1,721,047 research outputs found
Disegno e misura come strumenti di rivelamento e interpretazione delle trasformazioni: Castel Masegra a Sondrio, tra progetto e storia
Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums
In an era marked by rapid digital transformation, the preservation and dissemination of cultural heritage increasingly depend on advanced technologies to convey both its tangible and intangible values, whether on-site or remotely. Monuments, archaeological sites, historical centres, and museums are progressively recognising the transformative potential of extended reality (XR) technologies. Among these, virtual reality (VR) has emerged as a particularly effective tool for communicating information and engaging visitors. These technologies facilitate the creation of immersive, interactive experiences that provide access to vast datasets, often difficult to explore within the limitations of physical settings. This study investigates these emerging paradigms, specifically focusing on the roles played by digital surveying, data interpretation, Historic Building Information Modelling (HBIM), and visual programming languages (VPL) in developing innovative VR solutions. These advancements allow for the transformation of static BIM into dynamic interactive virtual environments (IVE) and virtual objects (IVO), which respond to user input in real-time, thereby fostering engaging and dynamic digital experiences. A case study of the Ospedale Maggiore in Milan—designed by Filarete in the mid-15th century and currently housing the University of Milan—serves as an exemplary model of the potential of these technologies. A VR platform and a WebVR application have been developed, enabling users to immerse themselves in a virtual environment enriched by virtual-visual storytelling (VVS). This narrative approach integrates textual information, audio, and 3D animations to enhance the user's experience (UX) and provide a multifaceted understanding of the site’s historical and cultural significance. By supporting a diverse range of devices—including desktop computers, VR headsets, and mobile phones and tablets—these solutions aim to expand accessibility, foster inclusivity, and promote a deeper, more immersive engagement with cultural heritage. The project not only enhances the visitor experience but also advances the role of digital technologies in democratising access to and understanding of cultural and historical resources
Invoking Filarete’s Works Through Interactive Representation: The WebVR Project of the Baths Courtyard (Ex Ospedale Maggiore in Milan)
"Restituire" la Basilica di Collemaggio a L'Aquila: geometrie, strutture e modelli per il progetto di conservazione (The drawing of Collemaggio's Basilica in L'Aquila: geometries, structures and models for restoration project).
Il rilievo della Basilica di Collemaggio a L'Aquila si colloca all'interno del progetto di restauro dell'edificio gravemente danneggiato dal sisma del 2009. Il progetto "Ripartire da Collemaggio", finanziato da ENI, vede coinvolti la Soprintendenza ai Beni Architettonici e Paesaggistici dell'Abruzzo, il Politecnico di Milano, l'Università degli Studi dell'Aquila e la Sapienza di Roma, un gruppo interdisciplinare chiamato a collaborare, tenendo conto sia delle esigenze di sicurezza delle strutture che di quelle di conservazione del bene culturale.
Survey is part of the restoration project on Basilica of Collemaggio in L'Aquila (Italy), deeply damaged by the earthquake in 2009. The project, funded by ENI, involves the "Soprintendenza ai Beni Architettonici e il Paesaggio" of L'Aquila, Politecnico di Milano, University of L'Aquila and Sapienza University of Rome, an interdisciplinary group called to collaborate taking into account both the security needs of the structures and conservation of the architectonic value of the church
Open Source meets preventive conservation: web based tools for preventive conservation of architectural heritage
The vaults of Villa Reale in Monza: a three-dimensional virtual model for the accurate understanding of their genesis and construction techniques
Studio e raccolta di dati finalizzati all’analisi dei Centri Storici di Vighizzolo, Cascina Amata e dei nuclei di interesse storico ambientale esterni all’abitato di Cantù (CO)
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