40,961 research outputs found
Tactile perception of thermal diffusivity
The thermal diffusivity of an object is a parameter that controls the rate at which heat is extracted from the hand when it touches that object. It is an important feature for distinguishing materials by means of touch. In order to quantitatively describe the ability of human observers to discriminate between materials on the basis of heat extraction rate, we conducted an experiment in which this heat extraction was performed in a controlled way. In different conditions, subjects were repeatedly asked to select from two stimuli the one that cooled faster. The discrimination threshold was around 43% of the extraction rate. A rate that was twice as slow also yielded twice the absolute threshold. When we halved the temperature difference between the beginning and end of the stimulus, the threshold did not change as much. In separate experiments, we investigated the different cues that were available in the stimulus: initial cooling rate and end temperature. Both cues were used for discrimination, but cooling rate seemed to be the most important
Stochastic variations in sensory awareness are driven by noisy neuronal adaptation: evidence from serial correlations in perceptual bistability
When the sensory system is subjected to ambiguous input, perception alternates between interpretations in a seemingly random fashion. Although neuronal noise obviously plays a role, the neural mechanism for the generation of randomness at the slow time scale of the percept durations (multiple seconds) is unresolved. Here significant nonzero serial correlations are reported in series of visual percept durations (to the author’s knowledge for the first time accounting for duration impurities caused by reaction time, drift, and incomplete percepts). Serial correlations for perceptual rivalry using structure-from-motion ambiguity were smaller than for binocular rivalry using orthogonal gratings. A spectrum of computational models is considered, and it is concluded that noise in adaptation of percept-related neurons causes the serial correlations. This work bridges, in a physiologically plausible way, widely appreciated deterministic modeling and randomness in experimental observations of visual rivalry
Cues for haptic perception of compliance
For the perception of the hardness of compliant materials, several cues are available. In this paper, the relative roles of force/displacement and surface deformation cues are investigated. We have measured discrimination thresholds with silicone rubber stimuli of differing thickness and compliance. Also, the influence of the finger span is assessed. When compliance is expressed as the Young's modulus, the thresholds in the different conditions follow Weber's law with a Weber fraction of 15 percent. When the surface deformation cue was removed, thresholds more than trebled. Under the assumption of optimal cue combination, this suggests that a large fraction of the information comes from the surface deformation cue. Using a matching experiment, we found that differences in object thickness are correctly taken into account. When cues appear to contradict each other, the conflict is resolved by means of a compromis
A dual visual-local feedback model of the vergence eye movement system
Pure vergence movements are the eye movements that we make when we change our binocular fixation between targets differing in distance but not in direction relative to the head. Pure vergence is slow and controlled by visual feedback. Saccades are the rapid eye movements that we make between targets differing in direction. Saccades are extremely fast and controlled by a local, non-visual feedback loop. Usually, we change our fixation between targets that differ in both distance and direction. Then, vergence eye movements are combined with saccades. A number of models have been proposed to explain the dynamics of saccade-related vergence movements. The models have in common that visual input is ignored for the duration of the responses. This type of control is realistic for saccades but not for vergence. Here, I present computations performed to investigate if a model using dual visual and local feedback can replace the current models. Simulations and stability analysis lead to a model that computes an estimate of target vergence instead of retinal disparity and uses this signal as the main drive. Further analysis shows that the model describes the dynamics of pure vergence responses over the full physiological range, saccade-related vergence movements, and vergence adaptation. The structure of the model leads to new hypotheses about the control of vergenc
Percept-switch nucleation in binocular rivalry reveals local adaptation characteristics of early visual processing
When the two eyes view incompatible images that subtend the entire visual field, perception alternates between the two images unpredictably: at seemingly random times and locations, observers experience sudden changes in the awareness of the unchanging visual stimulation. Here we focus on the very first spontaneous breakout from the very first suppression phase after onset of the two eyes' competing whole-field stimuli. We call such spontaneous local breakout an "initial percept-switch nucleation." We employed homogeneous visual input to examine where, and how, spontaneous local initial percept-switch nucleations originate, demonstrating that their spatial distribution contains locally random inhomogeneities, which are eye- and observer-dependent. We were able to predict the occurrence probability of the percept nucleations by adaptation buildup of the neurons associated with the representation of one eye's image. Intriguingly, the neuronal processes related to both cross-inhibition and local eye dominance could not predict nucleation probability; this is because nucleation inhomogeneity appeared to be different from another previously reported local inhomogeneity known as "onset bias" signifying the local first dominance-choice inhomogeneity upon stimulus onset. Collectively, we reveal a governing role of local adaptation in the neurons associated with early visual processing of one eye's image, in the origination of new phases in awarenes
The effect of changing size on vergence is mediated by changing disparity
In this study, we investigated the effect of changing size on vergence. Erkelens and Regan (1986) proposed that this cue to motion in depth affects vergence in a similar way as it affects perception. The measured effect on vergence was small and we wondered why the vergence system would use changing size as an additional cue to changing disparity. To elucidate the effect of changing size on vergence, we used an annulus carrying both changing size and changing disparity signals to motion in depth. The cues were either congruent or signaled a different depth. The results showed that vergence was affected by changing size, however in an opposite way than that perception was affected. These results were incongruent with those reported by Erkelens and Regan (1986). We therefore additionally measured the effects on vergence of the individual parameters associated with changing size, i.e., stimulus area, retinal eccentricity, and luminance. Stimulus (retinal) eccentricity was inversely related to vergence gain. Luminance, on the other hand, had a smaller but positive relation to vergence gain. Thus, changing size affected the disparity signal two-fold: it changed the retinal location of the disparity signal and it changed the strength of the disparity signal (luminance change). These effects of changing size on disparity can explain both our results (change in retinal location of the disparity signal) and those of Erkelens and Regan (1986; change in luminance). We thus conclude that changing size did not in itself contribute to vergence, rather its effect on vergence was mediated by disparit
A kinematic cue for active haptic shape perception
This study quantitatively investigates the actual movements that observers make when exploring a shape. It addresses the question of how the kinematics of these movements relate to and may affect perceived shape. It is one of the first studies to do so for real stimuli and for relatively unconstrained exploration. Observers discriminated the curvature of circularly shaped strips. We identify a kinematic cue for a single finger stroking across circular strips under conditions of slip. This cue consists of two terms that are related to the shift of the skin contact surface across the fingertip and the rotation angle of the finger. The rotation angle of the finger is found to increase linearly with the curvature of the stimulus. Observers rotated their finger less on a concave curvature by a constant amount, while at the same time they overestimated the radius of the concave strips compared to the convex ones. We show that responses were related to kinematic properties of the actual movements and we consider several mechanisms that could explain this findin
The structure of visual spaces
The “visual space” of an optical observer situated at a single, fixed viewpoint is necessarily very ambiguous. Although the structure of the “visual field” (the lateral dimensions, i.e., the “image”) is well defined, the “depth” dimension has to be inferred from the image on the basis of “monocular depth cues” such as occlusion, shading, etc. Such cues are in no way “given”, but are guesses on the basis of prior knowledge about the generic structure of the world and the laws of optics. Thus such a guess is like a hallucination that is used to tentatively interpret image structures as depth cues. The guesses are successful if they lead to a coherent interpretation. Such “controlled hallucination” (in psychological terminology) is similar to the “analysis by synthesis” of computer vision. Although highly ambiguous, visual spaces do have geometrical structure. The group of ambiguities left open by the cues (e.g., the well known bas-relief ambiguity in the case of shape from shading) may be interpreted as the group of congruences (proper motions) of the space. The general structure of visual spaces for different visual fields is explored in the paper. Applications include improved viewing systems for optical man-machine interfaces
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