4 research outputs found
Geographic Information System (GIS) for Dengue Research in Indonesia: A Review
ABSTRACTIntroduction: Geographic information system (GIS) can be very effective tool in combating dengue infection. However, there is only few study that apply GIS in dengue research in IndonesiaObjectives: The purpose of this literature review is to identify how geographic information system (GIS) applications have been used in dengue mapping in Indonesia and to critically examine the issues, strengths, weakness and challenges inherent to those approaches, especially from the spatial analysis and public health point of view.Methods: The research articles in English or Indonesian were taken by online only using Google Scholar search engine. Only articles that addressed GIS methodology or dengue–related GIS applications were selected for this review. These articles must contain the combination three words including Geographic Information System (GIS), dengue and Indonesia in its titles or abstracts.Results: Through the review process, conducted in October 2013, it is evident that the applications of GIS in dengue research can be generally categorized into four issues including dengue risk mapping and surveillance (n = 5), combined remote sensing-GIS (n = 4) web application (n = 2), and climatic and other associated factor with dengue (n = 3). This review explores how GIS approaches have been used to analyze the correlation of dengue incidences with environmental risk factor. GIS also used as a tool to improve dengue surveillance and outbreak management. This review also revealed the lack of GIS techniques using in Indonesian dengue research.Conclusion: GIS-related methodological techniques and tools can be meaning fully applied in dengue research and management.Keywords: Geographic Information System (GIS), dengue, Indonesi
Memperkenalkan Psychogame© sebagai Media Literasi Kesehatan Mental Remaja
Mental health problems in adolescents have become a crucial issue in recent times. Improving mental health literacy is an important strategy to prevent mental disorder in adolescents. Psychogame© has been developed as an educational tool about mental health. This serious game was received a positive feedback and good acceptance when it was introduced to a number of adolescents aged 11-15 years old in this community-based activity. Psychogame© are effectively used to improve knowledge, attitudes and behaviors related to mental health through an interesting and interactive approach. This innovative tool needs to be introduced more widely to adolescents in various backgrounds and age ranges as a mental health literacy medium.Masalah kesehatan mental remaja menjadi perhatian penting belakangan ini. Upaya meningkatkan literasi kesehatan mental merupakan strategi penting untuk mencegah munculnya gangguan mental emosional pada remaja. Berbagai metode promosi kesehatan mental telah dikembangkan, salah satunya berupa Psychogame© yang dirancang secara khusus sebagai alat permainan edukasi mengenai kesehatan mental. Kegiatan pengabdian masyarakat ini memperkenalkan Psychogame© kepada sejumlah remaja berusia 11-15 tahun dengan hasil mendapatkan umpan balik positif dan penerimaan yang sangat baik. Psychogame© efektif digunakan untuk meningkatkan pengetahuan, sikap, dan perilaku remaja terkait kesehatan mental melalui pendekatan yang menarik dan interaktif. Instrumen inovatif ini perlu diperkenalkan lebih luas kepada remaja dengan berbagai latar belakang dan rentang usia sebagai media literasi kesehatan mental
AFTERSHOCK GAME: Bermain dan Belajar Mitigasi Gempa Bumi dengan Cara yang Menyenangkan
Indonesia's position in the ring of fire and the great earthquake experience on Lombok Island a while ago led to the education and mitigation of earthquakes is very important. These two things should be introduced early on and carried out continuously. The mitigation of earthquakes in school-age children will be more effective through a fun game as learning activity as well as educational tools. Aftershock Game is a non-digital card game specially designed to teach players to take attitudes quickly and precisely in the event of an earthquake. Playing activities while learning by using Aftershock Game has been conducted at MI Tazhib Kekait, one of the earthquakes affected locations. 90 elementary school children on 3rd-5th grade played this game as disaster mitigation education. This game was conducted in 15 small groups of 4-6 people. Activities are accompanied by a facilitator for 15-20 minutes per group, then at the end of each game students are required to give feedback on the Aftershock game. The performance of the game's aspect assessment shows that Aftershock Game is easy to play, fun and has high replay ability with a mean score of 8.89 out of a maximum score of 10. The game's design aspect also shows good value (mean score 8.32). Repairs are required on illustration and packaging boxes to be more durable when used. Educational materials on the earthquake and the mitigations are well delivered, with comprehensive content (mean score 8.82). Aftershock Game is an earthquake education game that is easy to play, interesting and comprehensive. This game is suitable for school aged children and can be developed as a community educational tools regarding the mitigation of earthquake
Survei Demam Secara Massal Berhasil Mengendalikan Wabah Malaria Di Pulau Bungin Kabupaten Sumbawa Nusa Tenggara Barat : Pelajaran Tentang Pentingnya Deteksi Agresif Di Salah Satu Pulau Terpenting Di Dunia: The Mass Fever Survey Was A Success In Controling Outbreak Malaria In Bungin Island, Sumbawa District, West Nusa Tenggara : Lesson In The Importance Of Aggressive Detection On One Of The Most Populous Islands In The Worlds
Bungin Island is a very small island where population density is high, with a total population of 3,287 in a 2 kilometer-square area. The Annual Parasite Index (API) on Bungin Island in 2006 was 16,0 per thousand people. Outbreaks of malaria in Bungin Island are correlated with several controllable factors. The goal of this study is to aggressively detect and treat malaria, as well as to identify the factors that contribute to malaria outbreaks. Data was collected from the resident of Bungin Island who came to Sub-Primary Health Center Bungin Island in October 1, 2007. The data collection when outbreak malaria occurs, consisted of anamnesis, physical examination and test for type of malaria. A finger prick blood sample was collected and tested with rapid diagnostic test (RDT) for type of plasmodium. Treatment base on standard treatment for malaria from Indonesian Health Department was given to the subjects were malaria positive. The total 201 subjects was tested by RDT, in which 93 positive malaria (46,27%). Most of them were infected by Plasmodium vivax (97.85%) and only 2 subjects were infected by Plasmodium falciparum (2.15%). There were 23 subjects (24.27%) showed malaria positive without clinical symptoms. The subjects positive malaria with clinical symptoms, 8.57% were found to have spleenomegaly and 7.14% were found to have hepatomegaly. Incidence of malaria decrease siginifantly in few week after aggresive detection and appropriate treatment. A few years later, malaria incidence was disappeared. The incidence of malaria in Bungin Island was high when an outbreak occured. Aggressive detection with mass blood survey could find asymptomatic malaria in the population and appropriate treatment would decrease positive malaria until it disappeared
