342 research outputs found
Образ героического в классических играх серии Doom
The text examines the reflection of the heroic archetype in the mirror of the classic games of the Doom: Doom (1993), Doom II: HellonEarth (1994) series, which, according to the author, reveal all the most essential features of the heroic: the fight against chthonic monsters, a case that interferes in the life of the hero, as an expression of fate, rejection of his original doom and, at the same time, self-sacrifice.В тексте рассматривается отражение архетипа героического в зеркале классических игр серии Doom: Doom (1993 г.), Doom II: HellonEarth (1994 г.), в которых, по мнению автора, раскрываются все наиболее существенные черты героического: борьба с хтоническими чудовищами, случай, вмешивающийся в жизнь героя, как выражение рока, неприятие своей изначальной обреченности и, вместе с тем, самопожертвование
Harry Potter and the lexicon of doom
In a three day trial in April 2008, the United States District Court for the Southern District of New York considered whether the Harry Potter Lexicon infringed the intellectual property rights of J.K. Rowling and Warner Brothers. The case has attracted great media attention. As John Crace, a reporter for The Guardian, observed: “On one side: global-celebrity author J.K. Rowling. On the other: an amateur fan site devoted to the world's favourite boy wizard. At stake: the soul of Harry Potter.”\ud
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J.K. Rowling is the author of the seven book Harry Potter series, which tell the story of a young wizard, Harry Potter, and his battles with Voldemort, the Lord of Darkness. As the court papers noted, “The Harry Potter Books are a modern day publishing phenomenon and success story.” Warner Brothers sought and obtained the film rights to the series. The entertainment company has thus far produced five films; a sixth is due in November 2008; and the final instalment is planned.\ud
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The Harry Potter Lexicon is a reference guide created by Steven Vander Ark, a former grade school teacher. He has organised a large volume of material on the Harry Potter books and the Harry Potter films on a website in an alphabetical listing, from “A-Z”. The founder of RDR Books, Roger Rapoport, approached Ark to publish the Harry Potter Lexicon in a book form. Ark agreed to this request, and provided the publisher with a condensed version of the web-site.\ud
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After RDR Books announced its intention to publish the reference book, J.K. Rowling and Warner Brothers brought a legal action in the United States District Court for the Southern District of New York, alleging that the publishers of the Harry Potter Lexicon were in breach of various intellectual property rights. A spokesperson for Warner Brothers and J.K. Rowling observed:\ud
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"A fan’s affectionate enthusiasm should not obscure acts of plagiarism. The publishers knew what they were doing. The problem remains that the Lexicon takes an enormous amount of Ms. Rowling’s work and adds virtually no original commentary of its own. As we’ve said in court, it takes too much and adds too little. Authors have a duty to prevent the exploitation of their works by people who contribute nothing original, creative or interpretive."\ud
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The litigation involves the intersection of copyright law, trade mark law, and consumer protection law. It has a wider significance because it deals with the protection of authorial rights; the use of literary indexes, supplements and reference guides; and the clash between character merchandising and fan fiction
Beyond cyber-doom: cyber attack scenarios and the evidence of history
By critically analysing the initial worries concerning public reactions and the actual responses to attacks by new military technologies (strategic bombing during World War II), to natural disasters (Hurricane Katrina), to the 2003 Blackouts (in the US), and to terrorist attacks (9/11), the author concludes that the premises on which cyber-doom scenarios are based, are flawed. For future cyber scenarios and for developing proper policy responses, these premisis ought to be validated and critically analysed
Optimization and sensitivity analysis of computer simulation models by the score function method
Experimental Design;Simulation;Optimization;Queueing Theory
Optimal design of simulation experiments with nearly saturated queues
Simulation Models;Interpolation;Queueing Network;Extrapolation
Infrastructure for Continuous Assessment of Retained Relevant Knowledge
An important part of maintaining and continuously improving programs is assessing student objectives to evaluate the impact of change. This paper reviews an infrastructure that was designed to give continuous periodic direct measurements of retained relevant knowledge throughout a computer science and computer engineering baccalaureate curriculum. This infrastructure is designed to give immediate feedback to students and instructors as well as long-term assessment of program health. Additionally, due to the continuous nature of the assessment, its deployment is designed to avoid undue burden in deployment
CEG 360-01: Digital System Design
Design of digital systems. Topics include flip-flops, registers, counters, programmable logic devices, memory devices, register-level design, and microcomputer system organization. Students must show competency in the design of digital systems. 3 hours lecture, 2 hours lab. Prerequisite: CEG 260
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