102,047 research outputs found

    Anisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materials

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    We propose Anisotropic MatCap, a simple data structure based on a small volumetric texture that is able to represent, under a fixed lighting, the behavior of anisotropic materials. The data structure is designed to allow fast and practical capture of real-world anisotropic materials (like for example fabrics) and to be used in real-time renderings, requiring only negligible time and texture memory overheads. The resulting technique is suited for application scenarios where digital objects must be inspected by an end user, recreating the look of an object made of a captured anisotropic material and seen under the predetermined lighting conditions. The technique proved particularly useful for garments and cloth visualization and design

    The interplay between theory and practice in the development of a model for inclusive mathematics education

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    International audienceWe present the first results of the OPEN-MATH project that aims at the accomplishment of inclusive mathematics learning environments via the construction of the Open Activity Theory Lesson Plan (OATLP). We built a theoretical framework for inclusion that stems from the networking of differentiation for all, featured as open learning and the theory of objectification. We describe the interplay between theory and practice. Its outcome is a conceptual framework for inclusive mathematics and the development of the OATLP model across 3 implementations involving an Italian middle school class

    Supplemental Material - Inpatient Neurology Deaths and Factors Associated with Discharge to Hospice

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    Supplemental Material for Inpatient Neurology Deaths and Factors Associated with Discharge to Hospice by Shefali Dujari, Janet Wei, Lironn Kraler, Tarini Goyal, Eric Bernier, Neil Schwartz, Karen G. Hirsch, and Carl A. Gold in The Neurohospitalist.</p

    Almost Isometric Mesh Parameterization through Abstract Domains

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    In this paper, we propose a robust, automatic technique to build a global hi-quality parameterization of a two-manifold triangular mesh. An adaptively chosen 2D domain of the parameterization is built as part of the process. The produced parameterization exhibits very low isometric distortion, because it is globally optimized to preserve both areas and angles. The domain is a collection of equilateral triangular 2D regions enriched with explicit adjacency relationships (it is abstract in the sense that no 3D embedding is necessary). It is tailored to minimize isometric distortion, resulting in excellent parameterization qualities, even when meshes with complex shape and topology are mapped into domains composed of a small number of large continuous regions. Moreover, this domain is, in turn, remapped into a collection of 2D square regions, unlocking many advantages found in quad-based domains (e. g., ease of packing). The technique is tested on a variety of cases, including challenging ones, and compares very favorably with known approaches. An open-source implementation is made available

    Visibility based methods and assessment for detail-recovery

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    In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that “imitates” the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hi-res meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here

    cSculpt: A system for collaborative sculpting

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    Collaborative systems are well established solutions for sharing work among people. In computer graphics these workflows are still not well established, compared to what is done for text writing or software development. Usually artists work alone and share their final models by sending files. In this paper we present a system for collaborative 3D digital sculpting. In our prototype, multiple artists concurrently sculpt a polygonal mesh on their local machines by changing its vertex properties, such as positions and material BRDFs. Our system shares the artists' edits automatically and seamlessly merges these edits even when they happen on the same region of the surface. We propose a merge algorithm that is fast-enough for seamless collaboration, respects users' edits as much as possible, can support any sculpting operation, and works for both geometry and appearance modifications. Since in sculpting artists alternatively perform fine adjustments and large scale modifications, our algorithm is based on a multiresolution edit representation that handles concurrent overlapping edits at different scales. We tested our algorithm by modeling meshes collaboratively in different sculpting sessions and found that our algorithm outperforms prior works on collaborative mesh editing in all cases

    A dialogue between mathematics education and special education: ethics, inclusion and differentiation for all

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    International audienceEthical issues play an important role in moulding the philosophy of mathematics education. The present study spells out ethical features of mathematical learning in terms of inclusion. We present the OPEN-MATH project that aims at accomplishing inclusive mathematics learning environments and a teaching learning model based in such a framework

    Experimental analysis of radiators' thermal output for heat accounting

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    Radiators represent the most spread heating body (installed since late 1800s) and in the last decades different radiators typologies have been proposed on the market, characterized by different materials, sizes, shapes, etc. Recent EU Directive on energy efficiency has set the obligation to install individual meters for space heating in building served by a central heating source. To this aim, when direct heat meters are not technically feasible, indirect systems like heat cost allocators are applied on each radiator in a dwelling and the knowledge of single radiators' thermal output is essential for an accurate and fair heat cost sharing. The EN 442:2014 describes a method for radiators' thermal output measurement whose expanded uncertainty is lower than I% in reference laboratory conditions. However, radiators' thermal output is strongly dependent on installation and boundary conditions. Thus, to get radiators' thermal output at operating conditions "characteristic equations" are available but, unfortunately, they do not include any possible actual operating condition among which: installation position with respect to the wall and the floor, presence of grid/shelf/niche or an obstruction (e. g. caused by curtains), thermo-fluid-dynamic condition variations (inlet flow rate and temperature), and hydraulic connections. In this paper, the experimental results of thermal output measurement of dfferent radiators typologies (cast iron, aluminum) at different installation conditions are presented, together with an analysis of the associate technical-economic effects on space heating cost sharing. Reductions of radiators' thermal output up to 15% due to hydraulic connections and between 10% and 20% due to flow-rate variations have been found. Furthermore, dfferent installation conditions showed deviations between operating and standard radiators' thermal output between 5% and 15%
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