1,720,999 research outputs found

    PERANCANGAN GAME EDUKASI COVID-19 BERBASIS GODOT ENGINE DENGAN METODE MDLC

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    Covid-19 virus on 06 August 2021, the number of cases affected by the corona virus was 3,607,863, and on 29 August 2021, the number of cases affected by the corona virus was around 4,213,414, which is about the next 23 days the increase in corona in Indonesia on a large scale and cannot be taken lightly with the corona case. As time goes on, the increasing number of Covid-19 will make it dangerous to infect children, it can be difficult for children to learn about coronavirus through media, social networks, from parents, other people and their environment. As a result, children in their current state are simply anxious, stressed, and upset. So the author wants to make educational games easier to understand, especially for children. The utilization method used is MDLC, with the Godot application it can run the application that the author wants to make. Testing the covid-19 educational game application by utilizing black box testing. Then the programming language used used is GDScript, the design used by the author in this application is limited to problem identification, problem formulation, objectives, data analysis needed, testing application conclusions

    PERANCANGAN APLIKASI PEMBELAJARAN GRAMMAR DAN LISTENING BAHASA INGGRIS

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    ABSTRACT   English is the official language in various countries in Europe, America, and Africa, therefore official English is considered as the first international language in the world. This is the main reason English is a compulsory subject in schools. Based on an article published by the UKI English Education Department, it states that there are several factors that hinder students in learning English including, namely the lack of student motivation and students rarely practice English outside of class hours and the English language material available at school is of course limited due to lack of Learning hours at school are a maximum of only four hours a week. The purpose of this study is to design an application for learning English grammar and vocabulary on the Android platform and the method used is the Rapid Application Development method. This application is designed using Smart Apps Creator, Microsoft PowerPoint, and Adobe Photoshop. With the creation of an application design for learning English grammar and listening, it is hoped that it can increase the knowledge and insight of students or users of this application and correct grammatical errors in English.   Keywords: English; Smart App Creator; Android Platform

    ANALISIS DAN PERANCANGAN APLIKASI E-LIBRARY SEKOLAH BERBASIS WEB MENGGUNAKAN METODE SCRUM

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    With advances in information technology, searching and accessing data can be done quickly, efficiently and accurately, one of which is in the library. With current technological developments, it is necessary to have an information system that handles library administration. The information system is related to book data management, member data management, book lending circulation data management. Likewise with cases of problems experienced with the Batam 19 State High School library system. However, so far the library at SMA N 19 Batam still uses a manual management system with all book borrowing transaction processes written in an archive. The lack of use of technology to facilitate access and management of the library at the school can result in too much data being entered using paper and making it difficult for librarians to manage it. Thus causing the level of accuracy of search and storage to be less attention. Therefore researchers are interested in conducting research entitled "Analysis and Design of Web-Based School E-library Applications Using the Scrum Method", to improve the quality and efficiency of designing e-library applications in meeting the needs of the SMA N 19 Batam library.   Keywords: scrum methods, e-library, web based

    IMPLEMENTASI APLIKASI PENGINPUTAN INVENTORY MENGGUNAKAN METODE AGILE BERBASIS WEB

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    The process of collecting  manual input data info  Microsoft Exel takes a long time, data management cannot be done by several warehouse admins at the same time, making inventory reports is often not on time from schedule because they have to recapitulate goods receipt data and goods expenditure data, submit inventory reports to the department takes a long time, data management errors often occur in entering data, deleting data. Microsoft Excel also cannot store data and information centrally in a database, so there is often a discrepancy between the information obtained and data loss caused by human error. Agile development methods are a methodology in software development that is based on an iterative process consisting of rules and agreed solutions. With the aim to produce a software that has a high selling value but uses the lowest possible manufacturing costs. So as to obtain research results in the form of applications built for inventory input systems, namely with web-based agile methods

    ANALISIS DAN PERANCANGAN APLIKASI PENJUALAN PAKET TRAVEL BERBASIS WEB DENGAN METODE MODEL VIEW CONTROL

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    In this digital era, the tourism industry is one of the sectors that highly requires technology, such as the use of applications or websites, to remain competitive and reach a broader range of customer seeking tour and travel services. Tourism continues to grow rapidly alongside the increasing public interest in business, educational, or recreational travel. However, several challenges often arise in managing travel package sales, such as difficulties in booking processes due to limited accessibility, inefficient data management and a lack of flexibility in meeting customer needs. A structured system is designed using the Model View Controller (MVC) method to address these issues and meet the needs of both customers and companies effectively

    ANALISIS POLA PENJUALAN PRODUK ELEKTRONIK PADA E-COMMERCE MENGGUNAKAN ALGORITMA FP-GROWTH

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    This study explores the optimization of sales and inventory management for electronic products in e-commerce platforms by applying the FP-Growth algorithm within data mining techniques. Amid the rise of digital transactions, many businesses still struggle to uncover hidden patterns in consumer purchasing behavior. This research analyzes 163 transaction records collected through questionnaires, with 30 transactions selected as the primary sample. The FP-Growth method was chosen for its efficiency in identifying frequent itemsets without generating candidate sets, making it suitable for large-scale data analysis. Significant findings from this study reveal strong associations between certain products, such as the itemset “Refrigerator is frequently followed by Microwave” with a support value of 23% and a confidence of 92%, as well as “Washing Machine is often purchased together with Iron” with 43% support and 100% confidence. These results indicate that consumers tend to purchase these items together. Understanding these patterns allows businesses to design more targeted bundling and promotional strategies,  while also improving stock management. This research offers practical insights for data-driven decision-making, ultimately enhancing sales performance and operational efficiency in the e-commerce sector

    PERANCANGAN GAME EDUKASI MENYUSUN HURUF NAMA HEWAN BERBASIS ANDROID

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    This research aims to find out the results of the development of educational games as an educational means to improve learning outcomes for primary school students in first grade and to find out the response of students using games as an educational means with the introduction of basic animal names。 blot Research method is development or known as research method and development。 The classification in this process is analysis, drawing, development, implementation and testing。The test is in the form of confirmation by an expert or media expert and is very informative. The media was then tested by the students. Upon validation, the media meets the corresponding interactive standards, and testing or research is required to determine qualifications in the field. The study was conducted at SD Negeri 001, Batam, and involved 38 students. In this study, the results of educational games that fall into this category are highly applicable. Easy to use for every student. It can therefore be concluded that the educational medium of learning games for the preparation of the alphabet of animal names for primary school grade one is beneficial as a means in the learning process

    Pembuatan Animasi Wallpaper 2D Dengan Aplikasi Adobe After Effect

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    In the world of animation, 2D animation is very popular among people from children to adults. Animation is a method that is widely used by editors or animators in the world of cinema today, either for a complete whole between parts of a film or integrated into a live film. The definition of animation also comes from the word 'to animate' which means to move and animate. For example, an object that should be dead is then moved with changes little by little so that it can give the object the impression of life. 2-Dimensional Animation is in the form of moving images that are formed from a collection of objects (2-dimensional images) that have been arranged in a regular manner by following a predetermined movement path at each time increment that occurs. In animation, there are several techniques that can be used to create 2D animation, including Cell Animation, Silhouette, Keyframe, Rotoscope and Stop Motion. Animation has become widely known since television media was able to present moving images. By animating in 2D, one of the Adobe applications is also used in 2D animation, namely Adobe After Effects. Adobe After Effects is used to broadcast television broadcasts and play films to support the necessary software, image editing and 3D animation. Ibis Paint X is an application used by smartphone users to animate 2D by drawing illustrations. Ibis Paint X is an application used for drawing and editing images with various editor features that can be used, such as drawing brushes, filters, fonts and other features that can make it easier for users to create images, even for beginner

    PENERAPAN SISTEM PAKAR BERBASIS WEB UNTUK DIAGNOSA GANGGUAN KEHAMILAN PADA WANITA

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    In the discipline of computer science, artificial intelligence, commonly referred to as AI, is a subfield that tries to make machines (computers) capable of completing activities simultaneously with and in addition to those that are performed by people. Due to a lack of information regarding pregnancy illnesses in women, the symptoms that are experienced during pregnancy, as well as the significance of pregnancy and delivery services, there is a lack of understanding regarding the period during which the fetus is developing inside the womb. This has a substantial impact on the health of both the mother and the fetus, since it carries with it an increased chance of miscarriage and maternal death since the pregnancy is being maintained. With a system that diagnoses pregnancy disorders in women, it can be used for the consultation process to find out what symptoms are solutions for pregnancy. The forward chaining method can determine solutions based on symptom data. The study's goal is to create a web-based expert system to diagnose pregnancy disorders in women. symptoms that are selected by the user, and the system that has been developed is able to offer a solution to the difficulties that have been encountered

    APLIKASI INFORMASI HARGA MATERIAL BANGUNAN DI TOKO SINAR JAYA DENGAN KODE QR BERBASIS ANDROID

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    ABSTRACTInformation is a service of data or facts that have been processed until it becomes something that easy to understand and can be useful for recipients as knowledge and decision makers. This information is a combination of technology where this activity uses technology to support operations and management.Material is finished building materials, which is ready to be used. Implementation of this material price information can be used to find out a material price when shopping. The application that will be designed is an application that uses a barcode scanning system to obtain information on the price of an item and will later be developed according to user needs. QR code stands for quick response code which is a two-dimensional barcode that can provide various types of information directy. The QR code consist of black dots and white spaces in the shape of a box. Android is an operating system or mobile-based operating system that is very popular today, especially on smartphones.The method used is the waterfall method,which means one type of application development model and is included in the classical life cycle which emphasizez systematic and sequential phases. In this study, blackbox testing was also carried out. Black box testing is a software testing method that tests functionality without looking at its internal structure or workings. This test method can be applied virtually to any level of software testing.Keywords: Android, Black box testing, Kode QR, Materia
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