1,680 research outputs found

    Design for Happiness Deck

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    The Design for Happiness Deck is a card-set that you can use to tap into the vast potential of lasting well-being. Based on the Positive Design framework developed by Pieter Desmet and Anna Pohlmeyer (2013, 2017), the three card sets explore three essential aspects of designing for happiness: Pleasure – happiness that comes from enjoying the moment Personal Significance – happiness derived from having a sense of progressing towards a future goal and from the awareness of past achievements Virtue – happiness that is the result of morally valued behaviour For each aspect, a fine-grained overview of 24 potential manifestations is provided – 24 shades of pleasure, 24 human goals and 24 virtuous character strengths, combining to a total set of 72 cards. References: > Desmet, P.M.A., & Pohlmeyer, A.E. (2013). Positive design: An introduction to design for subjective well-being. International Journal of Design, 7(3), 5-19. > Pohlmeyer, A.E. & Desmet, P.M.A. (2017). From good to the greater good. In J. Chapman (Ed.) The Routledge handbook of sustainable product design (pp. 469-486). London: Routledge.Find more information here: https://diopd.org/design-for-happiness-deck

    Design for subjective well-being in interior architecture

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    Can interior environments engage people in pleasurable and meaningful experiences and thereby have a positive influence on their happiness? This paper discusses why and how interior architects might want to consider implementing ideas in relation to ‘design for subjective well-being’. Despite of people being the ingredients that bring life to the built environment, it tends to be designed in such a way for them to predominantly only passively absorb the surrounding. Up to date, when designing interior environments, (interior) architects are mainly concerned about the fulfillment of various rather objective considerations. Typical reflections in this respect are: is there enough daylight, how are the acoustics, how is the accessibility and the organization of the inner space? Starting from such premises, the atmosphere of the inner space is given substance. However, empirical studies have shown that long-term happiness is less a matter of one’s circumstances than of the activities that a person engages in. Hence, one could go one step further from viewing the built environment as a static entity, to designing spaces that facilitate desirable activities. In other words, inner environments could aim to stimulate experiences that provide pleasure and meaning to its inhabitants. Subjective well-being (SWB) is an emerging research topic in the field of design sciences. Design models and strategies are being developed in an effort to increase users’ well-being. However, a detailed understanding of how these insights apply to interior architecture still needs to be refined. For this reason, this paper will firstly outline why interior environments could have the potential to contribute to people’s SWB and thereby to become platforms for the full spectrum of human well-being. The second section of the paper reflects on how a deliberate focus on SWB will affect the process of designing interior environments. The Positive Design Framework, developed by Desmet & Pohlmeyer (2013), will be introduced to the (interior) architectural community. Interior architects can use this framework as a guide to assist them in the design process of interior environments that aim to contribute to people’s happiness. A number of examples will demonstrate in an interior architectural vocabulary the value that this framework can have for this discipline.Industrial DesignIndustrial Design Engineerin

    From good to the greater good

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    In this chapter, we outline why and how design can (and cannot) support the sustainable wellbeing of individuals and communities. Building on findings of well-being researchers, we first address the reasons why material well-being, as experienced through the consumpfion and ownership of products and goods, does not necessarily contribute to subjective wellbeing. On the other hand, products that are valued for the activities and experiences that these enable can be a profound resource for happiness. This discussion provides the foundationfor an approach to design for well-being that includes three main ingi-edients: design for pleasure, personal significance and virtue. These ingredients will be detailed in depth and several directions to design for well-being will be introduced, addressing both challenges and opportunities for design theoiy and practice.Accepted author manuscriptDesign Aesthetic

    Personal mobility

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    Case study findings and co- created early concepts.Industrial DesignIndustrial Design Engineerin

    Enjoying joy: A process-based approach to design for prolonged pleasure

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    User experience research has reached a good understanding of the importance of hedonic attributes and how to evoke emotions through design. Yet, there is only little knowledge on how to sustain and optimize positive emotions derived from a positive experience. This article introduces a novel approach to design for pleasure: by embracing savoring as a design principle, affective benefits of positive experiences can be prolonged and enhanced. Three corresponding design examples will illustrate this approach.Industrial DesignIndustrial Design Engineerin

    Positive design: An introduction to design for subjective well-being

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    This paper addresses the question of how design can contribute to the happiness of individuals–to their subjective well-being. A framework for positive design is introduced that includes three main components of subjective well-being: pleasure, personal significance and virtue. Each component represents an ingredient of design for happiness, and we propose that design that expressly includes all three ingredients is design that promotes human flourishing. People who flourish are developing as individuals, live their lives to their fullest potential, and act in the best interests of society. The intention to support human flourishing is the explicit, central design objective of positive design. Five characteristics of positive design are proposed, all of which are of relevance to organizing design processes that intend to result in designs that stimulate human flourishing. In addition, some contemporary design approaches are discussed that focus on quality of life, including nudge, capability approach, and experience design. Four important research challenges are outlined to indicate directions for a research agenda. Together with the framework, these research directions are intended to offer inspiration for designers and design researchers to join forces in their endeavours to design for subjective well-being.Industrial DesignIndustrial Design Engineerin

    Numerical Analysis of Damage Iinitiation and Development in Bends of Steel Pipelines

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    Gasses and fluids are transported via an extensive infrastructure of steel pipelines. In the design of pipeline systems the use of elbows (pipe bends) is important because their flexibility makes them able to sustain significant deformations. These bends can be subjected to permanent deformations due to various load combinations which can lead to progressive material damage. There are three stages commonly observed in ductile damage: void nucleation, growth and coalescence. When subjected to varying bending loads low cycle fatigue damage may occur. Within this research project Finite Element Analysis is used to simulate the response of pipeline bends. Two element types are implemented to model a pipe bend, the classical shell element and an efficient tube element (pipe elbow element), respectively. To predict the structural response when subjected to monotonic loading a damage model is implemented for both elements. When subjected to cyclic loading three phases can be identified. During the first few cycles the permanent deformation increases rapidly. After some cycles, the rate of permanent deformation stabilizes until the point of response degradation. In order to capture this response a new material model, based upon the afore mentioned model, is proposed. Experiments have indicated that this model is well suited to determine the point of material failure.Structural MechanicsCivil Engineering and Geoscience

    Escaping the emotional blur: Design tools for facilitating positive emotional granularity

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    In human-product interactions, pleasure has many different shades. We can, for example, be proud of using an eco-friendly detergent, be all aflutter in anticipation of a planned trip when looking at a calendar application or experience a feeling of cathartic relief when playing a mobile phone game. Although these experiences are all pleasurable, each is different from the other in terms of the feelings they engender, the conditions that evoke them and how they influence people’s thoughts and actions. Some people are more aware of these nuances and better able than others to articulate positive emotional states. This difference is called ‘Positive Emotional Granularity’ (PEG) (Tugade, Fredrickson, & Feldman Barrett, 2004). PEG reflects the degree to which a person is able to represent positive emotions with precision and specificity. This thesis focuses on designers’ PEG, and proposes that having an awareness of nuances between positive emotions can be advantageous for designers in their endeavour to generate positive emotional experiences. Design research has traditionally focused on generalised pleasure or liking, paying little attention to nuances in positive emotions. Consequently, little is known of either the implications of differentiating positive emotions in design processes or ways to support designers in this endeavour. The aim of this thesis is to develop an understanding of how designers’ nuanced understanding of positive emotions can be harnessed and how doing so can contribute to design processes. The research question was, ‘how can designers be supported in developing and applying a systematic understanding of nuanced positive emotions?’ The overarching approach encompassing the research activities was ‘research through design’, in which the act of designing new solutions and reflecting on the processes is regarded as a means of generating knowledge (Stappers, 2007). A series of design tools and techniques that explained the distinctiveness of positive emotions was conceptualised for the purpose of this research and tested by designers. This research contributes to the field of experience design by elucidating how PEG can add value to design processes, and by providing tools that support designers in developing their understanding of positive emotions and their abilities to select and design for nuanced and distinct positive emotions. Eight studies were conducted, each resulting in a set of new findings.Design Aesthetic
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