1,721,083 research outputs found
Per una psicologia sociale della letteratura. Relazioni interpersonali e intergruppi in L'erba canta di Doris Lessing
Women and family relationships in cultural transition. An analysis of autobiographic texts
Relazioni interpersonali e testi letterari. Il tema dell'amicizia ne I Mandarini di Simone De Beauvoir
Women inside and outside Academia: a struggle to access knowledge, legitimacy and influence
Psicologia sociale e situazioni estreme. Relazioni interpersonali e intergruppi in "Se questo è un uomo" di Primo Levi.
Towards a social psychology of extreme situations: Primo Levi's "If This is a Man" and social identity theory.
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017)
In this issue, (Ferguson, C. J., & Donnellan, B. D., Journal of Youth and and Adolescence, published online 21 June 2017) criticize one of our studies (Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J., PLoS ONE, 11: 1-14, 2016) that found violent sexist video games can reduce empathy for female violence victims in male players who identify with violent male game characters, and do so by increasing masculine beliefs. Their main criticism is a "straw person" argument built on a claim that we never made (i.e., a direct effect of sexist-violent video games on empathy). They also made several other criticisms of our article. We appreciate the opportunity to respond to their criticisms in this article. We also point out some flaws in their reanalysis. Despite their criticisms, the core contributions of our original article remain intact
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