2 research outputs found

    Being is remembering:On Locke’s theory of consciousness, mnemohistory, and the game Remember me

    No full text
    This contribution discusses the concept of ‘mnemohistory’ through an analysis of the video game Remember Me. The game’s protagonist Nilin has the ability to manipulate other people’s memories by subtly changing details, which changes how they see themselves and act. The author analyses how the game connects memories to identity and consciousness based on Locke’s theory. It also explores themes of sin, temptation, paradise lost, and climate change. The contribution argues that the game shows how the past shapes the present through remembered history rather than objective facts. It raises questions about memory manipulation and who owns memories
    corecore