1,722,957 research outputs found
An integrated theory of causal scenarios and evidential arguments
In the process of proof alternative stories that explain 'what happened' in a case are tested using arguments based on evidence. Building on the author's earlier hybrid theory, this paper presents a formal theory that combines causal stories and evidential arguments, further integrating the different types of reasoning in a framework for structured argumentation. This then allows for correct reasoning with causal and evidential rules, and further integrates arguments and stories by grounding them both in well-known dialectical argumentation semantics
Crowd-centric requirements engineering: A method based on crowdsourcing and gamification
Requirements Engineering (RE) is an essential process in the continuous development of software products. User involvement has a large potential for improving the quality of RE and thereby the quality of software. Shortcomings of current RE methods and threats in the complex environment of Software Product Organizations (SPO) trigger the need for an innovative method. Crowdsourcing and gamification are two emerging trends that provide opportunities to overcome the shortcomings and threats. In this thesis, the Crowd-Centric Requirements Engineering (CCRE) method, which guides SPOs in involving all stakeholders in the RE process, is described. A prototype, Refine, is built to demonstrate the method. Although some obstacles to large-scale adoption exist, the evaluation of this demonstration shows that CCRE can provide a useful process, useful requirements, engaged stakeholders and valuable interaction among those stakeholders. Through these aspects, the method has shown potential to improve requirements engineering in software production
Business and IT alignment in context
Already for more than two decades, the necessity and desirability of aligning business needs and information technology (IT) capabilities is considered to be one of the key issues in IT management. However, several studies report quite low scores on business and IT alignment (BIA). The question “Why haven’t we mastered alignment?” remains valid today, both from an academic and from a practical perspective. Based upon our analysis of the reasons why alignment continues to be a challenge for many organizations, we concluded that organizational or situational circumstances influence alignment, and that these influences are not adequately addressed in the available models and frameworks of BIA. Several researches therefore call upon the academic community to take a contingency perspective in further studies on alignment. It is for this reason that we take on a contingency perspective on BIA in the studies in this dissertation. In order to explore and understand the influence of situational factors, the main research question of this dissertation is formulated as follows: How do situational factors influence business and IT alignment maturity? This research question was explored in coordinate studies, that each highlighted how a specific situational factor related to alignment. The situational factors we studied were IT outsourcing, strategic orientation, organizational culture and national culture on alignment. Based on these coordinate studies we can now conclude that Business and IT alignment is a situational phenomenon. Existing conceptualizations, models and studies provide guiding insights for developing or achieving alignment in specific organizations, but they do not provide a prescriptive recipe for success. The studies reported in this dissertation, showed that different situational factors do influence an organization’s maturity, and thereby its capability, to align business and IT. In some studies, the situational factor showed an overall effect on BIA maturity, however, how this influence exactly effected alignment, required a detailed analysis of relationships between the aspects of the situational factor considered, and the variables of BIA maturity. It appeared that different situational factors have different aspects and antecedents, that influence different variables of alignment, thereby creating a complex ‘web’ of influences and effects. The studies, however, also showed that not all variables of alignment maturity are effected equally by the situational factors. An overall observation that can be made from the influences that were found in our studies, is that the situational factors seem to effect the ‘organizational’ variables of alignment maturity most. Organizational variables typically include Governance, Skills and Value measurement. Also the variable Communications partly includes organizable aspects such as structures and processes that liaise between business and IT. A more intangible or ‘softer’ variable, most prominently Partnership, but also the ‘shared understanding’ aspect of the variable Communications, seems to be less directly influenced by situational factors. The observation that the ‘softer’ variables of alignment maturity seem to be less prone to situational influences, brings us to the conclusion that business – IT partnership is key to alignment, in all situational setting
Opening the Ecosystem Flood Gates: Architecture Challenges of Opening Interfaces within a Product Portfolio
Technology rms are increasingly opening up their products to develop an active ecosystem of developing partners around it. Both opening up products and organizing a developer ecosystem around an or- ganization are non-trivial. In this paper we provide a case study of a lead- ing communications technology rm that opened up and platformized 11 product lines. First, we identify and describe four architecture patterns that are applied multiple times across these product lines. Also, the soft- ware ecosystems initiative is centralized in one central department, which has created a central knowledge hub for the creation of a software ecosys- tem. We highlight the guidelines collected by the central department, to assist technology rms in the platformization process and support them in their own software ecosystem creation eorts
A language for multi-perspective goal modelling: Challenges, requirements and solutions
Successful implementation of an enterprise strategy, the reorganization of an enterprise, the successful enterprise-wide adoption of a new enterprise resource planning system, or simply being able to manage the daily operations at an enterprise in general are all common examples of organizational actions that are strongly interrelated with the achievement of goals related to these actions. From the research as presented in this paper, it becomes clear that it is not elementary to clearly formulate goals and to understand how to achieve them. In two use scenarios, it is described how the executive board of a mid-sized bank in Germany wants to achieve their overall goal to increase the bank appraisal. The first scenario deals with determining who is responsible for goal creation and accomplishment, while the second scenario deals with describing a concrete goal system. A domain-specific modelling language (DSML) for designing goal models is proposed that provides solutions for requirements that are derived from the described scenarios. This DSML is coined the ‘goal modelling language’ (GoalML), which enables the development of goal models from multiple perspectives in order to relate goals with their context and vice versa
Consistent Inconsistency Management: A Concern-Driven Approach
During the development of a software system, architects deal with a large number of stakeholders, each with differing concerns. This inevitably leads to inconsistency: goals, concerns, design decisions, and models are interrelated and overlapping. Existing approaches to support inconsistency management are limited in their applicability and usefulness in day to day practice due to the presence of incomplete, informal and heterogeneous models in software architecture. This paper presents a novel process in the form of a lightweight generic method, the Concern-Driven Inconsistency Management (CDIM) method, that is designed to address limitations of different related approaches. It aims to aid architects with management of intangible inconsistency in software architecture
Designing a Serious Game for General Practice Management
General practitioners (GPs) have to professionally manage their practice. Studies on the quality of GP educational programs revealed that the majority of GP students are dissatisfied with what they learn about running an own general practice. They learn mostly theory from textbooks as opposed to hands-on experience. The new-generation GPs are raised digitally and need more modern learning methods. In this paper, we study the use of serious games to bridge this educational gap. First, we present the RIDEVA serious game design framework that expands existing literature and stresses the importance of mapping intended learning outcomes into formal and dramatic game elements. Second, we develop a prototype game for general practice management in the Dutch context to demonstrate and evaluate our design framework. The results obtained indicate that our serious game design has potential to bridge the educational gap, but also show room for improvement
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