2 research outputs found
Research on the Overseas Expansion Strategies of Japanese and Chinese Restaurant Chains : A case study of "SAIZERIYA" and "HAIDILAO"
亜細亜大学修士(経営学)master thesi
Being is remembering:On Locke’s theory of consciousness, mnemohistory, and the game Remember me
This contribution discusses the concept of ‘mnemohistory’ through an analysis of the video game Remember Me. The game’s protagonist Nilin has the ability to manipulate other people’s memories by subtly changing details, which changes how they see themselves and act. The author analyses how the game connects memories to identity and consciousness based on Locke’s theory. It also explores themes of sin, temptation, paradise lost, and climate change. The contribution argues that the game shows how the past shapes the present through remembered history rather than objective facts. It raises questions about memory manipulation and who owns memories
