117,772 research outputs found
Weighted Average Lexicographic Values for Share Sets and Balanced Cooperative Games
Inspired by Kalai-Samet [4] and Tijs [11], weighted average lexicographic values are introduced for share sets and for cores of cooperative games using induction arguments. Continuity properties and monotonicity properties of these weighted lexicographic values are studied. For subclasses of games (convex games, simplex games, big boss games) relations are established with weighted (exact) Shapley values.Cooperative games;average lexicographic value;weighted Shapley value
Dynamics of Network Formation Processes in the Co-Author Model
This article studies the dynamics in the formation processes of a mutual consent network in game theory setting: the Co-Author Model. In this article, a limited observation is applied and analytical results are derived. Then, 2 parameters are varied: the number of individuals in the network and the initial probability of the links in the network in its initial state. A simulation result shows a finding that is consistent with an analytical result for a state of equilibrium while it also shows different possible equilibria.Dynamics, Network, Game Theory, Model,Simulation, Equilibrium, Complexity
Coordinating choice in partial cooperative equilibrium
In this paper we consider symmetric aggregative games and investigate partial cooperation between a portion of the players that sign a cooperative agreement and the rest of the players. Existence results of partial cooperative equilibria are obtained when the players who do not sign the agreement play a Nash equilibrium game having multiple solutions. Some applications in the supermodular case are discussed.Noncooperative games, cooperation, aggregative games, supermodular games.
Visualization of acoustic intensity vector fields using scanning measurement techniques
Sound propagation paths are not always well understood mainly because of the complex nature of the source or the environment. A direct method to capture the sound energy flow throughout a room is to measure the three-dimensional sound intensity distribution across space. In the past years, several studies have been carried out using step by step measurements with a three-dimensional intensity probe consisting of a sound pressure transducer and three orthogonal particle velocity sensors. The probe’s ability to measure even in highly reverberant environments and its small size are key features required for numerous applications. However, punctual measurements are time-consuming, especially when a large number of measurement positions are evaluated. The use of advanced scanning measurement techniques, such Scan & Paint, allows for the gathering of data across a time stationary sound field in a fast and efficient way, using a single sensor and webcam only. The acoustic signals are acquired manually by moving a probe across a measurement plane whilst filming the event with a camera. In the post-processing stage, the sensor position is extracted and then used for linking a segment of the signal acquired to a certain position of the space. In this manner, the overall measurement time is reduced from hours to minutes. In this paper, the acoustic intensity vector fields of several complex examples are investigated; revealing the acoustic energy flow of several vehicles, a loudspeaker in a room, and also the interaction between an absorbing sample and a reverberant sound field
Approximate Equilibria for Bayesian Games
In this paper the problem of the existence of approximate equilibria in mixed strategies is central. Sufficient conditions are given
under which approximate equilibria exist for non-finite Bayesian games. Further one possible approach is suggested to the problem
of the existence of approximate equilibria for the class of multicriteria Bayesian games
Two Classes of Cooperative Games Related to One-Object Auction Situations
AMS classifications; 91A12; 90B05;market games;ring games;one-object auction situations;big boss games;peer group games
S.L.I.M., a small linear interdependent model of eight EU-member states, the USA and Japan
International Economics;EU
On the Balancedness of Relaxed Sequencing Games
This paper shows that some classes of relaxed sequencing games, which arise from the class of sequencing games as introduced in Curiel, Pederzoli, Tijs (1989), are balanced.sequencing situations;sequencing games;balancedness;game theory
Approximate equilibria for Bayesian games
Abstract
In this paper the problem of the existence of approximate equilibria in mixed strategies is central. Sufficient conditions are given under which approximate equilibria exist for non-finite Bayesian games. Further one possible approach is suggested to the problem of the existence of approximate equilibria for the class of multicriteria Bayesian games
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