42 research outputs found

    Visual communication of how fabrics feel

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    Although product photos and movies are abundantly present in online shopping environments, little is known about how much of the real product experience they capture. While previous studies have shown that movies or interactive imagery give users the impression that these communication forms are more effective, there are no studies addressing this issue quantitatively. We used nine different samples of jeans, because in general fabrics represent a large and interesting product category and specifically because jeans can visually be rather similar while haptically be rather different. In the first experiment we let observers match a haptic stimulus to a visual representation and found that movies were more informative about how objects would feel than photos. In a second experiment we wanted to confirm this finding by using a different experimental paradigm that we deemed a better general paradigm for future studies on this topic: correlations of pairwise similarity ratings. However, the beneficial effect of the movies was absent when using this new paradigm. In the third experiment we investigated this issue by letting people visually observe other people in making haptic similarity judgments. Here, we did find a significant correlation between haptic and visual data. Together, the three experiments suggest that there is a small but significant effect of movies over photos (Experiment 1) but at the same time a significant difference between visual representations and visually perceiving products in reality (Experiments 2 and 3). This finding suggests a substantial theoretical potential for decreasing the gap between virtual and real product presentation.Human Information Communication Desig

    Vagueness and volume: Testing the perception of depth in images with linear, sharp, or blurred contours

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    In European painting, a transition took place where artists started to consciously introduce blurred or soft contours in their works. There may have been several reasons for this. One suggestion in art historical literature is that this may have been done to create a stronger sense of volume in the depicted figures or objects. Here we describe four experiments in which we tried to test whether soft or blurred contours do indeed enhance a sense volume or depth. In the first three experiments, we found that, for both paintings and abstract shapes, three dimensionality was actually decreased instead of increased for blurred (and line) contours, in comparison with sharp contours. In the last experiment, we controlled for the position of the blur (on the lit or dark side) and found that blur on the lit side evoked a stronger impression of three dimensionality. Overall, the experiments robustly show that an art historical conjecture that a blurred contour increases three dimensionality is not granted. Because the blurred contours can be found in many established art works such as from Leonardo and Vermeer, there must be other rationales behind this use than the creation of a stronger sense of volume or depth.Human Information Communication Desig

    Visuomotor adaptation changes tactile discrimination: an ERP study

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    We recorded brain activity in SI, elicited by the electrical stimulation of the right forearm during a 2PTD task (the two point distance selected according to the individual threshold) after visuomotor adaptation sessions, including normal and extended reaches. A reliable increase in brain activity was observed after the visuomotor adaptation with extended but not normal reaches. Visuomotor adaptation changes body representation and preset the tactile circuits involved in the 2TPD task via top-down links from multisensory areas in the posterior parietal cortex into the somatosensory corte

    Visual Uncertainty Unveils the Distinct Role of Haptic Cues in Multisensory Grasping

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    Human multisensory grasping movements (i.e., seeing and feeling a handheld object while grasping it with the contralateral hand) are superior to movements guided by each separate modality. This multisensory advantage might be driven by the integration of vision with either the haptic position only or with both position and size cues. To contrast these two hypotheses, we manipulated visual uncertainty (central vs peripheral vision) and the availability of haptic cues during multisensory grasping. We showed a multisensory benefit regardless of the degree of visual uncertainty suggesting that the integration process involved in multisensory grasping can be flexibly modulated by the contribution of each modality. Increasing visual uncertainty revealed the role of the distinct haptic cues. The haptic position cue was sufficient to promote multisensory benefits evidenced by faster actions with smaller grip apertures, whereas the haptic size was fundamental in fine-tuning the grip aperture scaling. These results support the hypothesis that, in multisensory grasping, vision is integrated with all haptic cues, with the haptic position cue playing the key part. Our findings highlight the important role of nonvisual sensory inputs in sensorimotor control and hint at the potential contributions of the haptic modality in developing and maintaining visuomotor functions

    Integration of haptics and vision in human multisensory grasping

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    Data and analyses for the study "Integration of haptics and vision in human multisensory grasping

    Integration of haptics and vision in human multisensory grasping

    No full text
    Data and analyses for the study "Integration of haptics and vision in human multisensory grasping

    Creating noisy 3D shapes - an implementation using free and open source tools

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    Distorting the shape of a three-dimensional object in a randomised manner is a very difficult task. We present a script in this paper that programmatically generates spheres with added radius noise, utilising Meshlab’s software back-end. We successfully tested the script on Mac OS, Windows, and Linux operating systems. We also have given instructions on how to set up the environment for each platform, and how to replicate what the script does manually
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