125,673 research outputs found
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Time-Space Lower Bounds for Two-Pass Learning
A line of recent works showed that for a large class of learning problems, any learning algorithm requires either super-linear memory size or a super-polynomial number of samples [Raz, 2016; Kol et al., 2017; Raz, 2017; Moshkovitz and Moshkovitz, 2018; Beame et al., 2018; Garg et al., 2018]. For example, any algorithm for learning parities of size n requires either a memory of size Omega(n^{2}) or an exponential number of samples [Raz, 2016].
All these works modeled the learner as a one-pass branching program, allowing only one pass over the stream of samples. In this work, we prove the first memory-samples lower bounds (with a super-linear lower bound on the memory size and super-polynomial lower bound on the number of samples) when the learner is allowed two passes over the stream of samples. For example, we prove that any two-pass algorithm for learning parities of size n requires either a memory of size Omega(n^{1.5}) or at least 2^{Omega(sqrt{n})} samples.
More generally, a matrix M: A x X - > {-1,1} corresponds to the following learning problem: An unknown element x in X is chosen uniformly at random. A learner tries to learn x from a stream of samples, (a_1, b_1), (a_2, b_2) ..., where for every i, a_i in A is chosen uniformly at random and b_i = M(a_i,x).
Assume that k,l, r are such that any submatrix of M of at least 2^{-k} * |A| rows and at least 2^{-l} * |X| columns, has a bias of at most 2^{-r}. We show that any two-pass learning algorithm for the learning problem corresponding to M requires either a memory of size at least Omega (k * min{k,sqrt{l}}), or at least 2^{Omega(min{k,sqrt{l},r})} samples
Dense Graphs Have Rigid Parts
While the problem of determining whether an embedding of a graph G in ℝ² is infinitesimally rigid is well understood, specifying whether a given embedding of G is rigid or not is still a hard task that usually requires ad hoc arguments. In this paper, we show that every embedding (not necessarily generic) of a dense enough graph (concretely, a graph with at least C₀n^{3/2}(log n)^β edges, for some absolute constants C₀>0 and β), which satisfies some very mild general position requirements (no three vertices of G are embedded to a common line), must have a subframework of size at least three which is rigid. For the proof we use a connection, established in Raz [Discrete Comput. Geom., 2017], between the notion of graph rigidity and configurations of lines in ℝ³. This connection allows us to use properties of line configurations established in Guth and Katz [Annals Math., 2015]. In fact, our proof requires an extended version of Guth and Katz result; the extension we need is proved by János Kollár in an Appendix to our paper.
We do not know whether our assumption on the number of edges being Ω(n^{3/2}log n) is tight, and we provide a construction that shows that requiring Ω(n log n) edges is necessary
Lower Bounds for XOR of Forrelations
The Forrelation problem, first introduced by Aaronson [Scott Aaronson, 2010] and Aaronson and Ambainis [Scott Aaronson and Andris Ambainis, 2015], is a well studied computational problem in the context of separating quantum and classical computational models. Variants of this problem were used to give tight separations between quantum and classical query complexity [Scott Aaronson and Andris Ambainis, 2015]; the first separation between poly-logarithmic quantum query complexity and bounded-depth circuits of super-polynomial size, a result that also implied an oracle separation of the classes BQP and PH [Ran Raz and Avishay Tal, 2019]; and improved separations between quantum and classical communication complexity [Uma Girish et al., 2021]. In all these separations, the lower bound for the classical model only holds when the advantage of the protocol (over a random guess) is more than ≈ 1/√N, that is, the success probability is larger than ≈ 1/2 + 1/√N. This is unavoidable as ≈ 1/√N is the correlation between two coordinates of an input that is sampled from the Forrelation distribution, and hence there are simple classical protocols that achieve advantage ≈ 1/√N, in all these models.
To achieve separations when the classical protocol has smaller advantage, we study in this work the xor of k independent copies of (a variant of) the Forrelation function (where k≪ N). We prove a very general result that shows that any family of Boolean functions that is closed under restrictions, whose Fourier mass at level 2k is bounded by α^k (that is, the sum of the absolute values of all Fourier coefficients at level 2k is bounded by α^k), cannot compute the xor of k independent copies of the Forrelation function with advantage better than O((α^k)/(N^{k/2})). This is a strengthening of a result of [Eshan Chattopadhyay et al., 2019], that gave a similar statement for k = 1, using the technique of [Ran Raz and Avishay Tal, 2019]. We give several applications of our result. In particular, we obtain the following separations:
Quantum versus Classical Communication Complexity. We give the first example of a partial Boolean function that can be computed by a simultaneous-message quantum protocol with communication complexity polylog(N) (where Alice and Bob also share polylog(N) EPR pairs), and such that, any classical randomized protocol of communication complexity at most õ(N^{1/4}), with any number of rounds, has quasipolynomially small advantage over a random guess. Previously, only separations where the classical protocol has polynomially small advantage were known between these models [Dmitry Gavinsky, 2016; Uma Girish et al., 2021].
Quantum Query Complexity versus Bounded Depth Circuits. We give the first example of a partial Boolean function that has a quantum query algorithm with query complexity polylog(N), and such that, any constant-depth circuit of quasipolynomial size has quasipolynomially small advantage over a random guess. Previously, only separations where the constant-depth circuit has polynomially small advantage were known [Ran Raz and Avishay Tal, 2019]
Polynomials Vanishing on Cartesian Products: The Elekes-Szabó Theorem Revisited
Let F in Complex[x,y,z] be a constant-degree polynomial, and let A,B,C be sets of complex numbers with |A|=|B|=|C|=n. We show that F vanishes on at most O(n^{11/6}) points of the Cartesian product A x B x C (where the constant of proportionality depends polynomially on the degree of F), unless F has a special group-related form. This improves a theorem of Elekes and Szabo [ES12], and generalizes a result of Raz, Sharir, and Solymosi [RSS14a]. The same statement holds over R. When A, B, C have different sizes, a similar statement holds, with a more involved bound replacing O(n^{11/6}).
This result provides a unified tool for improving bounds in various Erdos-type problems in combinatorial geometry, and we discuss several applications of this kind
Parallel Repetition for the GHZ Game: A Simpler Proof
We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the n-fold GHZ game is at most n^{-Ω(1)}. This was first established by Holmgren and Raz [Holmgren and Raz, 2020]. We present a new proof of this theorem that we believe to be simpler and more direct. Unlike most previous works on parallel repetition, our proof makes no use of information theory, and relies on the use of Fourier analysis.
The GHZ game [Greenberger et al., 1989] has played a foundational role in the understanding of quantum information theory, due in part to the fact that quantum strategies can win the GHZ game with probability 1. It is possible that improved parallel repetition bounds may find applications in this setting.
Recently, Dinur, Harsha, Venkat, and Yuen [Dinur et al., 2017] highlighted the GHZ game as a simple three-player game, which is in some sense maximally far from the class of multi-player games whose behavior under parallel repetition is well understood. Dinur et al. conjectured that parallel repetition decreases the value of the GHZ game exponentially quickly, and speculated that progress on proving this would shed light on parallel repetition for general multi-player (multi-prover) games
Quantum Versus Randomized Communication Complexity, with Efficient Players
We study a new type of separations between quantum and classical communication complexity, separations that are obtained using quantum protocols where all parties are efficient, in the sense that they can be implemented by small quantum circuits, with oracle access to their inputs. Our main result qualitatively matches the strongest known separation between quantum and classical communication complexity [Dmitry Gavinsky, 2016] and is obtained using a quantum protocol where all parties are efficient. More precisely, we give an explicit partial Boolean function f over inputs of length N, such that:
(1) f can be computed by a simultaneous-message quantum protocol with communication complexity polylog(N) (where at the beginning of the protocol Alice and Bob also have polylog(N) entangled EPR pairs).
(2) Any classical randomized protocol for f, with any number of rounds, has communication complexity at least Ω̃(N^{1/4}).
(3) All parties in the quantum protocol of Item (1) (Alice, Bob and the referee) can be implemented by quantum circuits of size polylog(N) (where Alice and Bob have oracle access to their inputs).
Items (1), (2) qualitatively match the strongest known separation between quantum and classical communication complexity, proved by Gavinsky [Dmitry Gavinsky, 2016]. Item (3) is new. (Our result is incomparable to the one of Gavinsky. While he obtained a quantitatively better lower bound of Ω(N^{1/2}) in the classical case, the referee in his quantum protocol is inefficient).
Exponential separations of quantum and classical communication complexity have been studied in numerous previous works, but to the best of our knowledge the efficiency of the parties in the quantum protocol has not been addressed, and in most previous separations the quantum parties seem to be inefficient. The only separations that we know of that have efficient quantum parties are the recent separations that are based on lifting [Arkadev Chattopadhyay et al., 2019; Arkadev Chattopadhyay et al., 2019]. However, these separations seem to require quantum protocols with at least two rounds of communication, so they imply a separation of two-way quantum and classical communication complexity but they do not give the stronger separations of simultaneous-message quantum communication complexity vs. two-way classical communication complexity (or even one-way quantum communication complexity vs. two-way classical communication complexity).
Our proof technique is completely new, in the context of communication complexity, and is based on techniques from [Ran Raz and Avishay Tal, 2019]. Our function f is based on a lift of the forrelation problem, using xor as a gadget
Configurations of Lines in 3-Space and Rigidity of Planar Structures
Let L be a sequence (l_1,l_2,...,l_n) of n lines in C^3. We define the intersection graph G_L=([n],E) of L, where [n]:={1,..., n}, and with {i,j} in E if and only if i\neq j and the corresponding lines l_i and l_j intersect, or are parallel (or coincide). For a graph G=([n],E), we say that a sequence L is a realization of G if G subset G_L. One of the main results of this paper is to provide a combinatorial characterization of graphs G=([n],E) that have the following property: For every generic realization L of G, that consists of n pairwise distinct lines, we have G_L=K_n, in which case the lines of L are either all concurrent or all coplanar.
The general statements that we obtain about lines, apart from their independent interest, turns out to be closely related to the notion of graph rigidity. The connection is established due to the so-called Elekes-Sharir framework, which allows us to transform the problem into an incidence problem involving lines in three dimensions. By exploiting the geometry of contacts between lines in 3D, we can obtain alternative, simpler, and more precise characterizations of the rigidity of graphs
Polynomial Bounds on Parallel Repetition for All 3-Player Games with Binary Inputs
We prove that for every 3-player (3-prover) game G with value less than one, whose query distribution has the support S = {(1,0,0), (0,1,0), (0,0,1)} of Hamming weight one vectors, the value of the n-fold parallel repetition G^{⊗n} decays polynomially fast to zero; that is, there is a constant c = c(G) > 0 such that the value of the game G^{⊗n} is at most n^{-c}.
Following the recent work of Girish, Holmgren, Mittal, Raz and Zhan (STOC 2022), our result is the missing piece that implies a similar bound for a much more general class of multiplayer games: For every 3-player game G over binary questions and arbitrary answer lengths, with value less than 1, there is a constant c = c(G) > 0 such that the value of the game G^{⊗n} is at most n^{-c}.
Our proof technique is new and requires many new ideas. For example, we make use of the Level-k inequalities from Boolean Fourier Analysis, which, to the best of our knowledge, have not been explored in this context prior to our work
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The Random-Query Model and the Memory-Bounded Coupon Collector
We study a new model of space-bounded computation, the random-query model. The model is based on a branching-program over input variables x_1,…,x_n. In each time step, the branching program gets as an input a random index i ∈ {1,…,n}, together with the input variable x_i (rather than querying an input variable of its choice, as in the case of a standard (oblivious) branching program). We motivate the new model in various ways and study time-space tradeoff lower bounds in this model.
Our main technical result is a quadratic time-space lower bound for zero-error computations in the random-query model, for XOR, Majority and many other functions. More precisely, a zero-error computation is a computation that stops with high probability and such that conditioning on the event that the computation stopped, the output is correct with probability 1. We prove that for any Boolean function f: {0,1}^n → {0,1}, with sensitivity k, any zero-error computation with time T and space S, satisfies T ⋅ (S+log n) ≥ Ω(n⋅k). We note that the best time-space lower bounds for standard oblivious branching programs are only slightly super linear and improving these bounds is an important long-standing open problem.
To prove our results, we study a memory-bounded variant of the coupon-collector problem that seems to us of independent interest and to the best of our knowledge has not been studied before. We consider a zero-error version of the coupon-collector problem. In this problem, the coupon-collector could explicitly choose to stop when he/she is sure with zero-error that all coupons have already been collected. We prove that any zero-error coupon-collector that stops with high probability in time T, and uses space S, satisfies T⋅(S+log n) ≥ Ω(n^2), where n is the number of different coupons
La Pointe du Raz ("Beg ar Raz") et quelques toponymes vannetais, lettre de M. Paul Quentel, 3 novembre 1967
Quentel Paul. La Pointe du Raz ("Beg ar Raz") et quelques toponymes vannetais, lettre de M. Paul Quentel, 3 novembre 1967. In: Revue Internationale d'Onomastique, 21e année N°1, mars 1969. pp. 71-74
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