213 research outputs found
Historical fiction and archaeological interpretation
The transformation of the material traces of the past into archaeological narrative is a fundamentally creative act. But what happens when archaeologists engage with the work and methods of historical novelists and filmmakers? Do they risk transgressing the long-established and widely perceived borderline between fact and fiction? In this introductory chapter, we explore these questions through an analysis of the intertwining of archaeological research and fiction writing to demonstrate both the risks and the tangible benefits involved. In practice, we find a surprisingly long, if contested, history of archaeological engagement with fictive techniques, which transcends shifting theoretical orientations. The second half of the chapter reviews some of the varied expressions of the use of fiction in archaeological research (e.g. fictive vignettes, imagined journeys) and discusses these authors’ motivations and intended outcomes. Finally, we address some of the key objections and challenges to the use of fictive techniques, before outlining examples of the great potential of archaeological engagement with historical fiction
The Fictional World of Sapkowski´s Witcher
The bachelor thesis is focused on fictional world of Andrzej Sapkowski in a way, in which has the author created it for his series of books called The Witcher Saga. Thesis is presenting a concept of narrative semantics in a way how does Lubomír Doležel explain it in his book Heterocosmica fiction and possible worlds. What follows after mentioning of his concept is the analysis of Sapkowski's world with some of the methods presented by Doležel. It becomes clear that if there is some repetitive element in The Witcher Saga, it is definitely connectivity, whether it is link to the real world, another fictional world or The Saga itself
Unwrapping the open world of The Witcher 3: Wild Hunt
This article is a pre-release review of The Witcher 3: Wild Hunt. It focuses heavily on the open world mechanics, and how the world supports the narrative storytelling and character development in this installment of the series
The End of Masculinity, or a Sketch of the Witcher
In his article the author sketches a portrait of Geralt of Rivia, a title character of Andrzej Sapkowski’s Witcher series aw well as a video game The Witcher 3: Wild Hunt, while at the same time tracing the work of deconstruction inscribed in the figure of the hero. Most significantly, it is Geralt’s gender identity that becomes subject to deconstruction; a model of heroic, fatherly, withdrawn masculinity becomes subverted and unseamed – on the one hand by female corporality; on the other, by female politics – which results in questioning and rejecting the so far dominant model in favour of subjectivity suspended between femininity and masculinity (and their other variants)
The Fabulous Tales of the Common People, Part 1: Representing Hadrian’s Wall
Hadrian’s Wall is one of the most instantly recognizable ancient monuments in the UK. This paper explores the historical and contemporary visualization practices which have created this iconic image. Moving between the disciplines of archaeology, cultural geography, and heritage and tourism studies, the paper draws upon a variety of data sources such as paintings, photographs, models, and reconstructions to consider how the Wall is visually represented within contemporary public discourse. The paper focuses on digital photography and considers the ways in which images create and sustain particular readings of the Wall’s function and signifi cance. These contemporary representational practices demonstrate strong continuities, and earlier images are used to provide historical context. Emphasis is placed on the monument’s landscape setting in visual representations and the importance of this environmental context for readings of the Wall’s cultural and political signifi cance. The present paper deals primarily with representations of the Wall, but it is argued that these representational practices are also fundamentally embodied. The physical encounters of visitors and archaeologists will be considered in greater detail in the second part of this study (Witcher, forthcoming)
The arithmetic achievement and mental abilities of children in a single class and multiple class situation, 1961
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