1,721,003 research outputs found

    Decentralized Control of Distributed Cloud Networks With Generalized Network Flows

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    Emerging distributed cloud architectures, e.g., fog and mobile edge computing, are playing an increasingly important role in the efficient delivery of real-time stream-processing applications (also referred to as augmented information services), such as industrial automation and metaverse experiences (e.g., extended reality, immersive gaming). While such applications require processed streams to be shared and simultaneously consumed by multiple users/devices, existing technologies lack efficient mechanisms to deal with their inherent multicast nature, leading to unnecessary traffic redundancy and network congestion. In this paper, we establish a unified framework for distributed cloud network control with generalized (mixed-cast) traffic flows that allows optimizing the distributed execution of the required packet processing, forwarding, and replication operations. We first characterize the enlarged multicast network stability region under the new control framework (with respect to its unicast counterpart). We then design a novel queuing system that allows scheduling data packets according to their current destination sets, and leverage Lyapunov drift-plus-penalty control theory to develop the first fully decentralized, throughput- and cost-optimal algorithm for multicast flow control. Numerical experiments validate analytical results and demonstrate the performance gain of the proposed design over existing network control policies

    Effects of Spreading Bandwidth on the Performance of UWB Rake Receivers

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    We consider an ultra-wide bandwidth system using reduced-complexity Rake receivers, which are based on either selective (called SRake) or partial (called PRake) combining of a subset of the available resolved multipath components. We investigate the influence of the spreading bandwidth on the system performance using the two considered types of Rake receivers. We show that, for a fix number of Rake fingers and a fix transmit power, there is an optimum bandwidth. This optimal bandwidth increases with the number of Rake fingers, and is higher for an SRake than for a PRake. We also investigate the effects of the fading statistics (Rayleigh or Nakagami) on the optimal spreading bandwidth. We find that the optimal spreading bandwidth is approximately the same for both types of fading, but that the actual performance of an SRake can be better or worse in Rayleigh fading (compared to Nakagami), depending on the spreading bandwidth and the number of fingers

    Mobile Edge Computing Network Control: Tradeoff between Delay and Cost

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    As mobile edge computing (MEC) finds widespread use for relieving the computational burden of compute- and interaction-intensive applications on end user devices, understanding the resulting delay and cost performance is drawing significant attention. While most existing works focus on single-task offloading in single-hop MEC networks, next generation applications (e.g., industrial automation, augmented/virtual reality) require advance models and algorithms for dynamic configuration of multi-task services over multi-hop MEC networks. In this work, we leverage recent advances in dynamic cloud network control to provide a comprehensive study of the performance of multi-hop MEC networks, addressing the key problems of multi-task offloading, timely packet scheduling, and joint computation and communication resource allocation. We present a fully distributed algorithm based on Lyapunov control theory that achieves throughput-optimal performance with delay and cost guarantees. Simulation results validate our theoretical analysis and provide insightful guidelines on the interplay between communication and computation resources in MEC networks

    Optimal Multicast Service Chain Control: Packet Processing, Routing, and Duplication

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    Distributed computing (cloud) networks, e.g., mobile edge computing (MEC), are playing an increasingly important role in the efficient hosting, running, and delivery of real-time stream-processing applications such as industrial automation, immersive video, and augmented reality. While such applications require timely processing of real-time streams that are simultaneously useful for multiple users/devices, existing technologies lack efficient mechanisms to handle their increasingly multicast nature, leading to unnecessary traffic redundancy and associated network congestion. In this paper, we address the design of distributed packet processing, routing, and duplication policies for optimal control of multicast stream-processing services. We present a characterization of the enlarged capacity region that results from efficient packet duplication, and design the first fully distributed multicast traffic management policy that stabilizes any input rate in the interior of the capacity region while minimizing overall operational cost. Numerical results demonstrate the effectiveness of the proposed policy to achieve throughput- and cost-optimal delivery of stream-processing services over distributed computing networks

    Compute-and Data-Intensive Networks: The Key to the Metaverse

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    The worlds of computing, communication, and storage have for a long time been treated separately, and even the recent trends of cloud computing, distributed computing, and mobile edge computing have not fundamentally changed the role of networks, still designed to move data between end users and pre-determined computation nodes, without true optimization of the end-to-end compute-communication process. However, the emergence of Metaverse applications, where users consume multimedia experiences that result from the real-time combination of distributed live sources and stored digital assets, has changed the requirements for, and possibilities of, systems that provide distributed caching, computation, and communication. We argue that the real-time interactive nature and high demands on data storage, streaming rates, and processing power of Metaverse applications will accelerate the merging of the cloud into the network, leading to highly-distributed tightly-integrated compute-and data-intensive networks becoming universal compute platforms for next-generation digital experiences. In this paper, we first describe the requirements of Metaverse applications and associated supporting infrastructure, including relevant use cases. We then outline a comprehensive cloud network flow mathematical framework, designed for the end-to-end optimization and control of such systems, and show numerical results illustrating its promising role for the efficient operation of Metaverse-ready networks

    Ultra-Reliable Distributed Cloud Network Control with End-to-End Latency Constraints

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    We are entering a rapidly unfolding future driven by the delivery of real-time computation services, such as industrial automation and augmented reality, collectively referred to as augmented information (AgI) services, over highly distributed cloud/edge computing networks. The interaction intensive nature of AgI services is accelerating the need for networking solutions that provide strict latency guarantees. In contrast to most existing studies that can only characterize average delay performance, we focus on the critical goal of delivering AgI services ahead of corresponding deadlines on a per-packet basis, while minimizing overall cloud network operational cost. To this end, we design a novel queuing system able to track data packets' lifetime and formalize the delay-constrained least-cost dynamic network control problem. To address this challenging problem, we first study the setting with average capacity (or resource budget) constraints, for which we characterize the delay-constrained stability region and design a throughput-optimal control policy leveraging Lyapunov optimization theory on an equivalent virtual network. Guided by the same principle, we tackle the peak capacity constrained scenario by developing the reliable cloud network control (RCNC) algorithm, which employs a two-way optimization method to make actual and virtual network flow solutions converge in an iterative manner. Extensive numerical results show the superior performance of the proposed control policy compared with the state-of-the-art cloud network control algorithm, and the value of guaranteeing strict end-to-end deadlines for the delivery of next-generation AgI services

    The ultra-wide bandwidth indoor channel: from statistical model to simulations

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    We establish a statistical model for the ultra-wide bandwidth (UWB) indoor channel based on an extensive measurement campaign in a typical modern office building with 2-ns delay resolution. The approach is based on the investigation of the statistical properties of the multipath profiles measured in different rooms over a finely spaced measurement grid. The analysis leads to the formulation of a stochastic tapped-delay-line (STDL) model of the UWB indoor channel. The averaged power delay profile can be well-modeled by a single exponential decay with a statistically distributed decay constant. The small-scale statistics of path energy gains follow Gamma distributions whose parameters m are truncated Gaussian variables with mean values and standard deviations decreasing with delay. The total received energy experiences a lognormal shadowing around the mean energy given by the path-loss power law. We also find that the correlation between multipath components is negligible. Finally, we propose an implementation of the STDL model and give a comparison between the experimental data and the simulation results

    A Statistical Model for the UWB Indoor Channel

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    We evaluate a measurement campaign for ultrawideband indoor channels in a typical modern office building. We show that the power delay profile can be well modeled by a single exponential decay with a statistically distributed decay-time constant. We also analyze path loss, amplitude distribution function, and temporal correlation between adjacent multipath components, and give statistical distributions for all those parameters. These results form the basis of a stochastic tapped-delay-line model of the ultra-wideband indoor channel

    Optimal Cloud Network Control with Strict Latency Constraints

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    The timely delivery of resource-intensive and latency-sensitive services (e.g., industrial automation, augmented reality) over distributed computing networks (e.g., mobile edge computing) is drawing increasing attention. Motivated by the insufficiency of average delay performance guarantees provided by existing studies, we focus on the critical goal of delivering next generation real-time services ahead of corresponding deadlines on a per-packet basis, while minimizing overall cloud network resource cost. We introduce a novel queuing system that is able to track data packets' lifetime and formalize the optimal cloud network control problem with strict deadline constraints. After illustrating the main challenges in delivering packets to their destinations before getting dropped due to lifetime expiry, we construct an equivalent formulation, where relaxed flow conservation allows leveraging Lyapunov optimization to derive a provably near-optimal fully distributed algorithm for the original problem. Numerical results validate the theoretical analysis and show the superior performance of the proposed control policy compared with state-of-the-art cloud network control
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