1,721,081 research outputs found

    Post-it notes: supporting teachers in authoring vocabulary game contents

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    In this work, we present Post-it Notes, a system for supporting vocabulary acquisition in a foreign language for primary school children. The system consists of an authoring tool designed for teachers and a mobile application for students. The authoring tool is a web application for creating language learning materials. It supports inserting terms, each one defining a specific meaning of a word, specifying their syntax, definition, phonetics, pronunciation and descriptive image. The correspondences between terms represent translations between languages. Furthermore, the authoring tool allows teachers to create stories, organised as a sequence of sentences, including a set of hidden words for reinforcing their usage. Once published, the story is accessible from the mobile application, which assists children in following the plot. The learning game consists of guessing the missing words by taking pictures of augmented objects distributed in the surrounding environment. A similar interface allows the student to rehearse specific term sets, attaching visual markers to real objects. We evaluated the authoring tool with teachers. The results show both good usability and good acceptance. In addition, we also carried out an observational study in a primary school, describing the children’s behaviour in interacting with the mobile application and group dynamics

    Recommendation centre: inspecting and controlling recommendations with radial layouts

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    In this paper we propose to use radial layouts for representing the matching between the user’s interest and particular objects and/or categories. The technique supports the visualization of different data: we discuss here the relationships on social networks, the related videos on YouTube and topics in Wikipedia. The user can change the position of the object in the representation, which can be used in recommender systems for providing a fine-grained control over its internal preference representatio

    A model-based approach for gesture interfaces.

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    The interaction technologies had substantial enhancements in later years, with the introduction of devices whose capabilities changed the way people interact with games and mobile devices. However, this change did not really affected desktop systems. Indeed, few applications are able to exploit such new interaction modalities in an effective manner. This work envisions the application of model-based approaches for the engineering of gesture user interfaces, in order to provide the designer with a comprehensive theoretical framework for usage-centred application design. The differences between existing gesture-enabling devices will be tackled applying more general solutions for multi-device user interfaces

    MARIA: A universal, declarative, multiple abstraction-level language for service-oriented applications in ubiquitous environments

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    One important evolution in software applications is the spread of service-oriented architectures in ubiquitous environments. Such environments are characterized by a wide set of interactive devices, with interactive applications that exploit a number of functionalities developed beforehand and encapsulated in Web services. In this article, we discuss how a novel model-based UIDL can provide useful support both at design and runtime for these types of applications. Web service annotations can also be exploited for providing hints for user interface development at design time. At runtime the language is exploited to support dynamic generation of user interfaces adapted to the different devices at hand during the user interface migration process, which is particularly important in ubiquitous environment

    The Role of HCI Models in Service Front End Development

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    This article discusses how human–computer interaction (HCI) models can support the development of interactive applications based on Web services. It also introduces a specific method exploiting such models for this purpose and the associated tool support. An example application of the method for an educational scenario is presented. The results of an early test of the development environment are reported as well. Lastly, some conclusions are drawn along with indications for future work

    Predicting the impact of advertisements on web pages aesthetic impressions

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    In this paper we study the impact of advertisements on a predictive model for web pages impressions, calculated according to a set of features on the rendered page images. We analysed the effects on two different predictors, the colourfulness and the visual complexity. We compared the prediction against ground-truth values, obtained through a user study. We conclude that the prediction model behaves correctly for the complexity, but it is not able to predict the increase on the colourfulness ratings

    A model-based approach to address the design of Web 2.0

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    Creating an interactive application based on pre-existing functionalities poses a number of novel issues in the design process. We discuss a method, associated with a new model-based language and a supporting tool, which aims to address such issues in multi-device contexts. One specific aspect of this method is the possibility of supporting composition of user interfaces associated with different services. In addition, the possibility to specify dynamic user interfaces, Web services accesses and scripts allows designers to declaratively describe Rich Internet Applications as well

    A gestural concrete user interface in MARIA

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    In this paper, we describe a solution for engineering and modelling user interfaces for supporting input collected through gesture recognition hardware. We describe how we applied such approach by extending the MARIA UIDL, and how the modelling solution can be applied to other UI toolkits. In addition, we detail the model-to-code transformation for obtaining a running application through an example case study

    Towards chatbots as recommendation interfaces

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    Providing tourists with the information they need in a timely and understandable manner is a key objective for promoting cultural heritage. Currently, tourists often spend only a few days in a city or in an entire region, so they need recommendations for optimizing the visit. In this paper, we introduce the objectives of the Tourisitific project, in which we aim to create a recommender system for travel information, supporting a lightweight access through chatbots. In this way, we will support travellers during their visits without burdening them with the installation of dedicated apps. In addition, we will help small and micro touristic operators in building their presence on the web with a familiar and easy to manage interface
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