33 research outputs found
Usability of BLESS-implemented class room: a case study of mixtio
Conventional learning system and e-learning have their own strengths and weaknesses. To combine both systems, blended learning is created. In Extention Program of Informatics Engineering Faculty at XYZ university most of the students already have jobs. As much 47.5 % of students who take this program have a job in daily office hours. Then, to facilitate the learning process the XYZ university develop learning management system (LMS) by Moodle. XYZ university want to make a learning process with blended learning concept. However, the Moodle sytem has limited function to adapt the blended learning system (BLS). In the aim to improve the class usability in BLS, then this study proposes to apply to Blended Learning System Structure (BLESS) into LMS design. BLESS is offered as a framework which matches to learning and uses a top-down approach. Then, the system design maed it “Mixtio”. At the end of this study, it can be seen the analysis result of the use of BLESS can improve system usability of LMS
Analysis of Failure Factors in Information Systems Project for Software Implementation at The organization
Analysis of Quality Factors GO-JEK Mobile Application to Increase Company Competitive Advantage
Gamified Massive Open Online Course to Enhance Learner Engagement and Learning Outcomes
The use of Ruangguru app significantly increases learner engagement in the learning process. Ruangguru app uses gamification method in its learning design. In this app, there are features such as point system, rewards, and levels that are designed to increase learner motivation and engagement in the learning process. In addition, there are also game elements such as challenges, missions, and leaderboards designed to make the learning process more interesting and interactive. These features provide a more enjoyable learning experience for participants and encourage them to be more active in learning. Many MOOCs (Massive Open Online Course) use gamification methods in their learning design. A unique feature of Ruangguru app is the use of animated characters as learning guides. These animated characters are designed with local characteristics, so that participants can more easily identify and feel familiar with the characters. The method used in this research is quantitative method using data processing with SEM PLS software. The results showed that there was an influence of MOOC Gamification on participant engagement and there was also an influence between MOOC Gamification on participant learning outcomes
Enhance interval width of crime forecasting with ARIMA model-fuzzy alpha cut
With qualified data or information a better decision can be made. The interval width of forecasting is one of data values to assist in the selection decision making process in regards to crime prevention. However, in time series forecasting, especially the use of ARIMA model, the amount of historical data available can affect forecasting result including interval width forecasting value. This study proposes a combination technique, in order to get get a better interval width crime forecasting value. The propose combination technique between ARIMA model and Fuzzy Alpha Cut are presented. The use of variation alpha values are used, they are 0.3, 0.5, and 0.7. The experimental results have shown the use of ARIMA-FAC with alpha=0.5 is appropriate. The overall results obtained have shown the interval width crime forecasting with ARIMA-FAC is better than interval width crime forecasting with 95% CI ARIMA model
The use of ISO/IEC 27001: 2009 to analyze the risk and security of information system assets: case study in xyz, ltd
Project Management Information Systems (PMIS) for Project Management Effectiveness: Comparison of Case Studies
Unlocking User Satisfaction: A Delone & Mclean Is Success Model Approach To It Helpdesk Ticketing System Adoption
The IT Helpdesk Ticketing System application is used to submit requests for IT services and handle technical problems related to these services. This research aims to understand the factors that influence user satisfaction with this application, which is triggered by user dissatisfaction. The research method used is qualitative using the DeLone & McLean IS Success Model, which is implemented through the Partial Least Squares Structural Equation Modeling (SEM) framework. The research was conducted on 231 respondents who were surveyed online. The results showed that system quality, service quality, and level of system usage significantly affect user satisfaction. System and service quality contribute positively to user satisfaction, while the level of system usage also has a key role in determining the level of satisfaction. The implications of the findings emphasize the importance of paying attention to these aspects in system development and improvement, while increasing the level of usage to meet the needs and increase user satisfaction more effectively
Optimizing Learning Experiences: A Study of Student Satisfaction with LMS in Higher Education
This research delves into the examination of student satisfaction regarding the use of Learning Management Systems (LMS) through a comprehensive questionnaire distributed among 326 participants. The study adopts a modified DeLone and McLean is Model as its methodology to assess various dimensions of LMS satisfaction. Utilizing SmartPLS for hypothesis testing, the study rigorously analyzes the data collected. The findings indicate the acceptance of all proposed hypotheses, revealing significant correlations among the variables under scrutiny. A notable outcome is the identification of service quality as the most prominent influencer of student satisfaction within LMS environments. This underscores the critical imperative for higher education institutions to prioritize and address service quality concerns proactively. Practical solutions may encompass optimizing technical support structures, refining user interfaces for enhanced accessibility, ensuring system stability, and facilitating ongoing training and support initiatives. By addressing these pivotal areas, institutions can elevate the overall student learning experience and enhance the efficacy of LMS platforms in facilitating robust educational outcomes
