21 research outputs found

    Addressing Terms Used in Nathan and Nadia Movie

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    This research tried to obtain the result of analyzing address term in Nathan and Nadia Movie by MD Entertainment. In this research, the researchers used descriptive qualitative method that primarily exploratory research. There are forty-three dialogs that represent all the dialogs inside the movie that represent all the address term. So, the chosen dialogs analized by put them in the table and devided into each part of kind of address term,  there are five types of addressing term, they are : using name, using intimacy, using respect, using kinship and using mockery name. the analysis result from this study,  The types of addressing term score showed that each types of addressing terms present different score. The types of addressing term commonly used are addressing terms using kinship name 36,59%. Then it is followed by  addressing terms using name  which presents 24,39% and then followed by addressing term using intimacy  present 17,07% and addressing term using  mockery  name present  17,07%, and the least used is addressing terms using respect name  presents 4,88%. The researchers  concluded that addressing terms using kinship name is the most and frequently used

    The Codex of the Anonimo Magliabechiano:Newly edited with a transcription faithful to the original manuscript and provided with an Introduction.

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    This book offers a new edition of one of the most important art historical sources on Italian art. Written not long before Vasari's famous Lives (1550), this source provides an overview of art from Cimabue to Michelangelo. Moreover, the author's ambition was to provide a sketch of the art of classical antiquity. First published in the late nineteenth century, the Codex has led to numerous questions, the main one being: who was its author? We believe we have found the answer to this question, which led us to come up with a new edition of the Codex

    The Codex of the Anonimo Magliabechiano:Newly edited with a transcription faithful to the original manuscript and provided with an Introduction.

    No full text
    This book offers a new edition of one of the most important art historical sources on Italian art. Written not long before Vasari's famous Lives (1550), this source provides an overview of art from Cimabue to Michelangelo. Moreover, the author's ambition was to provide a sketch of the art of classical antiquity. First published in the late nineteenth century, the Codex has led to numerous questions, the main one being: who was its author? We believe we have found the answer to this question, which led us to come up with a new edition of the Codex

    CODIE: Controlled Data and Interest Evaluation in Vehicular Named Data Networks

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    [EN] Recently, named data networking (NDN) has been proposed as a promising architecture for future Internet technologies. NDN is an extension to the content-centric network (CCN) and is expected to support various applications in vehicular communications [ vehicular NDN (VNDN)]. VNDN basically relies on naming the content rather than using end-to-end device names. In VNDN, a vehicle broadcasts an "Interest" packet for the required "content," regardless of end-to-end connectivity with servers or other vehicles and known as a "consumer." In response, a vehicle with the content replies to the Interest packet with a "Data" packet and named as a "provider." However, the simple VNDN architecture faces several challenges such as consumer/provider mobility and Interest/Data packet(s) forwarding. In VNDN, for the most part, the Data packet is sent along the reverse path of the related Interest packet. However, there is no extensive simulated reference available in the literature to support this argument. In this paper, therefore, we first analyze the propagation behavior of Interest and Data packets in the vehicular ad hoc network (VANET) environment through extensive simulations. Second, we propose the "CODIE" scheme to control the Data flooding/broadcast storm in the naive VNDN. The main idea is to allow the consumer vehicle to start hop counter in Interest packet. Upon receiving this Interest by any potential provider, a data dissemination limit (DDL) value stores the number of hops and a data packet needs to travel back. Simulation results show that CODIE forwards fewer copies of data packets processed (CDPP) while achieving similar interest satisfaction rate (ISR), as compared with the naive VNDN. In addition, we also found that CODIE also minimizes the overall interest satisfaction delay (ISD), respectively.This work was supported by the Ministry of Science, ICT and Future Planning, South Korea, under Grant IITP-2015-H8601-15-1002 of the Convergence Information Technology Research Center supervised by the Institute for Information and Communications Technology Promotion. The review of this paper was coordinated by Editors of CVS. (Corresponding author: Dongkyun Kim.)Ahmed, SH.; Bouk, SH.; Yaqub, MA.; Kim, D.; Song, H.; Lloret, J. (2016). CODIE: Controlled Data and Interest Evaluation in Vehicular Named Data Networks. IEEE Transactions on Vehicular Technology. 65(6):3954-3963. https://doi.org/10.1109/TVT.2016.2558650S3954396365

    The Codex of the Anonimo Magliabechiano:Newly edited with a transcription faithful to the original manuscript and provided with an Introduction.

    No full text
    This book offers a new edition of one of the most important art historical sources on Italian art. Written not long before Vasari's famous Lives (1550), this source provides an overview of art from Cimabue to Michelangelo. Moreover, the author's ambition was to provide a sketch of the art of classical antiquity. First published in the late nineteenth century, the Codex has led to numerous questions, the main one being: who was its author? We believe we have found the answer to this question, which led us to come up with a new edition of the Codex

    The Codex of the Anonimo Magliabechiano:Newly edited with a transcription faithful to the original manuscript and provided with an Introduction.

    No full text
    This book offers a new edition of one of the most important art historical sources on Italian art. Written not long before Vasari's famous Lives (1550), this source provides an overview of art from Cimabue to Michelangelo. Moreover, the author's ambition was to provide a sketch of the art of classical antiquity. First published in the late nineteenth century, the Codex has led to numerous questions, the main one being: who was its author? We believe we have found the answer to this question, which led us to come up with a new edition of the Codex

    Analysis of Deixis in The Short Story “The Garden of Paradise”: Pragmatics Study

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    The study aims to investigate the various forms of deixis and their roles within the short story "The Garden of Paradise." Using a qualitative descriptive approach, the author employs Cresswell's (2013) theoretical framework. The data analysis is based on pragmatic theories by Griffiths (2006) and deixis theories by Yule (1996), Cruse (2000), Bouk (2016), and Levinson (1983). The findings reveal: (1) A total of 202 instances of deixis in the short story, categorized into five types, including 89 (44%) instances of person deixis, 31 (15,34%) of spatial deixis, 37 (18,31%) of time deixis, 35 (17,32%) of discourse deixis, and 10 (5,03%) of social deixis. (2) Each type of deixis has distinct functions: person deixis clarifies the roles of participants in speech acts, spatial deixis indicates the relative locations of speakers and listeners, time deixis specifies when the speech occurs, discourse deixis relates to elements within the speech act discourse, and social deixis highlights aspects of the social relationship between speakers and listeners

    Influencia del número de competidores en la preferencia de estímulos publicitarios

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    An experiment was carried out to test the influence of number of competitors on the preference of advertising stimuli. According to a cognitive-associacionist model developed by the author, to greater number of competing stimuli (advertising of other brands) smaller is the probability of recall and preference for a brand-stimulus. The preference for three novel brands (BUCK, BHUK and BOUK) of a fictitious product (“liquid for learning”) was tested in a context of zero competitors (experimental group 1), one competitor (experimental group 2) and two competitors (experimental group 3). The preference data were corrected with an a priori bias, whose value was calculated from results of control group, which was not preexposed to any stimulus. The results partially sustain the predictions of the model, specially the obtained ones with experimental groups 1 and 2, in addition to the behavior of the brand BUCK throughout the three groups.Se llevó a cabo un experimento en el que se puso a prueba la variable de número de competidores sobre la preferencia de estímulos publicitarios. Según un modelo asociacionista cognoscitivo desarrollado por el autor, a mayor número de estímulos competidores (publicidad de otras marcas) menor es la probabilidad tanto de recuerdo como de preferencia. Se examinó la preferencia de tres marcas novedosas (BUCK, BHUK y BOUK) de un producto ficticio (“bebida para el aprendizaje”) luego de ser publicitadas en un contexto de cero competidores (grupo experimental 1), un competidor (grupo experimental 2) y dos competidores (grupo experimental 3). Los datos de preferencia fueron corregidos con un sesgo a priori, cuyo valor se calculó a partir de los resultados del grupo control, el cual no fue preexpuesto a ningún estímulo publicitario. Los resultados sustentan parcialmente las predicciones del modelo, especialmente los obtenidos con los grupos experimentales 1 y 2, además del comportamiento de la marca BUCK a lo largo de los tres grupos

    Governing by the numbers: quantification and the mechanisms of democracy

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    This project asserts that social measurement and quantification practices dictate the functional boundaries of democracy at all levels of governance. Beginning with an observation that numbers and politics have a mutually constitutive relationship, it explores how statistical actor-networks and the social relations within them interact with the political world to affect the operability of democracy. Research and analyses in this dissertation are executed with a multi-step methodology. It first presents a historiography of the confluence of statistics and governance as well as a synthesis of numerous theoretical approaches to understanding this relationship. This is then used to construct a conceptual framework for a series of case studies that reveal this relationship at work at the national, supranational, and global levels of democratic governance. The dissertation concludes that the techniques and technologies used by quantifying institutions have a profound downstream effect on the practice of democracy, arguing that the interactions between institutional, social, and political actors in these networks effectively set the limits of democratic governance.Ph.D.Includes bibliographical reference

    The NCBI Comparative Genome Viewer (CGV) is an interactive visualization tool for the analysis of whole-genome eukaryotic alignments.

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    We report a new visualization tool for analysis of whole-genome assembly-assembly alignments, the Comparative Genome Viewer (CGV) (https://ncbi.nlm.nih.gov/genome/cgv/). CGV visualizes pairwise same-species and cross-species alignments provided by National Center for Biotechnology Information (NCBI) using assembly alignment algorithms developed by us and others. Researchers can examine large structural differences spanning chromosomes, such as inversions or translocations. Users can also navigate to regions of interest, where they can detect and analyze smaller-scale deletions and rearrangements within specific chromosome or gene regions. RefSeq or user-provided gene annotation is displayed where available. CGV currently provides approximately 800 alignments from over 350 animal, plant, and fungal species. CGV and related NCBI viewers are undergoing active development to further meet needs of the research community in comparative genome visualization
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