4 research outputs found
The Use of Instagram Stories at the Age of COVID-19 Pandemic
One of Instagram’s features, Instagram stories (IS), which allows users to access videos and photos for 24 hours, is one of the prevalent features used by Instagram users. This qualitative research aims to investigate the use of IS during the COVID-19 pandemic by referring to The Technology Acceptance Model (TAM) as a research framework. The framework observes ten external factors that influence the perception of ease of use and IS’s usefulness, affecting the user’s attitude to IS, leading to IS’s actual use. This study also found the pattern and form of IS uploads, as well as recommendations for the use of IS. Data were collected via interviews and observations of Informant’s Instagram Stories posts who are the active IS users who live in the red zones of COVID-19 spread in Indonesia. Overall, all Informants had good attitudes towards IS, which leads to the active use of IS
THE CODE MIXING OF AGNES MONICA AS THE JUDGE OF THE VOICE KIDS INDONESIA SEASON 3.
ABSTRACT
THE CODE MIXING OF AGNES MONICA AS THE JUDGE
OF THE VOICE KIDS INDONESIA SEASON 3.
Oleh
Sheila Syahnaz
Kachru in Nusjam defines code mixing as the term refers to the
use of one or more languages for consistent transfer of linguistic units
from one language into another, and by such a language mixture
developing a new restricted or not so restricted code of linguistic
interaction. Bloom and Gumpers as quoted according to Gibbons they
say that code mixing is behavior element from one code become to
some extent integrated into another. Sociolinguistics is study about the
connection among language and society. Every people have different
language style when they interact to each other. By many variations
which they have, it can be possible for them to mix their language in
their utterance. Mixing one language with the other languages, in
sociolinguistics field it called by code mixing. The use of code mixing
in society it has been common. It happens in the one of the
phenomenon and famous a singer in Indonesia by the Agnes Monica
As The Judge Of The Voice Kids Indonesia Therefore, this research
focuses on code mixing that emerges on Agnes Monica's
The objective of this research was to find out the types and
levels of code mixing agnes monica that appear onThe Judge Of The
Voice Kids IndonesiaThis research was descriptive qualitative
methodand the human research is the main instrument of this research.
In collecting the data, this research utilized documentation method.
This study employed content analysis which focused on analyzing the
types of code mixing which defined by Hoffman and the levels of
code mixing that argued by Suwito. Then, the result of types and
levels of code mixing were counted by using Sudjiono’s formula. The
result after analyzing the video, there were 3 data in the types and
levels of code mixing what the author did. In the types of code
mixing, the highest type was intra-sentential of code mixing and the
lowest type was involving a change of pronunciation. While, in the
levels of code mixing, the dominant level was word level and the
lowest level was repetition word and idiom level.
Key word : Code Mixing, Judge of the Voice Kids Indonesi
Analisis Yuridis Penggunaan Ciptaan Berupa Karya Tulis Dan Program Komputer Didalam Aplikasi Tanpa Izin Dari Pencipta (Studi Putusan Nomor 1033 K/Pdt.Sus-HKI/2023)
Abstrak Perlindungan atas hak cipta atas karya tulis dan program komputer sangat penting untuk menghargai hasil karya seseorang atau sekelompok orang yang telah mengeluarkan banyak usaha dan waktu untuk menciptakannya. Selain itu, hak cipta juga dapat memberikan keuntungan ekonomi bagi pencipta karena dapat memungkinkan pencipta untuk memperoleh royalti dari penggunaan karya tulis dan program komputer. Permasalahan dalam skripsi ini adalah bagaimana pengaturan hukum hak cipta di Indonesia, bagaimana akibat hukum atas penggunaan ciptaan Karya tulis dan program komputer di dalam aplikasi tanpa Izin dari pencipta, bagaimana pertimbangan hukum atas Tindakan pelanggaran hak cipta dalam Putusan Nomor 1033 K/Pdt.Sus-HKI/2023. Penelitian yang dilakukan adalah penelitian normatif yaitu penelitian yang menggunakan peraturan perundang-undangan sebagai dasar pemecahan permasalahan yang dikemukakan. Data yang dipergunakan adalah data sekunder serta metode pengumpulan data yang digunakan dalam penelitian ini adalah penelitian kepustakaan dan analisis data yang digunakan adalah data kualitatif. Pelanggaran hak cipta karya tulis dan program komputer tentunya sangat membawa dampak buruk bagi pengembangan ilmu pengetahuan. Tanpa adanya perlindungan hukum yang memadai atas hak cipta seseorang, maka akan sangat mengurangi daya inovasi dan kreatifitas pencipta dan dapat merugikan banyak pihak. Sudah menjadi kewajiban dari negara melalui instansi yang berwenang untuk mampu melindungi hasil karya cipta terutama karya tulis dan program komputerdengan melakukan penegakan hukum terhadap para pelanggarnya. Disimpulkan pengaturan hukum hak cipta di Indonesia diatur dalam Undang-Undang Nomor 28 Tahun 2014 tentang Hak Cipta menjadi dasar hukum perlindungan hak cipta di Indonesia yang mengatur jangka waktu perlindungan hak cipta. Yaitu penambahan jangka waktu perlindungan yang menjadi seumur hidup pencipta ditambah 70 tahun, dari sebelumnya hanya ditambah 50 tahun. Akibat hukum atas penggunaan ciptaan karya tulis dan program komputer di dalam aplikasi tanpa Izin dari pencipta adalah pencipta dapat melakukan gugatan ke Pengadilan Niaga untuk mendapatkan ganti rugi sebagaimana tercantum dalam Pasal 96 Ayat (1), (2) dan Ayat (3) yang diperkuat dengan Pasal 99 (1) Ayat (2), dan Ayat (3) huruf c dan d, serta Pasal 115 Undang-Undang Hak Cipta. Pertimbangan hukum atas tindakan pelanggaran hak cipta dalam Putusan Nomor 1033 K/Pdt.Sus-HKI/2023 adalah ternyata hasil karya penggugat baru merupakan metode pemesanan secara online dengan berbasis internet tidak merupakan karya cipta yang dilindungi oleh undang-undang hak cipta. Penggugat tidak dapat membuktikan dalil gugatannya bahwa para tergugat melakukan pelanggaran hak cipta sehingga gugatan ditolak dan gugatan ganti rugi dan lainnya tidak relevan lagi untuk dipertimbangkan lagi. Berdasarkan kesimpulan disarankan agar pemerintah serius dalam mengatasi permasalahan HKI ini, hal ini bertujuan agar para pemegang HKI merasakan karya ciptanya dapat diakui dan dilindungi oleh negara karena hak kekayaan intelektual merupakan hak yang mempunyai nilai ekonomis yang sangat tinggi bagi para pemegangnya. Kata Kunci: Karya Tulis, Program Komputer, Pencipta. AbsrackCopyright protection for literary works and computer programs is essential to honor the creative endeavors of individuals or groups who have invested significant effort and time in their creation. Furthermore, copyright provides economic benefits to creators by enabling them to obtain royalties from the use of their literary works and computer programs. The legal issues addressed in this thesis are: first, the legal framework governing copyright in Indonesia; second, the legal consequences arising from the unauthorized use of literary works and computer programs within applications; and third, the legal considerations regarding copyright infringement in Decision Number 1033 K/Pdt.Sus-HKI/2023. This study employs normative legal research, which utilizes statutory regulations as the basis for resolving the proposed legal issues. The data used is secondary data, collected through library research, and analyzed using qualitative methods Copyright infringement of literary works and computer programs adversely affects the development of science and knowledge. The absence of adequate legal protection significantly diminishes the innovation and creativity of creators and causes losses to various parties. It is the obligation of the State, through the competent authorities, to protect copyrighted works—particularly literary works and computer programs—by enforcing the law against infringers. It is concluded that the legal framework for copyright in Indonesia is governed by Law Number 28 of 2014 concerning Copyright, which serves as the legal basis for protection. This law extended the duration of protection to the life of the author plus 70 years, increasing from the previous term of 50 years The legal consequence for the unauthorized use of literary works and computer programs in an application is that the creator may file a lawsuit in the Commercial Court for damages, as stipulated in Article 96 paragraphs (1), (2), and (3), reinforced by Article 99 paragraph (1), (2), and (3) letters c and d, as well as Article 115 of the Copyright Law. The legal considerations regarding the infringement in Decision Number 1033 K/Pdt.Sus-HKI/2023 established that the plaintiff's work was merely an internet-based online ordering method, which does not constitute a protected work under the Copyright Law. The plaintiff failed to substantiate the claims of copyright infringement; therefore, the lawsuit was dismissed, and the claims for damages and other reliefs were deemed irrelevant. Based on these conclusions, it is recommended that the government demonstrate a serious commitment to addressing Intellectual Property Rights (IPR) issues. This aims to ensure that IPR holders receive state recognition and protection, as intellectual property rights possess significant economic value for their holders.Keywords: Literary Works, Computer Programs, Creator
BIBLIOMETRIC ANALYSIS OF LITERATURES ON DIGITAL BANKING AND FINANCIAL INCLUSION BETWEEN 2014-2020
The fastest growing in technology in the recent many of years has changed the way of people live and the conduct of business. The existing of the internet and mobile has led to profound transformation to a various industry from manual-based to automatic-based activity and from offline to online transaction include in banking and financial industry. The objective of this study is to analyze the related literatures on Digital Banking and Financial Inclusion between 2014 until 2020. The methodology that has been applied in this study is descriptive research based on document analysis on previous studies and literatures on digital banking and financial inclusion either from free-of-charge or free-of-registration online journals. The journals and articles are acquired from various sources of channel such as google scholar, science direct and researchgate.com. There are 126 articles related in this field were collected and examined. This study perceived at several variables which include authorship patterns, number of articles published, research approach, geographical affiliation, subject and gender of the author. The general finding of this study illustrates that most of the previous study discussed on economic and social development that positively influenced by digital banking and financial inclusion
