1,720,981 research outputs found
Physicality 2006 : first international workshop on physicality, Lancaster University, 6-7 February 2006.
Lessons Learned Implementing an Educational System in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard platforms and input devices. Given a broad design brief for a nine-week masters student project of using Second Life for education, we explored a range of potential ways of using the environment, and designed and implemented a 3D turtle-graphics system. In this paper we present our findings together with a reflection on both the constraints that Second Life places on the range of educational uses worth pursuing, and the specific issues likely to be faced by researchers creating other such systems
Instantiating Your Imagination: Creativity across different levels of reality
Virtual reality offers a bridge between what is physical and what is imagined, which allows opportunities for designers to explore alternatives that would not be feasible in the physical world. This position paper aims to address the issue of whether this manipulation of constraints is likely to be beneficial to their overall creativity, and looks at the effectiveness of popular systems such as Second Life for supporting creative design
Physical contraptions as social interaction catalysts
Can the likelihood of social interactions between strangers beincreased by the spatial intervention of interactive physicalstructures? This paper describes three room-sized mechanicalcontraptions which were designed to neccesitate the increasedphysical awareness of, and induce cooperation between, all thosepeople present within a single space. Reactions observed uponthe installation of these intended social catalysts at art galleryevents are described. A discussion exploring the possible factorscontributing to the apparent successes of these contraptionsconcludes the paper
Physical contraptions as social interaction catalysts
Can the likelihood of social interactions between strangers beincreased by the spatial intervention of interactive physicalstructures? This paper describes three room-sized mechanicalcontraptions which were designed to neccesitate the increasedphysical awareness of, and induce cooperation between, all thosepeople present within a single space. Reactions observed uponthe installation of these intended social catalysts at art galleryevents are described. A discussion exploring the possible factorscontributing to the apparent successes of these contraptionsconcludes the paper
A Model-based Approach to Describing and Reasoning About the Physicality of Interaction
In this paper we consider the use of the ASUR interaction
model and notation to capture and reason about some physical
aspects of interaction. Using a running example of three
alternative techniques for interacting with Google Earth, we
present the ASUR model and notation and then show how the
three techniques can be modelled. We finish with a discussion
of the potential value and limits, for describing the physicality
of the interaction, of the resulting models of these three
techniques
Physical contraptions as social interaction catalysts
Can the likelihood of social interactions between strangers beincreased by the spatial intervention of interactive physicalstructures? This paper describes three room-sized mechanicalcontraptions which were designed to neccesitate the increasedphysical awareness of, and induce cooperation between, all thosepeople present within a single space. Reactions observed uponthe installation of these intended social catalysts at art galleryevents are described. A discussion exploring the possible factorscontributing to the apparent successes of these contraptionsconcludes the paper
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