31 research outputs found

    An initial sustainable e-learning and gamification framework for higher education

    No full text
    The movements towards achieving sustainable goals among many countries have risen throughout the years. A part of the sustainable goals – the COVID-19 pandemic has forced many universities to move to online learning to sustain students' education. Indeed, e-learning has been delivering through the website since 1960. There is a need to develop new e-learning models that transform education to support sustainable development goals and achieve education's objectives. Interestingly, e-learning needs to integrate gamification context to increase learners' engagement and passion while promoting lifelong learning. To identify the relationship between e-learning and gamification, this paper examined and assessed various e-learning and gamification models and frameworks, specifically in sustainability, to develop an initial sustainable e-learning and gamification framework for higher education. The framework intends to assist higher education institutions in designing a gamified e-learning that promotes better learning engagement, education equity, skill development, social engagement, well-being, and lifelong learning among their learners. Thus, enabling a sustainable education throughout surviving the pandemic

    Mobile technology for older people: use of personas

    No full text
    This paper is concerned with the use of mobile phone by Malaysian older people and the main focus was the appropriate methods for collecting data. There are a number of problems with conventional techniques when using older people as participants. This was due to the fact that older people had an extremely wide range of characteristics and impairments compared to other groups. It seemed that there should be more techniques adapted and used in gathering user requirements for mobile phone and older people. In fact, there is a need for an evaluation of existing methods with respect to older people. In this study, two similar experiments were carried out that focus on focus groups. In addition, the use of personas as a tool in elicitation was explored. The purpose of using personas in the study was to personalize and engage the users into discussion where they were able to be more open in providing feedback about mobile phone usage. Personas were also used in order to get better understanding and information about the strengths of the methods used in this study

    The use of technology by older people

    No full text
    There are benefits and issues of technology used by people in different aspect of life. This paper examines some literatures on the matters faced by older people in accepting technology in their life. Since most of older people did not rise together with the development of technology, it is important to find their acceptance level of technology adoption. This paper also discusses research conducted in evaluating technology used by older people; and appropriate actions that need to be taken in order to promote the use of technology among them

    Qualitative findings on the use of mobile phones by Malaysian older people

    No full text
    This paper reports on qualitative findings that have been obtained from a study about mobile phone usage by Malaysian older people. The information has been classified into various categories such as usage, difficulties encountered with the physical interface of the mobile phone, functions complexity, cost, language related issues, ideal phone and etc. In this study, two similar experiments were carried out that focus on focus groups. In addition, the use of personas as a tool in elicitation was explored. Mobile phones can potentially play an important role in helping older people in many ways if the problems related to the use of mobile phone can be solved. It is customer product that relates to theories of identity, culture and social structure. The findings presented in this paper may have implications for the design of mobile phones in general. It may be concluded that the usability of current mobile phones has to be enhanced in order to cater the needs of other groups of users, including older people

    Adherence to occupational safety and health management system requirement in working environment: a case study on a higher learning institution of Malaysia

    No full text
    An Occupational Safety Health Management System (OSH-MS) is a means to assist organizations to develop a favorable working environment at the workplace. The outcomes are legal compliance and in tandem improve Occupational Safety and Health (OSH) performance. Currently, there is a variety of OSH-MS in place, such as OHSAS 18001 (Occupational Health and Safety Assessment Series), BS EN ISO 14001 Environmental management system, BS 8800 British Standard Occupational Health and Safety management System, HSG65 - SuccessfUl Health and Safety Management and the International Labor Office ILO-OSH 2001 Guideline on Occupational Safety and Health Management System, which organizations can select and apply in their organizations. Conversely, the subsequent most important point in implementing OSH-MS in an organization is getting the system to be certified by a certification body. UniMAP adopt the MS 1722:2005 in managing its OSH at the workplace. In addition, UniMAP too work towards certification for the MS: 1722:2005 and OHSAS 18001:2007. Hence, UniMAP is the first University in Northern State of Peninsula Malaysia to be certified with the MS: 1722:2005 and OHSAS 18001:2007 in tandem by NIOSH Certification Sendirian Berhad. Consequently, this standard has enables UniMAP to manage its OSH Programs and thus improve performance. In this conference, the author\u27s would like to propose to organizations (which have not done so) to implement the aforementioned OSH-MS due to the benefit inherent with it. UniMAP hopes to share its experience in getting the system to be certified by a certification body

    The influence factors of mobile devices adoption among older people

    No full text
    This article describes how the use of mobile devices has huge potential in assisting mobile users to perform everyday tasks. However, there is a small percentage of older people that uses mobile devices. This shows that, there are several factors that influenced the small group of older people to adopt the technology. In addition, there have been limited studies that investigate factors that influenced older people to adopt mobile devices. This article aims to understand the causes that have encouraged older people to adopt such technology. Qualitative methods including interview and focus groups were conducted among twenty-one older people aged 55 and above. The results indicated that, there were five factors that influenced older people to use mobile devices. These factors were mobile device design, functions, social inspiration, economical and other related factors

    What makes older people want to use mobile devices?

    No full text
    The use of mobile devices have huge potential to assist mobile users to perform everyday tasks. However, there is small percentage of older people are using mobile devices. This shown that, there is several factors that influenced the small group of older people to adopt the technology. In addition, there have been limited studies which investigate factors that influenced older people to adopt mobile devices. This study aims to understand the cause in which have encourage older people to adopt such technology. Qualitative methods including interview and focus groups were conducted among twenty one older people aged 55 and above. The results indicated that, there were five factors that influence older people to use mobile devices. The factors were mobile device design, functions, social inspiration, economical and others
    corecore