1,721,070 research outputs found

    Envisioning Mobile Learning as the Future of Teaching and Learning via Technology: A Literature Review of Mobile Learning

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    Technology has played a key role in reshaping the way education is being delivered in university environments. Mobile technologies are one of the latest technologies to enter the higher education arenas around the world, offering great potential for teaching and learning. Students and teachers have been using mobile devices for formal and informal collaboration, communication, and connectivity within learning environments for a couple of decades without recognizing it as mobile learning. Mobile learning needs to be researched and theorized in order to be included in formal educational Information and Communication Technologies and its full potential harnessed for the future generations. A number of mobile learning researchers borrowed traditional learning models as theoretical foundations for mobile learning research. However, theories from a diverse range of subject areas such as Education, Information Systems, Human-Computer Interaction, and Telecommunication Engineering have also been used as the basis for mobile learning projects around the world. This incorporation of a diversity of disciplines and subjects has made mobile learning a multidisciplinary research field. This chapter aims to review the current mobile learning theories, models, and frameworks with the lens of mobile learning characteristics and challenges pointed out by prominent mobile learning researchers across the world in order to present the case of mobile learning as the future of teaching and learning

    Social networking

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    Technology has become an essential element of many sectors ranging from business to education as a means by which people connect, communicate and collaborate with one another; moreover, this type of connection is easy and accessible both locally and globally. Currently, web technologies have streamlined and strengthened links worldwide, allowing people to interact to distribute information and practices. There is no doubt that the second generation of the internet called Web 2.0 has been used by various sectors since businesses have become highly dependent on this technology which enables collaboration between reader and writer. Social networking (SN) is an example of one of the best aspects of the Web 2 revolution. Currently, educational institutions are in the process of introducing social networking as a teaching and learning tool by adopting a specific platform (i.e. wiki; blog; discussion board etc.) especially regarding assessments, as a means of improving students’ personal skills (i.e. motivation; leadership; negotiation, communication, problem solving, time management, and reflection) and professional skills (i.e. reading. writing, research, information, critical thinking, decision making technology, digital oral presentation, visual representations and teamwork) to enhance students’ learning in the academic environment and to prepare them for the workplace in the future. This chapter will examine and discuss the history of the Internet, the history of social networking and its various web types, and social networking applications which are relevant to and useful in the education sector

    RESEARCH DIRECTIONS IN E-VOTING

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    The adoption of electronic voting in political elections, notwithstanding a long history of academic studies and practical experiences, is still debated. Arguments in its favor or against it are usually rather biased, and take into account only a limited subset of the issues at stake. In particular, no study has ever tried to draw a comprehensive picture of the interplay between social and technical aspects of the voting process. We claim that this kind of interdisciplinary research is needed for the scientific community to be able to exert its positive influence on stakeholders, and we try to outline the research questions that in our opinion should find an answer

    DIGITAL EDUCATION POLICIES IN ITALY: A RECOGNITION ON THE ACTIONS REALIZED

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    This article covers in its first part the digital educational policies elaborated in Italy as part of the plan known as “Piano Nazionale Scuola Digitale” (PNSD). This plan constitutes in fact the orientation document issued by the “Ministero dell’Istruzione, dell’Università e della Ricerca” (MIUR) for the introduction of a comprehensive strategy of innovation for Italian schools, and a new placement of its educational system in the digital age. In the second part of the article, we report the data (extracted by “Osservatorio Tecnologico” of MIUR) concerning the condition of the digital school in Italy, through a survey of the actions undertaken and the criticalities encountered, deepening the theme of digital skills and media education

    Extending a Smart Home Multi-Agent System with Role-Based Access Control

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    Home Manager is an open source agent-based application for the control of an intelligent home, implemented on top of the TuCSoN coordination infrastructure, and aimed at satisfying the users goals and preferences (lighting, temperature, etc.) while achieving the global house policies and objectives (e.g. energy saving). The first prototype, however, was kept intentionally simple, with a limited number of rooms, user types, appliances, and user policies: in particular, user access control did not adopt a role-based (RBAC) model. Therefore, in this paper we extend and generalise the previous system, designing an agent-based RBAC engine – first in general, then specialising its features to the Home Manager case study – and incorporate it into a new prototype targeted to a larger house, with a larger set of appliances and user roles, and supporting the dynamic definition of user policies and constraints

    Sustainability Perspective and Awareness Amongst Higher Education in Australia

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    There are positive and negative aspects to the adoption and implementation of sustainability by individuals and businesses. However, if the implementation of sustainability is properly and correctly planned, users will obtain the desired benefits such as financial rewards, brand and reputation enhancement; shareholder satisfaction and human resource efficiency; natural resources conservation; and environmental protection. However, the adoption and implementation of sustainability can have negative consequences in terms of failure and cost. Therefore, to reduce the possibility of these occurring, awareness and training should be made available to individuals and businesses. As discussed in this chapter, the author conducted an online survey with 208 respondents from Australia to examine students’ perspective and awareness toward sustainability. The online survey generated a further three positive and two negative aspects associated with students’ knowledge and understanding of sustainability. Finally, further research will be conducted in future to examine more diverse groups of stakeholders in order to strengthen the research findings

    Social Networking and Education / Tomayess Issa<BR>

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    Online Survey

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    Embedding sustainability into cross-disciplinary practice in higher education: A case study of built environment and business

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    Sustainability has been burgeoning as a worthy feature in contemporary higher education practices in different disciplines around the world. In parallel, there are pressures for internationalising the curriculum as well as crossing boundaries among disciplines to enhance learning. In respond to such demands, a collaborative project was set to further explore the best way to integrate sustainability as a unifying theme involving the built environment, engineering and business studiesamong six higher education institutes in the UK/EU and Australia. The collaborative project involves staff and postgraduate student mobility that requires harmonisation of curriculum and action learning research among project participants to enable experiential learning journey in sustainability management. This paper reports on the initial synchronisation effort undertaken for this collaborative project between a UK based School of the Built Environment and Graduate School of Business in Australia. The main focus at this early stage is on the identification of a common groundin understanding sustainability between the two disciplines operating in two different countries. The origins of and drivers of sustainability on both disciplines in each countries are explored, compared and contrasted to pave a platform for subsequent stages of synchronising practices

    Fast transformation in e-business environments: third party fulfilment adaptation to online retailer demands

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    The paper extends previous UK surveys of third party e-fulfilment (3PEF) providers servicing a new segment of online retailers that has generated new sales opportunities for provision of their particular logistics needs. An index of capability transformation previously developed is applied to 6 Australian cases to determine the mechanism for this capability transformation; that is, the process and incentives for establishing new capabilities, transforming older capabilities, and also discontinuing specific capabilities. It proposes a model in which each sales transaction serves as a decision node at which a capability is established, expanded, transformed or discontinued. In this model, over a relatively short period there will be a large number of sales transactions which will drive evolution of the 3PEF at a potentially fast rate, with sales revenue as an incentive to modify capabilities transaction by transaction
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