9 research outputs found

    A novel design education approach for professional global product realization

    No full text
    Emerging trends in design practice, such as collaborative design and multi-national, multi-cultural and multi-disciplinary (multi-x) teamwork, call for ongoing changes in design education. Educational institutions need to be proactive in adapting to such trends, in order to ensure an adequate development of the design competences of their students. The graduated design students must be able to effectively solve real-life new product development (NPD) problems in multi-x environments. In this paper we present a novel approach towards design education, where special focus is put on multi-x collaboration of design students in solving NPD tasks. We present the idea of an Academic Virtual Enterprise (AVE), a project oriented educational agreement, which is based on volatile alliance of industrial and academic partners for mutual advantages. A course, called Global Product Realization (GPR) is presented as an example of how to implement AVE into design education and provide a stimulating learning environment for students in several disciplines (i.e. mechanical engineering, programming, electronics, design, etc.), where they can get experience in multi-x collaboration in NPD and develop several aspects of design competences needed for their future professional practice

    Multi-dimensional digital human models for ergonomic analysis based on natural data representations

    No full text
    Digital human models are often used for ergonomic analysis of product designs, before physical prototypes are available. However, existing digital human models cannot be used to simultaneously: 1) consider the tissue loads and the physiological effects of the tissue loads; 2) optimise the product properties. This paper develops multi-dimensional digital human models for ergonomic analysis based on natural data representations, which include anatomy, morphology, behaviour, physiology, tissue, and posture data representations. The results show that the multi-dimensional digital human models can be used to: 1) accelerate the design process; 2) assess mechanical and physiological loads inside the body and in the contact area between the body and the product; 3) optimise the quality of the product; 4) reduce the number of user trials needed to create the product.Design EngineeringIndustrial Design Engineerin

    Attitude development in designer's education

    No full text
    Modern academic design and engineering education adopted the issues and goals of holistic development of design competence. Holistic design competence is a combination of generic capacities: capability, knowledge, skill, experience and attitude. All capacities should be addressed in academic education, but the development of attitude is not sufficiently emphasized. Designers’ attitude can be seen as the relationship between a designer and the design profession. With a good designers’ attitude, different types of design problems can be solved and all the capacities, including attitude, can be developed. This paper proposes that developing a good designers’ attitude can be implemented in design education and should be done. We present the five different elements that comprise an attitude: communication, reliability, trust, motivation and open mindset. The relations between elements of designers’ attitude and other capacities of design competence are discussed. We studied the manifestation of attitudes and their development in a project of the so called Global Product Realization (GPR) course. The GPR course incorporates students from several European universities who are asked to solve a real design problem for an industrial company. The conclusion is that this project has supported the development of all five attitudinal elements. Since GPR projects are multi disciplinary, multi cultural and communication is non face-toface, a certain level of designers’ attitude is required for such projects. Further research is needed to support the vision that development of designers’ attitude needs to be addressed earlier in design education, preferably from the very first course

    Advanced human body modelling to support designing products for physical interaction

    No full text
    We are using many designed artefacts in our daily life. These artefacts are typically in physical interaction with the human body, and cause stresses and deformations inside the tissues. When these stresses exceed a given level, the proper physiological functioning of the tissues is limited, and ergonomics discomfort or even medical complications can appear. It is important to consider these effects in designing artefacts. However, consideration of these effects is not straightforward, because we need more knowledge about the mechanisms of human-product physical interaction, about the behaviour of the tissues in the contact region, and about the opportunities to influence the interaction in a positive way. There are no means available to directly study the internal effects that appear inside the body of the user when a particular artefact is used. Therefore we have to use a mechanical-physiological model of the human body to generate the information needed for an ergonomically proper designing of artefacts. Apart from the simulation of the internal loads, this model is supposed to be able to model the physiological functioning. In the past several efforts have been made to develop combined anthropometric and mechanical models, that can approximate the behaviour of the human body. However, these models are not able to represent complex biomechanical properties, anthropometric variability, tissue relocation, complex mechanical properties, and physiological functioning of the involved tissues. The goal of this thesis is to explore knowledge, and to evelop and verify conceptual solutions for complex behavioural modelling of various human bodies and parts of it. The research hypothesis was that this goal can be achieved by the development of a knowledge intensive, multi-representational model of the human body, which has been called advanced human body model. This advanced model (i) considers the anthropometric variability of the whole body and its constituents, (ii) is able to compute the effects of the external loads on the internal structures and tissues of the body, (iii) provides information about the deformed shape of the body when it interacts with the used artefact, and (iv) integrates these aspects into one consistent system of knowledge and processing algorithms. In addition to collecting and structuring the knowledge needed for an advanced human body model, algorithms and procedures have been developed. The knowledge structures and the algorithms have been tested and validated in a pilot application. Commercial software tools were used together with newly developed programs to operationalise the advanced human body model. The software tools are able to support the consideration of anthropometric variability, to represent a cluster of shapes of the human body, to generate instances, to represent the mechanical and biophysical properties, to analyse the restructuring and loading of the internal tissues, to determine the physical deformation of the body being in contact with the artefact, and to facilitate using this information in an ergonomically proper designing of the artefact. In our application the artefacts were various sitting supports. The results obtained with the pilot implementation show that (i) useful shape models can be developed based on a small set of descriptive parameters, (ii) the simulation of the material properties based on the generalised Mooney-Rivlin constitutive equations provides no adequate results, and asks for further research, (iii) the current finite element based simulation packages can not sufficiently cope with the complexities of human body modelling, and (iv) advanced human body models open up new opportunities in optimising the shape of products according to ergonomics criteria.Design, Engineering and Productio

    Variation in Sitting Pressure Distribution and Location of the Points of Maximum Pressure with Rotation of the Pelvis, Gender and Body Characteristics

    No full text
    The pressure distribution and the location of the points of maximum pressure, usually below the ischial tuberosities, was measured for subjects sitting on a flat, hard and horizontal support, and varying angle of the rotation of the pelvis. The pressure data were analyzed for force- and pressure-related quantities. Multiple regression was applied to explore relationships between these quantities and (i) a set of body characteristics, and (ii) the pelvis rotation. The maximum pressure and the pressure gradient were mainly explained by the ectomorphic index, and the distance between the maximum pressure points by gender and the angle of rotation of the pelvis.Design EngineeringIndustrial Design Engineerin

    Reflections on delivering a cross-discipline, cross-cultural, international, masters-level collaborative course using e-Learning technologies

    No full text
    This paper presents a case study on the experience of delivering an Internet-based international collaborative semester course at intermediate postgraduate level and attempts to distill a model for exploring the success factors involved when presenting such courses. The pedagogic and practical implications in terms of the effectiveness of the technological and system administrative choices made for delivering the course content and facilitating team interaction is evaluated. The structure and contents of the course are considered in light of the focus on innovation within the development of novel ubiquitous products and services. Furthermore the synchronous nature of the real time collaboration tools employed are contrasted with asynchronous alternatives given that the participating countries are highly distributed according to longitude and diverse according to their native language, cultural customs and technical skill set. A survey of extant technologies employable in facilitating such courses is presented together with an analysis of the criteria necessary to facilitate a successful delivery of the course. The institutional needs of security and management of its ICS resources are placed in the context of the effective administration of such a course given the highly heterogeneous selection of technologies employed. The contrast of the available resources of the only first world participant, functioning also as the virtual host (the Netherlands), with the remainder of the consortium is made in terms of technological and communication constraints. The problem is then modelled as a multi-agent collaborative communication problem in which participants are represented by proxy agents within a virtual environment. Multi-agency is selected as a framework for analysing the problem domain due to its strong theoretical underpinnings in computer science, economics and other fields. Each agent attempts to maximise its own utility function value based on its ability to solve sub-tasks assigned to it coupled with their contribution to the global utility for the agent’s team. Communication channels exists between agents, vary in terms of their availability over time and are not uniformly distributed between agents. Furthermore such channels may be classed as either synchronous or asynchronous. Likewise in order to model the cross-disciplinary nature of the course each task requires certain competencies to be completed effectively, these competencies are not uniformly distributed amongst the agents. To model differences in time zones each agent's cognitive capacity also varies according to a time based function and point of origin. This model is formalised using standard software engineering modelling languages and salient aspects implemented using standard agent oriented development frameworks. Although the system models a collaboration the reality of such interactions are that agents are inherently self-interested. Due to this, the model allows for differing task allocation strategies to be employed and the emergent effects of policies such as egalitarian, meritocratic and historical performance based distribution schemes to be compared. The end result of this modelling activity is to establish the most favourable mix of communication channels which would need to be provided for a given globally distributed team composition. The model may also be used to explore the most favourable policy-mix from an institution's point of view in order to facilitate such collaborations while maintaining an adequate level of security.Design EngineeringIndustrial Design Engineerin

    Abdominal cavity balloon for preventing a patient's bleeding

    No full text
    The invention relates to an abdominal cavity balloon for preventing a haemorrhage in a patient's pelvic region, comprising an inflatable balloon, wherein the balloon is pro vided with a smooth surface and with a strip that is flex- urally stiff and formed to follow the balloon's shape for po sitioning the balloon.Industrial Design Engineerin
    corecore