1,721,094 research outputs found
Mobile technologies and cultural heritage. Towards a design approach.
The large-scale access to cultural resources, the current change in the audience expectations, together with an underuse of the potentialities offered by mobile technologies call for a rethinking of the role of mobile interpretation within cultural institutions. The book fits in the area of intersection between cultural heritage and mobile technology, dealing the topic from a design perspective. The main aim is indeed to provide designers and developers with a framework able to guide a conscious design of cultural mobile experiences, fully exploiting the potentials of these technologies with clear objectives and the awareness of the means to achieve them. Meaning making and social engagement in cultural institutions at large as well as the world of mobile gaming are addressed in the book in order to get insights and to provide the design framework with theoretical scaffolding. Case studies and prior findings from literature review inform the design framework that is described in detail. The book is addressed to the academic community but also to designers and practitioners involved in the implementation of mobile experiences for museums and cultural institutions
Visitors, Cultural Heritage and Locative Media. Toward a New Aesthetics of Relations.
The paper describes an ongoing doctoral research that aims at understanding how mobile technology and locative media can modify the relation between visitors and cultural heritage, fostering new models of interaction. The issue is dealt from a design perspective and the major aim is the development of a framework and a process to exploit locative mobile technology in cultural heritage field, defining design mechanics to facilitate social engagement and learning. The definition of the design mechanics to connect people at different levels of social engagement is the crucial point of the process, in which aesthetics plays an important task. Design assumes a leading role in devising and applying new models of interactions that could affect the way people relate to each other and with objects while visiting museums and cities
Il turista è mobile
La mobile technology sta modificando le logiche di interazione con lo spazio e le persone. Una rivoluzione dalle potenzialità ancora incomprese che coinvolge a pieno titolo il turismo
Tecnologie mobile per l’apprendimento culturale. Nuove opportunità e possibili approcci.
Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games.
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences. By means of a multi-methodological approach we analysed the experience of designing and playing games and their fallouts in terms of learning and awareness about the topics addressed. The study is conducted from a design perspective and aims to understand whether designing and playing LBMGs can sensitise designers and players on sensitive topic
Musei, fruizione culturale e tecnologie, Luoghi, persone, storie
The access to cultural heritage resources is a large-scale phenomenon which relates cultural institutions with a very diversified audience whose expectations are modifying. Digital technologies play a decisive role in this change: just think of the revolution brought by smartphones and tablets, which have the potentialities of desktop pc together with portability. The article focuses on these technologies, looking at mobile devices as tools that enable new relationships between visitors, places and stories, analyzing national and international experiences which propose an innovative use of such devices
Strategies to engage visitors through mobile technologies: considerations from the experimental action.
Historical-virtual reconstruction of an Italian Garden. Imagining the past of Villa lo Zerbino
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