1,721,023 research outputs found

    Augmented Maquette for Urban Design

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    Augmented Reality (AR) is used in different disciplines with several purposes. In the field of architecture and urban planning it can be very effective if applied to anticipate design projects and their effects. This can be done on-site, through the augmentation of the transformation area, or off-site, using physical models of the same context. This contribution focuses on Augmented Reality1 with physical scale models, later named Augmented Maquette. AR enable to join the specific characteristics of the real and the digital environment, and in so doing the user can take advantage of the peculiar and unique nature of both. This is the reason why we believe that the application of such a tool can be very effective in supporting an informed dialog between the different actors involved in the process of urban transformation, including stakeholders, decision makers and citizens. Likewise, it can be very effective for higher education in architecture and urban studies. The paper presents pros and cons of physical and digital models and advantages and disadvantages of a mixed solution. It briefly describes a qualitative comparative study among three selected apps for AR, based on the evaluation of their efficacy in outdoor environments and with scaled models. It then outlines the typology of “layers” that can be added to physical models for generating experiential dynamic maquettes

    Envisioning Architecture: Design, Evaluation, Communication - Proceedings of the 11th conference of the European Architectural Envisioning Association

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    The 11th European Architectural Envisioning Association Conference (Politecnico di Milano, Milan, 25-28 September 2013) is a platform for communicating and exchanging experimental research, applications and experiences in the field of simulation, representation and modeling in architecture and urban design. Three tracks were proposed for the EAEA-11 conference, namely: Track 1 | Visualizing Sustainability: making the invisible visible Track 2 | Experiential Simulation: the sensory perception of the built environment Track 3 | Conceptual Representation: exploring the layout of the built environment The first track explores how envisioning environmental aspects and outcomes can enhance sustainability in design. The second track focuses on the perception of the built environment for investigating techniques and methods to integrate sensory aspects in the design process. The third one investigates aspects concerning the conceptual (abstract) representation of places, hence the understanding and communication of the architectural and urban space. Contributions embrace innovative experiences from the research world, from teaching and professional practice, investigating the various stages of design: composition, evaluation, decision making and communication of design projects; applications to case studies and at different scales, from architecture to urban design; the use of different techniques and methods for envisioning design, from hand drawing to computational design

    Experiential Simulation for Urban Design: From Design Thinking to Final Presentation

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    The chapter presents the research outcomes developed by the author on the topic of environmental urban design and simulation, carried out at the Urban Simulation Laboratory ‘Fausto Curti’ at Polytechnic of Milan, Department of Architecture and Urban Studies. In particular, the author focuses the attention on the experiential approach: she proposes an urban design method that make use of multi-sensory simulation and that addresses the human-environment relationship. The author firstly traces the origins of the research laboratories dealing with environmental urban design and simulation; given this research context, she then presents an overview of the central characteristics of reliable experiential simulation. Following, she proposes a design method based on recursive key phases and a mixed used of different kinds of representations. In the conclusion she synthetically sums up the relevant issues addressed in the text

    The image of productive landscapes: A method for the perceptual analysis of industrial heritage

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    The scope of this study is to present a methodology to assess the image of productive landscapes from a visual perceptual point of view. Rethinking the productive landscape is currently an urgent task for urban planners and landscape designers, but no dedicated technical tools are available to support its evaluation, design and communication. We argue that a detailed visual analysis of the physical environment is a fundamental preliminary work in order to catch the image of industrial heritage and envision new strategies for its re-use or re-qualification. Hence, we propose a methodology for assessing the qualitative and quantitative interpretation of the industrial heritage from a visual analysis perspective, taking into account the visual quality of the physical environment. The recording and the post processing of photography and videos represent the input data of this work. The application of this methodology was tested on an urban fringe characterized by anonymous productive boxes, which is a typical condition of metropolitan areas. The analysis aims at mapping the perceptual relevance of industrial buildings facing motorways. Results show that the methodology is easy to apply and, if automated, could support design and decision-making. Possible uses of the proposed methodology are the following: (i) the evaluation and communication of the current visual condition and imageability of the industrial heritage, (ii) the support for designing future conditions of buildings and, (iii) the re-evaluation and monitoring of future transformations
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