needed in order to guarantee that a pure Nash equilibrium is reached in every game where such an equilibrium exists.

    Fast Convergence of Best-Reply Dynamics in Aggregative Games

    No full text
    We consider small-influence aggregative games with a large number of players n. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria in quasi-linear (in n) number of steps, and the quasi-linear bound is tight. Second, Nash approximate equilibria are played by the dynamic with a limit frequency that is exponentially (in n) close to 1. </jats:p

    How Long to Pareto Efficiency?

    No full text
    We consider uncoupled dynamics (i.e., dynamics where each player knows only his own payoff function) that reach Pareto efficient and individually rational outcomes. We prove that the number of periods it takes is in the worst case exponential in the number of players.

    Completely Uncoupled Dynamics and Nash Equilibria

    No full text
    A completely uncoupled dynamic is a repeated play of a game, where each period every player knows only his action set and the history of his own past actions and payoffs. One main result is that there exist no completely uncoupled dynamics with finite memory that lead to pure Nash equilibria (PNE) in almost all games possessing pure Nash equilibria. By "leading to PNE" we mean that the frequency of time periods at which some PNE is played converges to 1 almost surely. Another main result is that this is not the case when PNE is replaced by "Nash epsilon-equilibria": we exhibit a completely uncoupled dynamic with finite memory such that from some time on a Nash epsion-equilibrium is played almost surely.

    Uncoupled automata and pure Nash equilibria

    No full text
    Automaton, Nash equilibrium, Uncoupledness,

    Axiomatic Approach to Solutions of Games

    No full text
    a
    corecore