563 research outputs found
Integrating AI Personas in UX Design Workflows: An Exploratory Study
This exploratory study examines the benefits of integrating an AI persona, informed by a qualitative persona, into UX design workflows. Using a wireframe of a meal-planning app designed for university students as a case study, we created a qualitative persona based on feedback from 13 Danish students. We then developed two GPT models: one informed by this persona and one without this information. A between-subjects user study with four UX professionals assigned either the informed or uninformed AI evaluated the AI personas' impact on design efficiency, creativity, and decision-making. The informed AI persona provided valuable user-centered feedback, improved design processes by reducing biases, and prioritized user needs. Despite concerns about response specificity and data transparency of its knowledge base, the UX professionals showed a positive attitude towards the informed AI persona and the employment of AI tools in their workflows. The study demonstrates that informed AI personas can enhance UX design by offering efficient, user-focused feedback, especially when user interaction is limited, further signifying the potential of mixing the fields of UX and AI. <br/
A perspective on Systems Design in the Digitisation of Intangible Cultural Heritage
My ambition for this shorter article is to add to an earlier discussion (see Rodil and Rehm, 2015) about the interplay of digital systems and the digitisation of intangible heritage. In particular, I wish to sketch some conceptualisations of what and how we can look at the digital systems (I refer to these as artefacts) as having certain inscribed perspectives. Meanwhile, providing some related literature, I show one possible road out of the complexity (with a co-responsible design known as Participatory Design), which emerges when certain cultures design and build artifacts together with the purpose of containing other cultures’ intangible heritage. At the end I provide some questions for reflection, if one is considering digitising intangible heritage
A perspective on Systems Design in the Digitisation of Intangible Cultural Heritage
My ambition for this shorter article is to add to an earlier discussion (see Rodil and Rehm, 2015) about the interplay of digital systems and the digitisation of intangible heritage. In particular, I wish to sketch some conceptualisations of what and how we can look at the digital systems (I refer to these as artefacts) as having certain inscribed perspectives. Meanwhile, providing some related literature, I show one possible road out of the complexity (with a co-responsible design known as Participatory Design), which emerges when certain cultures design and build artifacts together with the purpose of containing other cultures’ intangible heritage. At the end I provide some questions for reflection, if one is considering digitising intangible heritage
Comparative Insights for Community-Based Co-design:Bi-directional Inclusive Strategies Between Marginalised Communities and Researchers in Participatory Design
Participatory Design (PD) aims for inclusivity, but the level of inclusion varies widely. Inclusion often means integrating stakeholderperspectives into design processes, often neglecting bi-directionality, where communities also have agendas. True collaborationrests on mutual understanding, acknowledging the dynamic nature of community collaboration and the holistic impact of shapingrelationships. This workshop will explore collaboration challenges and practices with marginalized communities. It will draw on theorganisers’ extensive experiences with diverse groups, including nomadic and resettled indigenous communities in Namibia, Rohingyarefugees in Bangladesh, and Syrian war refugees in Jordan. The workshop encourages sharing and reflecting on experiences withmarginalized communities, welcoming contributions from participants to enrich discussions and enhance collective understanding ofcollaborative practices
Walter Kasper
In 1964, the young Walter Kasper (born in 1933) was granted by the Faculty of Catholic Theology at Tübingen the licence to teach dogmatic theology on the basis of a thesis on Philosophie und Theologie der Geschichte in der Spätphilosophie Schellings (Philosophy and Theology of History in Schelling’s Late Philosophy). Kasper’s interest in Schelling, himself a student at the Evangelisches Stift at Tübingen, thus originated in the context of his university studies in the school of J.R. Geiselmann and developed in parallel with his theological education. For this reason, it is impossible to form a correct idea of Kasper and his whole theology unless one is willing to take into account this background, not least because he himself has always consciously and forcefully recognised this fact and seen in it his own centre of gravity. Kasper’s work and thought were shaped in a lasting manner during his university years. In fact, his entire academic oeuvre has been nurtured from this fecund origin so much so that he became one of the most well known names associated with the Catholic school at Tübingen to which he gave a new, creative impulse having himself been profoundly inspired by it. ‘He always emphasised his own roots not only as a teacher of theology and a member of the teaching faculty of this institution, but also as bishop’ and cardinal.
The principal intention of the present article is precisely this: to return to this beginning and elucidate these decisive years for Kasper in broad outline by way of a relecture and interpretation of his book on The Absolute in History and the particular manner in which he interpreted the so-called second Schelling, an author whom he approached in the wake of Walter Schulz and at practically the same time as Xavier Tilliette. The analysis will subsequently move on into the more properly theological field
From Co-design to Industry:investigating both ends of the scale of developing Social Robots
(NOTE: Submitted as STSM grant beneficiary under COST 16226)This paper merges two separate work packages – Co-design as a genuine bottom-up approach and industry-based perspectives on the development and future of social robotics. The first work package is mainly informed from undertaking a literature review of the premiere outlet for Co-design – the Participatory Design Conference series (bi-annual since 1990), where the focus was on Elderly and Social Robots. That particular work package is published in the [COST] state-of-the-art report as well as underpinned by own publications and research from a Danish neuro-center context of co-designing social robots (Rodil, Rehm and Krummheuer, 2018). The other, industrial, view has been informed by a Short Term Scientific Mission granted under the Sheld-on COST Action (16226) allowing a trip to visit Dr. Isaacson at Faculty of Social Welfare & Health Sciences Department of Gerontology, Haifa University in Israel and a series of companies pertaining to development of social robots (and more broadly) for the aging population. The STSM objectives (STSM, 2018)
Schelling and twentieth-century Catholic theology: the case of Walter Kasper
The main purpose of the author is to provide an accurate analysis, new considerations and debates on the most important texts published by Card. Walter Kasper on Schelling and on the Tübingen School. The intention is to offer a new approach to Kasper’s opus. The paper comprises two parts: (1) a section about Walter Kasper and his interpretation of Schelling’s philosophy and (2) a shorter section dedicated to some of the most relevant theological developments of Kasper’s theology which he reached in pursuing Schelling’s questions.KEYWORDS: Walter Kasper, Schelling, contemporary theology, Karl Barth, German idealism</div
The Faithfulness of God in the Theology of Walter Kasper
Degree Awarded: Ph.D. Systematic Theology. The Catholic University of AmericaCardinal Walter Kasper is an important figure in contemporary Roman Catholic theology and church politics. His critics, however, lead one to ask whether his theology presents a viable option in the contemporary theological landscape. This dissertation proposes to analyze and evaluate Kasper's theology from the vantage point of the theme, Gottes Treue, or the faithfulness of God. It shows that a notion of faithfulness qualifies Kasper's understanding of history and freedom, categories basic to his theological thinking. Moreover, the faithfulness of God to creation revealed in Jesus Christ through the Holy Spirit expresses for Kasper the central content of the Gospel. That the reality of salvation consists in divine fidelity implies for Kasper that the Church, as universal sacrament of salvation, carries out its mission through dialogue, which includes ecumenical and interreligious dialogue. Conversely, other Christians and Jews bear witness to divine faithfulness in their communities through dialogical encounter with Catholics. Kasper argues that God's fidelity is constitutive of the object of faith and of theological inquiry, namely, theological truth. This correlates with Kasper's "postmodern" conception of tradition as an open system consisting in a dialogical interplay among several loci: scripture, the artifacts of the spiritual and intellectual traditions of the Church, the authoritative rulings of its leaders, the supernatural sense of faith common to all the baptized. Kasper's reflections on truth also suggest that the truth of faith will remain essentially beyond our grasp until the end of history. In this regard, however, Kasper's theology has developed. Whereas his early writings emphasized the eschatological dimension of revealed truth, more recent writings make room for a substantial apprehension of truth in the present through the habitus of faith. To this extent, Kasper's thought proves to be compatible with the Thomistic theological tradition. The present study argues for an expansion of the basic categories of Kasper's theology to make explicit its openness to deeper reflection on the truth of faith as already present in the believing subject
Danish Sign Language Recognition in Virtual Reality Using Written Language Ensemble Learning
This work presents a multimodal ensemble Sign Language Recognition (SLR) model using an n-gram linear classifier for Natural Language Processing, a vector encoding based on Euclidean distances for gesture recognition, and a fusion approach for confluencing the two. Furthermore, this work proposes a Virtual Reality (VR) User Interface (UI) based on prevailing usability heuristics. The SLR model was shown to have a mean classification accuracy of 41.5%, which is meaningfully below the state of the art, while the VR UI was found to not allow for sufficient levels of Adaptability. Still, there exists many ways in which the components of the SLR model could be improved, and it is the hope that derivative works can make use of the findings presented here for this
Exploring Opportunities of Cross-Border Digital Heritage Applications Using Embodied Interaction in Virtual Reality Simulations to Disseminate the Neanderthal Legacy
In collaboration with “COST Action Integrating Neandertal Legacy: From Past to Present,”this project details how to design, validate with field experts, and demonstrate a VirtualReality application to be experienced by the wider public, and as a space for making livethe theories of Neanderthal tool crafting.This merger of Virtual Reality, gamification, and efforts for the protection anddissemination of the Intangible Cultural Heritage has, as an example, recently beenexplored with contemporary indigenous people (Rodil, Maasz and Winschiers-Theophilus,2020). Yet, the potential impact for better understanding and disseminating theNeanderthal legacy using VR both in terms of appeal and opportunity to offer alternativelearning materials is quite large.By utilizing VR, there is a dissemination and engagement potential through embodiedinteraction (Winn, 1993). Embodied interaction is human-computer input responding tothe body rather than relying on symbolic interfaces and has been shown to enhancelearning and engagement through the feeling of grounding, immersion, and presencewhile accomplishing a task (Lindgren et al., 2016). Focusing on learning throughembodied interaction rather than text or speech enables circumventing the need foradapting an application to the linguistic patchwork that is Europe, thereby making it asaccessible as possible
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