2,451 research outputs found
The Imaginary Framing and the Lived Experience of Technologies: Interview with Laura Forlano
In this interview conducted by Stan Ruecker, Laura Forlano gives some clues of what designers can learn from the critical thinking the social sciences have developed for decades: challenging key terms, overturning narratives, and being critical about the way new technologies are being framed and presented. She asks for designers to commit to a position. She points out that because each new technology will inevitably fail, designers might be more effective if they think of people not only using technology, but also having to take care of it
The Imaginary Framing and the Lived Experience of Technologies: Interview with Laura Forlano
In this interview conducted by Stan Ruecker, Laura Forlano gives some clues of what designers can learn from the critical thinking the social sciences have developed for decades: challenging key terms, overturning narratives, and being critical about the way new technologies are being framed and presented. She asks for designers to commit to a position. She points out that because each new technology will inevitably fail, designers might be more effective if they think of people not only using technology, but also having to take care of it
The Imaginary Framing and the Lived Experience of Technologies: Interview with Laura Forlano
In this interview conducted by Stan Ruecker, Laura Forlano gives some clues of what designers can learn from the critical thinking the social sciences have developed for decades: challenging key terms, overturning narratives, and being critical about the way new technologies are being framed and presented. She asks for designers to commit to a position. She points out that because each new technology will inevitably fail, designers might be more effective if they think of people not only using technology, but also having to take care of it
Distributed Leadership: Interview with Jorge Frascara and Guillermina Noël
In this interview conducted by Stan Ruecker, Frascara and Noël describe their design work involving distributed leadership on interdisciplinary teams. They emphasize that designers bring unique skills to bear, especially in the design of interactions among people, and that design education needs to change to provide designers with the necessary skills to work in public and social areas. Specifically, designers need training in advocacy for the field, distributed leadership, team dynamics, data collection, and the effective presentation of research results
Distributed Leadership: Interview with Jorge Frascara and Guillermina Noël
In this interview conducted by Stan Ruecker, Frascara and Noël describe their design work involving distributed leadership on interdisciplinary teams. They emphasize that designers bring unique skills to bear, especially in the design of interactions among people, and that design education needs to change to provide designers with the necessary skills to work in public and social areas. Specifically, designers need training in advocacy for the field, distributed leadership, team dynamics, data collection, and the effective presentation of research results
Distributed Leadership: Interview with Jorge Frascara and Guillermina Noël
In this interview conducted by Stan Ruecker, Frascara and Noël describe their design work involving distributed leadership on interdisciplinary teams. They emphasize that designers bring unique skills to bear, especially in the design of interactions among people, and that design education needs to change to provide designers with the necessary skills to work in public and social areas. Specifically, designers need training in advocacy for the field, distributed leadership, team dynamics, data collection, and the effective presentation of research results
Experimental Interfaces Involving Visual Grouping During Browsing
This paper provides a brief overview of a number of experimental interface design projects being carried out collaboratively by teams of researchers at the University of Alberta and elsewhere. One goal of this interface research is to explore the principles of rich-prospect browsing interfaces, which I have defined (Ruecker 1) as those where some meaningful representation of every item in a collection is combined with tools for manipulating the display. Often this manipulation is for the purpose of carrying out some portion of a research task: the interfaces lend themselves to exploratory and synthetic activities, such as knowledge discovery and hypothesis formulation. The projects summarized here begin with a browsing prototype originally designed for the task of pill identification (Given et al.). This prototype was subsequently extended into a prototype for browsing conference delegates and other groups of people (Ruecker et al.). Another direction is represented by a nuanced system based on the mandala (Cheypesh et al.) intended for examining any collection that has been encoded with an XML schema. The Mandala Browser uses combinations of “magnetic axes” selected by the user from the available tags. Next is the set of specialized interfaces for the Orlando Project (Orlando Team), intended to provide a set of discrete entry points into the deeply-encoded electronic history of women’s writing in the British Isles. Our project on tabular interfaces provides a variety of spaces designed to assist the user in using thesauri for multilingual query enhancement (Anvik et al.). The final project described below is NORA (Unsworth), which relies on the power of the D2K data-mining tools at the National Centre for Supercomputing Applications at the University of Illinois at Urbana-Champaign. The goal of NORA is to give humanities scholars a workspace for exploring the system-identified features of common documents and further documents that havebeen recommended by the system. Each of these projects is discussed within the framework of visualizations involving browsing through dynamic grouping
Systemic Mapping and Design Research: Towards Participatory Democratic Engagement
This article presents an argument to extend possibilities and discussions about the role of design in democratic participation. We ground this argument in case studies and observations of several grassroots experimental participatory design workshops run with the intention of producing spaces for community deliberation and a tangible transformation of these communities. These cases show how systemic mapping and prototyping are used to increase community understanding of how potential futures represent values systems that should correspond to the values the community would like to see in place. The methodologies used on these workshops are presented it here as an opportunity to question the role of design in democratic deliberation and policy making
Mystery author Keenan Powell presents Deadly Solution, with author Stan Jones.
In Deadly Solution, Maeve Malloy, a public defender in Anchorage, defends an Alaska Native man accused of beating another homeless man to death. With no witnesses to the crime and a client who claims to have no knowledge of the night of the murder, the case seems stacked against her, Keenan Powell is a practicing attorney in Anchorage. She received a Bachelors of Science in Broadcast Communication Arts from San Francisco State University and a Juris doctorate from McGeorge School of Law. Joining Keenan Powell is mystery writer Stan Jones. Stan Jones is author of Tundra Kill; White Sky, Black Ice; Shaman Pass; frozen Sun; Village of the Ghost Bears
Concept models for design practice
Concept models are common guides to living, and some more specialized ones, which have been developed and validated in other fields have been adopted by designers for use in their work. In particular, concept models serve as templates for decision-making and action, and valid concept models make decision-making and action faster, more efficient, and more successful. It is not necessary that the concept models be complete to be useful, but it is necessary that the elements they do contain are relevant to the activity at hand, and that the model itself is a sufficiently accurate representation to be predictive. However, the field of design, like many other inventive disciplines (e.g. architecture, landscape architecture, urban planning, engineering, computer science) has not traditionally concerned itself with the development and validation of concept models beyond those that are applicable within the confines of a single project. In this paper, we argue that the time has come for the inventive disciplines to increasingly produce their own concept models to benefit practitioners in many different kinds of projects, both within the inventive disciplines and beyond, into disciplines where knowledge production is sequential (as in much of science) or aggregative (as in much of the humanities)
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