194 research outputs found

    Curating African Identity in Postcolonial & Digital Spaces

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    A research report Submitted in fulfillment of the requirements for a Master of Arts , In the Faculty of Humanities , School of Arts, University of the Witwatersrand, Johannesburg, 2024This research interrogates the notion of "Authenticity" in the context of African art, both within the continent and the diaspora, particularly in digital platforms. Using Artspace.Africa—a reimagined version of the exhibition Africa Remix: Contemporary Art of a Continent—as a focal point, the study explores the complexities of African identity, spirituality, and spatial representation. I adapt Simon Njami's original thematic divisions— Identity & History, Body & Soul, and City & Land—while integrating Henri Lefebvre's layered concept of 'space,' involving physical, planned, and lived spaces. This curatorial approach aims to challenge monolithic perceptions of Africa, illuminating its diversity through an exploration of different types of space as theorised by Lefebvre. The methodology is qualitative, using my own curation as the primary lens for investigation. I consider the implications of digital platforms on the perceived "Authenticity" of artworks and the transformative role of the digital realm in archiving and exhibiting African art. The study also acknowledges its limitations, particularly concerning the digital divide and the limited access to the internet within a South African context. This research aims to contribute to a deeper, more nuanced understanding of African art and its multi-dimensional representations in the digital age.MM202

    Genre and Narrative in Adaptation: Romance in Heartstopper from comic to live-action series

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    A research report Submitted in fulfillment of the requirements for a Master of Arts Digital Arts, In the Faculty of Humanities , School of Arts, University of the Witwatersrand, Johannesburg, 2024This dissertation examines the impact of romance genre conventions on a comic narrative through utilising Heartstopper by Alice Oseman as an instrumental bound case study. This will be done by utilising the five-step “Transmedial Analysis Framework”, as set out by Bruhn and Schirrmacher in “Transmediation”. Through analysing how the narrative of the source media object, the webcomic Heartstopper, was transmediated and changed into the version in the target source media object, the Heartstopper Netflix show, we can see how various romance genre conventions have shifted and remained consistent. Due to Oseman's strong presence within both versions of Heartstopper, it is easier to understand her contributions. In the second step, we see how the transmedial shifts were done in a way that increases the presence of the side characters within the narrative by utilising Thomas Leitch's adjustment strategies. By contextualising what changes and similarities between both versions of Heartstopper are present due to medium-specific necessity, the larger presence of side characters in the Netflix show can be understood through the necessity of television storytelling. Even with medium-specific changes, we see how those changes work to take advantage of romance conventions, particular teen romance conventions, when expanding on the narrative. Genres are also understood by an audience through a perceived sense of expectations, meaning the ways in which a media object is marketed plays a large role in how it will be understood. As Heartstopper is a queer romance narrative, it is important to take into account how the teen romance tropes reflect on its existence as a queer story and how the Netflix show increases the presence of other side characters that also have queer identities. 6MM202

    Some things I have done

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    The autobiography of Randle Holme, author, amateur musician, knight explorer, and lawyer who became president of the British Law Society. While studying at Oxford in 1887, Holme mounted an expedition to Labrador to reach Churchill Falls, but was unable to reach his final destination when they ran short of rations.Includes bibliographical references

    An indigenized framework for game design curriculum for African Universities

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    The aim of this paper is to reposition game design studies curriculum in Africa by modelling the African Ubuntu philosophy. This study utilized an inductive content analysis via transformative paradigm to identify relevant tenants that contribute to this conceptual paper. Furthermore, thematic approach was utilized to organize the are identified points int categories and subcategories. The utilization and introduction of the African ubuntu philosophy to game design curriculum follows 9 vital stages will be actualized. Researchers are motivated to conduct empirical and qualitative experiments on the African ubuntu philosophy for indigenized game curriculum. Utilizing indigenization as the game design curriculum will increase enrolment, programs easily accessible and help African content become global, as well as help African economies to grow. An indigenized policy will help many local talents and grow the south African economy

    Technology mediated bilingual participatory culture framework for delivery of education for students: in disrupted or war zones

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    This paper aims to provides a perspective and framework for the utilization of technology mediated education as a tool for providing education to individuals whose education have been disrupted by civil war and unrest as a platform for participatory culture education through bilingualism. The study utilized an inductive content analysis through transformative paradigm to elicit critical points which would constitute as components of this conceptual article. The systematic review of literature was adopted through databases such as Google Scholar and ProQuest, this led to the development of categories and subcategories which were organized and identified through the utilization of thematic methods. The utilization of participatory culture through bilingualism will promote inclusive education and promote the acceptance of various forms of learning and various languages. A technology mediated bilingual participation culture policy will help students and learners in war affected zones
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