1,720,982 research outputs found

    Exploring code families and event-types for cVEP BCIs

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    A brain-computer interface (BCI) is a system that makes it possible for a user to interact with a computer without muscular control. Code-modulated visual evoked potential (cVEP) BCI can be used to create visual speller systems. To make a step towards practical, real-world cVEP BCI by improving performance and reducing calibration time, this thesis compares three methods of decomposing codes, called event-types, when using the reconvolution method by Thielen et al. (2015) [12] to generate templates. This is done on two di erent data sets, one using random stimulation codes and one using modulated Gold codes. It is found that event-types that take into account the nonlinearity of the visual system perform better in terms of classi cation accuracy, auto explained variance and cross explained variance than event-types that assume linearity. It is concluded that using the edge responses of a ash as an event-type is the most practical approach, as it models only two events and therefore requires less training data than event-types with more events. The contrast event-type is also more versatile, as it does not require events in the validation set to have appeared in the training set

    6-channel to stereo audio transformation optimizing stimuli distinguishability in AMUSE paradigm.

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    Brain-computer interfaces provide novel means of communication through induced brain signals, bypassing the need for motor function. A novel auditory BCI paradigm has been shown to facilitate rehabilitation in native German post-stroke aphasia patients. The paradigm employed an auditory oddball task incorporating spatial information into the auditory stimuli. Spatial information was introduced with the aid of a ring of six speakers surrounding a patient. Long and intense training sessions were required for patients to improve on clinical aphasia assessments. This study aims to find novel ways of introducing supplementary information to auditory stimuli such that the ring of speakers might be replaced by stereo headphones. Five different transformations from 6-channel to stereo audio were developed and assessed. Additionally, a web application was developed to facilitate future researchers in the creation of novel auditory stimuli incorporating spatial information

    A Deep Learning approach to Noise Tagging

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    Brain-computer interfaces (BCI) are systems that allow direct communication between the brain and a computer. A speci c type of BCI is a codemodulated visual evoked potential (cVEP) based spelling BCI. These cVEP BCIs can use di erent approaches to decoding and classifying brain signals. Reconvolution, linear discriminant analysis (LDA) and deep learning are some of these approaches. In my research, I implement my own adaptation of a deep learning model and compare it against a baseline model which is LDA, and I compare both deep learning and LDA against a simple event type reconvolution. The deep learning approach (96.0% accuracy) is shown to be signi cantly better (p < :05) than the simple event type reconvolution (56.8% accuracy). Furthermore, on trial classi cation the deep learning approach (96.0% accuracy) does not perform signi cantly di erent (p > :05) from LDA (95.7% accuracy). On epoch classi cation deep learning (65.3% accuracy) performs signi cantly better (p < :05) than LDA (63.2% accuracy). This proves deep learning to be a useful option for cVEP BCIs with many ways to go further in research

    Influence of Word Presentation via Stereo Loudspeakers in an Auditory ERP Paradigm for Brain-Computer Interfaces

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    Brain-computer interfaces (BCI) allow users to interact or communicate with their environment without depending on motoric output pathways. By classifying and translating neurophysiological signals into command signals for an external device, BCI users can control applications such as a wheelchair, spelling program, or prosthesis. Auditory BCI systems detect attention to auditory stimuli based on the event-related potentials in electroencephalography (EEG) signals. These auditory BCI systems can be used for cognitive rehabilitation. Musso et al. (2022) developed a novel language training paradigm for aphasia rehabilitation in stroke patients using an EEG-based BCI system. In their approach, patients are given individual and immediate brain-state-dependent feedback during an auditory detection task, which serves as an indicator of their task success. Hence, the approach exploits the notion that reinforcing an appropriate language processing strategy may induce beneficial brain plasticity. During the language training task, patients sit in a ring of six loudspeaker, which present the auditory stimuli. However, his set-up is not feasible for at home- or practitioner-based training. Therefore, the present study will explore the possibility of a simplified audio set-up with stereo headphones by investigating the differences in offline classification accuracy and ERP components in the described experimental set-up. In a within-subject study design, eight healthy participants tested the proposed BCI paradigm in four audio conditions: six loudspeakers, stereo headphones, stereo headphones incorporating pitch, and mono headphones. Results show that the stereo headphones incorporating pitch are comparable to the six loudspeakers in terms of offline classification accuracy

    Exploring optimal codes and ensemble classifiers in a c-VEP BCI

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    Brain-computer interfaces (BCIs) are used to interact with a computer using brain activity. BCIs based on code-modulated visual evoked potentials (c-VEPs), whereby the background of targets flickers with different codes, have recently shown the ability to outperform other methods in terms of accuracy and speed. In a speller application, electroencephalogram (EEG) data is recorded from the user while they focus on a target. Though c-VEP-based BCIs outperform other methods, the accuracy and speed could still be improved. The present research aims is to improve the accuracy and speed of classification in an offline analysis of two datasets. First, to explore improving the accuracy, combining multiple canonical correlation analysis (CCA, a feature extractor) components in an ensemble classifier is shown to not significantly improve accuracy. Secondly, to improve speed, it is found that there is no significant difference in the information transfer rate (ITR) of Gold codes within a set. With a similar goal, amount of neighbours is found to not have a significant effect on the accuracy of Gold codes. The combination of finding that there is no significant difference in ITR of Gold codes within a set, and their low cross-correlation properties shows there is no bias in either. Furthermore, it is found that the amount of neighbours does not significantly affect Gold codes. Further research could focus on testing these findings on other popular code families

    Can we go faster than world's fastest brain-computer interface: An application of recurrency to EEG2Code Deep Learning

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    In this research the structure of recurrent neural networks was applied to EEG2Code deep learning. A state of the art high-speed electroencephalogram (EEG) brain-computer interface (BCI) speller, using a deep convolutional neural network. The BCI predicts user intention in a noise-tagging paradigm speller set-up by decoding the EEG data and predicting individual ashes in the noise code. While EEG2Code prides itself as being the current world fasts BCI with an information transfer rate (ITR) of 1237 bits/min with a trial classi cation accuracy of 95:9%. There is still room for improvement on the level of individual ash prediction. Therefore I introduce an extended variant of the EEG2Code deep learning model which makes use of a recurrent neural network layer. The goal of this layer is to capture the temporal dependencies that occur in the data when recording user intention in the hopes of increasing the ability to predict individual ashes with a higher degree of certainty. The recurrent neural network used was a simple recurrent neural network unit. While this addition did not seem to perform as expected, by increasing the performance of individual ash prediction with the initial hyperparameters given, it could serve as a starting point for future researchers to tweak the hyperparameters in an attempt to truly capture the temporal dependencies on an individual ash to ash basis

    Riemannian geometry for code-modulated visual evoked potential brain-computer interfaces: Towards calibration-less brain-computer interface

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    A brain-computer interface (BCI) is a system that makes it possible to have a direct communication between the brain and a computer. To make a step towards practical BCI systems we want to improve the decoding and shorten calibration time. A method that has been gaining more popularity in the BCI community is the Riemannian geometry framework. To our knowledge, so far no code-modulated visual evoked potential (cVEP) based BCI has adapted a Riemannian approach. Therefore, it is yet unknown if the Riemannian framework could possibly improve or have the same performance as the current state of the art cVEP based methods. To answer the question if this Riemannian framework could be used for cVEP BCIs I compare the performance of the minimum distance to the Riemannian mean (MDM) classi er to a baseline method, which is linear discriminant analysis (LDA). Two dimensionality methods are introduced namely, canonical correlation analysis (CCA) and cherry picking. Multiple scenarios are tested these include a small and larger training dataset, the use of one or two (virtual) channels and for the MDM an extra scenario where the use of both prototypes or only the target prototype is investigated. The MDM classi er shows comparable overall results with LDA. Additionally, the use of two (virtual) channels signi cantly outperforms (p < 0:05) the use of one (virtual) channel. Lastly, the use of both prototypes is not signi cantly different from only using the target prototype. However, it could improve computational effciency to only use the target prototype. Overall I can say that the use of MDM and in turn the Riemannian framework can be recommended for cVEP based BCIs

    Towards a Simplified Audio Setup of a BCI-based Language Training Paradigm: a Behavioral Study

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    Brain-computer interface (BCI) systems use brain signals to create a communication link between the brain and an external device. Auditory BCIs detect focused attention on acoustic stimuli based on event-related potentials (ERPs) in signals from electroencephalography. A recent study by Musso et al. (2022) investigated the use of an auditory BCI for aphasia rehabilitation in stroke patients. Musso et al. propose a new BCI-based language training paradigm that reinforces effective language processing strategies through brain-state-dependent feedback. The paradigm uses a ring of six loudspeakers for the spatial presentation of stimuli which has been shown to improve classification accuracy in auditory BCI paradigms. However, this setup is not feasible for everyday BCI usage. Thus, the present study aims to investigate the possibility of a simplified audio setup using stereo headphones. The proposed setup will be evaluated by conducting a behavioral study and assessing the workload and ergonomic ratings. Eight healthy participants were tested in a within-subject design using four audio conditions: six loudspeakers, stereo headphones, stereo headphones incorporating pitch and mono headphones. Results show the two stereo headphone conditions are comparable to the six loudspeaker condition in terms of counting accuracy, workload ratings and ergonomic ratings. This indicates that a spatial headphone paradigm might be a promising compromise between the goal of high classification accuracy and easy applicability for everyday BCI use

    Improving the Event-related Potential Classi cation Performance of the Riemannian Pipeline using Shrinkage Regularization

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    The aim in the eld of brain-computer interfaces is to control an electronic device using brain responses that are recorded in an electroencephalogram. These brain signals can be decoded by means of the Riemannian metrics that are associated with the Riemannian manifold. This way of classifying allows for transfer learning possibilities and is more robust opposite to the Euclidean approach. However, to get to these desired characteristics, the data points that represent a single brain response need to be represented by their covariance matrices. This is a drawback of the framework, as the sample covariance matrix is a sub-optimal estimator of the true covariance matrix when the number of samples is low compared to the number of features. To improve the estimator and enhance the classi cation performance, I apply shrinkage regularization on the di erent submatrices of the epoch-based covariance matrix. To assess the e ect of this method, I compare two decoding algorithms against a baseline using six datasets. The results show that there is a signi cant increase in classi cation performance for one out of the six datasets

    A comparison of non-linear methods for the decoding of motor performance.

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    Currently, work is underway to create a closed-loop deep brain stimulation (DBS) system. This research attempts to contribute to the creation of a closed-loop DBS system by improving motor labels used in the search for informative brain signals. This was done by building on earlier research that used a motor task called the copy-draw task, to evaluate ne-grained hand motor performance under DBS-on and DBS-o conditions. The earlier research used linear discriminant analysis (LDA) to reduce the large feature dimensionality to a single scalar value representing the motor score, which could then be used in conjunction with source power comodulation to nd informative brain signals. However, LDA makes the assumption that the underlying features distributions are Gaussian. We showed that this assumption is not met by the data, and we therefore tested whether logistic regression, random forest, and the support vector classi er, which do not make the assumption of Gaussian features yield better motor decoding performance. We evaluated the new methods using a nested cross-validation procedure with hyperparameter optimization. We also tested whether removing linear trends from the data, or splitting trials of the copy-draw task to create more training data yielded better motor decoding performance. We demonstrate that there is no signi cant increase in motor decoding performance by logistic regression, random forest, or support vector classi er. Moreover, we saw no increase in the motor decoding performance by using the data where linear trends were removed, or where the trials were split to create more training data. Our research therefore shows that in this problem setting LDA is robust to non-Gaussian features
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