1,721,049 research outputs found

    Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee

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    Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways

    Researching crime and deviance in Southeast Asia: Challenges and ethics when using online data

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    Methodologies, Ethics, and Critical Approaches Anita Lavorgna, Thomas J. Holt. 21 Researching Crime and Deviance in Southeast Asia: Challenges and Ethics When Using Online Data Lennon Yao-Chung Chang and Souvik Mukherjee Introduction ..

    Researching crime and deviance in Southeast Asia: Challenges and ethics when using online data

    No full text
    Methodologies, Ethics, and Critical Approaches Anita Lavorgna, Thomas J. Holt. 21 Researching Crime and Deviance in Southeast Asia: Challenges and Ethics When Using Online Data Lennon Yao-Chung Chang and Souvik Mukherjee Introduction ..

    Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee

    No full text
    Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways.116585Breme

    Curating a Boardgames Museum in India: The Case of the Gautam Sen Memorial Boardgames Museum; An Interview with Souvik Mukherjee and Amrita Sen

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    Indian scholars and boardgames museum curators Souvik Mukherjee and Amrita Sen speak with Zahra Rizvi and Souvik Kar about the Gautam Sen Memorial Boardgames Museum. This interview delves into the conception, creation, and curation of the museum, before launching into a deeper discussion pertaining to the geopolitical dimensions of studying and curating boardgames in India. Mukherjee and Sen shed light on the past, present, and future of boardgames and play in India and the Global South

    Review: Videogames in the Indian Subcontinent: Development, Culture(s) and Representations

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    Review: Videogames in the Indian Subcontinent: Development, Culture(s) and Representations, by Souvik Mukherjee. 2022. Bloomsbury. 256 pp

    Review: Videogames in the Indian Subcontinent: Development, Culture(s) and Representations

    No full text
    Review: Videogames in the Indian Subcontinent: Development, Culture(s) and Representations, by Souvik Mukherjee. 2022. Bloomsbury. 256 pp

    Science Fiction Film & Television

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    Special issue exploring the boundaries between science fiction studies and game studies, guest edited by Darshana Jayemanne and Cameron Kunzelman.This issue contains four interviews conducted during 2020 with the award-winning video game writer Meghna Jayanth; the fiction writer and PhD student Ruth Booth; Friends at the Table facilitator, storyteller and critic Austin Walker; and the game studies scholar Souvik Mukherjee

    Science Fiction Film & Television

    Get PDF
    Special issue exploring the boundaries between science fiction studies and game studies, guest edited by Darshana Jayemanne and Cameron Kunzelman.This issue contains four interviews conducted during 2020 with the award-winning video game writer Meghna Jayanth; the fiction writer and PhD student Ruth Booth; Friends at the Table facilitator, storyteller and critic Austin Walker; and the game studies scholar Souvik Mukherjee

    Science Fiction Film & Television

    Get PDF
    Special issue exploring the boundaries between science fiction studies and game studies, guest edited by Darshana Jayemanne and Cameron Kunzelman.This issue contains four interviews conducted during 2020 with the award-winning video game writer Meghna Jayanth; the fiction writer and PhD student Ruth Booth; Friends at the Table facilitator, storyteller and critic Austin Walker; and the game studies scholar Souvik Mukherjee
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