2,013 research outputs found

    Entertainer: Pieter-Dirk Uys

    No full text
    This booklet celebrates the life and work of Pieter-Dirk Uys, internationally acclaimed playwright, author, role-model and one of South Africa's living treasures

    Entertainer: Pieter-Dirk Uys

    No full text
    This booklet celebrates the life and work of Pieter-Dirk Uys, internationally acclaimed playwright, author, role-model and one of South Africa's living treasures

    Entertainer: Pieter-Dirk Uys

    No full text
    This booklet celebrates the life and work of Pieter-Dirk Uys, internationally acclaimed playwright, author, role-model and one of South Africa's living treasures

    Mood Regulation as a Design Topic: Interview with Pieter Desmet

    No full text
    Pieter Desmet is the founding co-director of the Delft Institute of Positive Design, chair of the TU Delft Department of Human Centered Design, and Director of the Delft Design Labs. After introducing cognitive emotion theory to the field of design research, he established the Design and Emotion Society. Full professor of Design for Experience at TU Delft, Desmet is also co-editor of Design and Emotion Moves (Cambridge Scholars, 2008) and co-author of Positive Design: An Introduction to Design for Subjective Well-Being (IJDesign, 2013). Pieter Desmet, who holds a PhD in the domain of Emotion Psychology, has been recently awarded a five-year personal grant to research about the nuances of human mood in human-product interactions. Besides his academic activities, he also contributes to local community projects, such as a recently developed sensory wellness neighborhood park, and a cultural ‘House of Happiness’ located in Rotterdam. In this interview, Desmet discusses the background to positive design, as well as the practical and ethical challenges that arise from using such an approach. He also refers to his latest research initiative: Design for Mood Regulation. Finally, Desmet explains how he transfers the knowledge he develops to companies

    Mood Regulation as a Design Topic: Interview with Pieter Desmet

    No full text
    Pieter Desmet is the founding co-director of the Delft Institute of Positive Design, chair of the TU Delft Department of Human Centered Design, and Director of the Delft Design Labs. After introducing cognitive emotion theory to the field of design research, he established the Design and Emotion Society. Full professor of Design for Experience at TU Delft, Desmet is also co-editor of Design and Emotion Moves (Cambridge Scholars, 2008) and co-author of Positive Design: An Introduction to Design for Subjective Well-Being (IJDesign, 2013). Pieter Desmet, who holds a PhD in the domain of Emotion Psychology, has been recently awarded a five-year personal grant to research about the nuances of human mood in human-product interactions. Besides his academic activities, he also contributes to local community projects, such as a recently developed sensory wellness neighborhood park, and a cultural ‘House of Happiness’ located in Rotterdam. In this interview, Desmet discusses the background to positive design, as well as the practical and ethical challenges that arise from using such an approach. He also refers to his latest research initiative: Design for Mood Regulation. Finally, Desmet explains how he transfers the knowledge he develops to companies

    Mood Regulation as a Design Topic: Interview with Pieter Desmet

    No full text
    Pieter Desmet is the founding co-director of the Delft Institute of Positive Design, chair of the TU Delft Department of Human Centered Design, and Director of the Delft Design Labs. After introducing cognitive emotion theory to the field of design research, he established the Design and Emotion Society. Full professor of Design for Experience at TU Delft, Desmet is also co-editor of Design and Emotion Moves (Cambridge Scholars, 2008) and co-author of Positive Design: An Introduction to Design for Subjective Well-Being (IJDesign, 2013). Pieter Desmet, who holds a PhD in the domain of Emotion Psychology, has been recently awarded a five-year personal grant to research about the nuances of human mood in human-product interactions. Besides his academic activities, he also contributes to local community projects, such as a recently developed sensory wellness neighborhood park, and a cultural ‘House of Happiness’ located in Rotterdam. In this interview, Desmet discusses the background to positive design, as well as the practical and ethical challenges that arise from using such an approach. He also refers to his latest research initiative: Design for Mood Regulation. Finally, Desmet explains how he transfers the knowledge he develops to companies

    REPRESENTASI DALAM CERITA PIETER ELBERVELD KARYA TIO IE SOEI : SUATU KAJIAN PASCAKOLONIAL

    No full text
    Pieter Elberveld is a story written based on the historical facts of the revolt of an Indo-German descendant against the Dutch colonial government in Batavia. The revolt got a lot responses from different writers, either local, Dutch, or Chi- nese, including Tio Ie Soei. Giving the focus on the representation, this article at- tempts to give answers, based on the postcolonial perspective, to the following questions: (1) how was the revolt represented by the author, (2) what did political identity the author have, and (3) what were textual and political strategies em- ployed in the story. In order to answer those questions, this article gives the focus on the image of the indigenous people, space structures, and text purposes in the representation framework of the postcolonial study.   Key words: representation, Tio Ie Soei, Pieter Elberveld, and pascakolonia

    Facilius sit Nili Caput Invenire: Towards an Attribution and Reconstruction of the Aristotelian Treatise De inundatione Nili

    No full text
    This article presents a study of the Aristotelian treatise "De Nilo" or "De inundatione Nili", which is only extant in a medieval Latin translation. Although there are several editions available, this article presents numerous improvements to their text based on the study of supplementary manuscript material. The translator of the treatise is identified as William of Moerbeke. The author also argues that the original Greek text might have been a genuine study by Aristotle.status: Publishe

    Empagliflozin and renal sodium handling: an intriguing smart osmotic diuretic

    No full text
    This article refers to ‘Effects of empagliflozin on renal sodium and glucose handling in patients with acute heart failure’ by E.M. Boorsma et al., published in this issue on pages xxx.Mullens, W (corresponding author), Ziekenhuis Oost Limburg, Dept Cardiol, Schiepse Bos 6, B-3600 Genk, Belgium. Univ Hasselt, Hasselt, Belgium. [email protected]

    Courtyard Quest; playfully engaging families with the Pieter de Hooch exhibition

    No full text
    Museums are often believed to be aimed at adults, yet museums specifically aimed at children are becoming more common, and most museums attempt to cater not only to adults, but to their younger visitors as well. Museum Prinsenhof Delft is one such museum. This report presents the process of creating a new experience aimed at families, who come to visit the Pieter de Hooch exhibition at Museum Prinsenhof Delft. The experience focuses on families with children aged 6 to 10 years old, and aims to provide a playful but educational experience to the families, to bring them into contact with the topic of the exhibition. Research showed that family days-out are a social event in which activity and fun for the children are the central theme. From the research 3 key qualities were pulled which seemed relevant for the families to be included in a family day-out; Fun, Social and Engaging. These 3 qualities would help shape and define the final design. The final Design, called Courtyard Quest, is and experience consisting of 2 elements; An audio tour specifically made for families with children And an activity in which family members work together to build their own Courtyard in the style of Pieter de Hooch’s paintings.The information presented to the families in the audio tour, is used in the activity at the end, when deciding what to put in the courtyard, and how to place it all. The audio tour presents this information in an entertaining commentary which contains not only explanations but jokes, questions and songs. While the activity motivates visitors to look back at this information by providing challenges when building their courtyard. User research in the final phase showed that the Design did what it set out to do, achieving both its Design goal and Interaction vision. However there were still a few things which could be improved upon, or explored further, which were given to the museum as recommendations
    corecore