1,721,047 research outputs found
Green Space and Happiness of Developed Countries
Previous research has reported a connection between urban green space and public health that ultimately contributes to happiness. Existing studies have mainly investigated green space over small areas. This paper revisits this significant correlation by examining the relationship between country-level happiness and the amount of urban green space as measured systematically from satellite images. Based on 2018 and 2013 data from 30 developed countries, we found that there is a correlation between urban green space and happiness, and this relationship becomes stronger among countries with higher GDP. We also found that the relationship between happiness and green space has grown stronger over time
Volunteer moderators in twitch micro communities: How they get involved, the roles they play, and the emotional labor they experience
The ability to engage in real-time text conversations is an important feature on live streaming platforms. The moderation of this text content relies heavily on the work of unpaid volunteers. This study reports on interviews with 20 people who moderate for Twitch micro communities, defined as channels that are built around a single or group of streamers, rather than the broadcast of an event. The study identifies how people become moderators, their different styles of moderating, and the difficulties that come with the job. In addition to the hardships of dealing with negative content, moderators also have complex interpersonal relationships with the streamers and viewers, where the boundaries between emotional labor, physical labor, and fun are intertwined
The Effects of Feedback and Habit on Content Posting in an Online Community
This study examined the relationship between feedback and content posting behavior in the social media system Everything2. Analyses paired survey data with behavioral data of user activity obtained from server logs. Results showed that both positive and negative feedback from other users was associated with more posting behavior. Habit strength moderated the effect of positive feedback such that those with higher habit were less affected by the feedback than those with lower habit. Habit, however, did not moderate the effect of negative feedback. Results suggest that systems that facilitate positive feedback mechanisms may encourage initial participation but may become less effective for users who have developed a habit.yesMade available in DSpace on 2015-03-24T16:07:04Z (GMT). No. of bitstreams: 2
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Previous issue date: 2015-03-1
Understanding incentives and deterrents of mobile shopping
Mobile shopping allows consumers to shop on their mobile devices from anywhere and at any time. In this paper, we interviewed 14 U.S. adults to learn about their shopping motivations and shopping practices to see how mobile shopping situates within their ecology of purchasing behaviors. Our data suggested that most consumers perceived bargains and convenience as the major reasons for mobile shopping, while some consumers were still reluctant to shop on mobile devices due to security concerns and his/her mobile device’s screen size. Although there were gender differences in general shopping behavior, there were no obvious gender differences found with regard to the motivations & decision-making processes in mobile shopping. We suggest that retailers and app designers resolve consumers’ concerns on safety and security to increase their willingness to shop on mobile devices.Made available in DSpace on 2016-03-08T22:53:49Z (GMT). No. of bitstreams: 3
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The Uncanny Valley Effect in Behavioral Targeting and Information Processing of Peripheral Cues
"This paper examines how young adults process information related to privacy, and how that affects their attitude towards behavioral targeted advertising. Differences between computer novices and experts were examined based on the Elaboration Likelihood Model (Petty & Cacioppo, 1984), which argues that people who have the ability to process information do so differently than those who do not have the ability. Consistent with the theory, we found that computer novices were relying on peripheral cues to process information related to security due to their lack of knowledge. We also identified an ""uncanny valley"" effect where people liked customization of targeted advertisements, but then became uncomfortable if the advertisements seemed to know too much of their past behavior until the suggestions were perfectly aligned with their interests."yesMade available in DSpace on 2014-02-25T19:27:18Z (GMT). No. of bitstreams: 4
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Previous issue date: 2014-03-01Item withdrawn by Howard Ding ([email protected]) on 2014-02-25T19:27:51Z
Item was in collections:
iConference 2014 Notes (ID: 1375)
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license.txt: 4922 bytes, checksum: 910b249b4beec47e7ab768910c8f966f (MD5)Item marked as completely restricted (or under embargo) by Howard Ding ([email protected]) on 2014-02-25T19:27:51Z
Item is restricted until 2014-02-28T06:00:00ZItem reinstated by Sarah Shreeves ([email protected]) on 2014-02-28T11:00:13Z
Item was in collections:
iConference 2014 Notes (ID: 1375)
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license.txt: 4922 bytes, checksum: 910b249b4beec47e7ab768910c8f966f (MD5)Item released from any restrictions by Sarah Shreeves ([email protected]) on 2014-02-28T11:00:13Zpublishe
Understanding Moderators\u27 Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities
As each micro community centered around the streamer attempts to set its own guidelines in live streaming communities, it is common for volunteer moderators (mods) and the streamer to disagree on how to handle various situations. In this study, we conducted an online survey (N=240) with live streaming mods to explore their commitment to the streamer to grow the micro community and the different styles in which they handle conflicts with the streamer. We found that 1) mods apply more active and cooperative styles than passive and assertive styles to manage conflicts, but they might be forced to do so, and 2) mods with strong commitments to the streamer would like to apply styles showing either high concerns for the streamer or low concerns for themselves. We reflect on how these results can affect micro community development and recommend designs to mitigate conflict and strengthen commitment
Making the city my own: uses and practices of mobile location technologies for exploration of a new city
In this paper, we present an interview study of 13 recent newcomers to New York City, focusing on their early experiences of exploration and use of mobile location services and other tools for getting to know their new city. We describe their reasons and intentions behind exploratory practices using digital tools and emphasize how they make meaning out of new places in relation to technology tools as well as their previous places. Mobile location technologies make the process of finding specific places and exploring new neighborhoods a digital search task but discourage the notion of wandering and exploration. We point out missed opportunities for socio-technical systems supporting place making and place discovery and suggest that digital exploration tools should stay peripheral to the activities that people enjoy as tech-free but support a wider notion of search for salient characteristics of places
After Violation but before Sanction: Understanding Volunteer Moderators\u27 Profiling Processes Toward Violators in Live Streaming Communities
Content moderation is an essential part of online community health and governance. While much of extant research is centered on what happens to the content, moderation also involves the management of violators. This study focuses on how moderators (mods) make decisions about their actions after the violation takes place but before the sanction by examining how they profile the violators. Through observations and interviews with volunteer mods on Twitch, we found that mods engage in a complex process of collaborative evidence collection and profile violators into different categories to decide the type and extent of punishment. Mods consider violators\u27 characteristics as well as behavioral history and violation context before taking moderation action. The main purpose of the profiling was to avoid excessive punishment and aim to integrate violators more into the community. We discuss the contributions of profiling to moderation practice and suggest design mechanisms to facilitate mods\u27 profiling processes
Live streaming commerce: Uses and gratifications approach to understanding Consumers\u27 motivations
In this paper, we introduce live streaming commerce- e-commerce integrated with real-time social interaction via live streams. Using a uses and gratifications framework, we identified four motivations (enjoyment of interaction, substitutability of personal examination, need for community, and trend setting) related to live streaming commerce, and explored relationships between motivations and behavioral intentions in three different scenarios: general watching scenario, product search scenario, and internet celebrity scenario. Results showed that substitutability of personal examination was associated with the general watching scenario and product search scenario, while enjoyment of interaction was associated with the internet celebrity scenario. Trend setting was associated with all scenarios but need for community was insignificant with all scenarios. Design implications based on results are discussed for future live streaming commerce system development
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