20,243 research outputs found

    sj-docx-2-inq-10.1177_00469580221118843 – Supplemental material for From Secondary School to University: Associations Between Domain-Specific Sedentary Behaviors and Lifestyle Risk Behaviors

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    Supplemental material, sj-docx-2-inq-10.1177_00469580221118843 for From Secondary School to University: Associations Between Domain-Specific Sedentary Behaviors and Lifestyle Risk Behaviors by Ignasi Arumi-Prat, Eva Cirera, Jim McKenna and Anna Maria Puig-Ribera in INQUIRY: The Journal of Health Care Organization, Provision, and Financing</p

    sj-docx-1-inq-10.1177_00469580221118843 – Supplemental material for From Secondary School to University: Associations Between Domain-Specific Sedentary Behaviors and Lifestyle Risk Behaviors

    No full text
    Supplemental material, sj-docx-1-inq-10.1177_00469580221118843 for From Secondary School to University: Associations Between Domain-Specific Sedentary Behaviors and Lifestyle Risk Behaviors by Ignasi Arumi-Prat, Eva Cirera, Jim McKenna and Anna Maria Puig-Ribera in INQUIRY: The Journal of Health Care Organization, Provision, and Financing</p

    Muerto otra vez. Del libro, cada generación reescribe el epitafio. Historias. Revista de la Dirección de Estudios Históricos. Num. 87 (2014) enero-abril

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    New York Times, 12 de agosto de 2012, traducción de Anna Ribera Carbó.Hace dos décadas, el Book Review publicó el ensayo “The End of Books” en el que el novelista Robert Coover se preguntaba si los impresos podrían sobrevivir a la era de “video transmisiones, teléfonos celulares, aparatos de fax, redes de computadora, y particularmente en las esferas digitalizadas de hackers vanguardistas, ciberpunks y alucinados del hiperespacio”

    Shading analysis on Unity3D

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2017, Director: Anna Puig Puig[en] The broad majority of videogames nowadays have visual features that make them easily recognizable to the common people. This project seeks to visually change the game Fracsland in a way that appeals more to young users. To reach this goal, some methods and techniques that can improve the sthetic of the game are to be analyzed using the game engine Unity3D. This project also makes a first approach to new technologies like virtual reality

    Note it: aplicació gamificada per la pràctica de dictats musicals

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2019, Director: Anna Puig Puig[en] Note it will be a gamified application with the goal to serve as a support in the practice of melodic dictations the academic field. This application’s target audience are music students between 11 and 13 years old with a music studies level around first year of "grau mitjà de música". The main objective of this project is to design and develop this application that offers the necessary tools for users to be able to do dictations and see their results. Among the most important requirements of the application there is designing and implementing a sheet music editor and implementing methods to automatically correct user’s dictations. Teachers, through a web platform, will be able to assign dictations to their students and to receive the results of the dictations made by their students

    Joc de lectoescriptura per a Educació Especial

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2020, Director: Anna Puig Puig[en] Educational games designed specifically for Special Education are not common nowadays, and least of all literacy in Catalan, that is why this project aims to fill this gap in the market for educational games, offering an educational tool adapted to the special needs of this type of students, in which they work in a playful way but without resorting to childishness, so that they can be used by students of any age. To make this game first has been made an analysis of requirements and the environment, to be able to later design the whole structure of the game always taking into account its target audience, and therefore making the necessary decisions so that it can be use by most students

    Procedural content generation for landscapes

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puig[en] Procedural Content Generation is the act of creating content by using a process instead of predefining it. This project proposes generating different terrain types in a procedural way, while letting a player move around it and explore it freely. This means that the terrain will be generated in real time as the player moves, and how it is generated will be affected by the player’s actions, and how they explore. The generation of this terrain has regions with different characteristics which make them have a specific appearance, with the transitions between them being quite seamless. The objective was to generate a terrain that was as close as possible to real terrain surfaces on Earth. The developed application lets explore a wide range of configurations regarding the PCG, getting very promising results in terms of player’s enjoyment

    Note it: aplicació gamificada per la pràctica de dictats musicals

    No full text
    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2019, Director: Anna Puig Puig[en] Note it will be a gamified application with the goal to serve as a support in the practice of melodic dictations the academic field. This application’s target audience are music students between 11 and 13 years old with a music studies level around first year of "grau mitjà de música". The main objective of this project is to design and develop this application that offers the necessary tools for users to be able to do dictations and see their results. Among the most important requirements of the application there is designing and implementing a sheet music editor and implementing methods to automatically correct user’s dictations. Teachers, through a web platform, will be able to assign dictations to their students and to receive the results of the dictations made by their students

    Extending Paraview to 3D visualization of oceanographic data

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2019, Director: Anna Puig Puig[en] Visualizing oceanographic datasets has become a great computer problem for the last decades. Specific and expensive applications such as Earth Vision are able to generate volume representations that accurately describes the ocean behaviour. In this work, first we will study the basic theory behind the generation of these kind of datasets, in order to understand and analyze them with other more general and open source applications like Paraview. For such purpose, we will make use of several interpolation methods, such as the trilinear or the Voronoi interpolation methods among others, allowing us to obtain different volumetrical interpretations of the ocean condition. We will test them comparing their results with the ones obtained by Earth Vision to corroborate their accuracy

    INVA: Insurance Virtual Assistant

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    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2024, Director: Anna Puig Puig[en] This work focuses on addressing the challenges associated with insurance policy management through the development of an innovative solution based on artificial intelligence. The lack of a comprehensive platform that provides clients with a complete view of their policies and educates them on how to maximize their benefits motivates this research. The goal is to enhance the customer experience in the insurance sector by leveraging opportunities that new technologies, such as artificial intelligence, offer to simplify and optimize this interaction. The work involves a thorough analysis of the needs of insurance companies, the design and development of a prototype addressing identified deficiencies, and the validation of the proposed solution, aiming to improve the experience of the clients
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