1,720,989 research outputs found
Photos prises lors du Rassemblement du 7 janvier Place de la République publiées à la suite de l'article de Matteo Tuveri « C’est la Liberté »
International audiencePhotos prises lors du Rassemblement du 7 janvier Place de la République publiées à la suite de l'article de Matteo Tuveri « C’est la Liberté », MockUp Magazine, 07 janvier 2015, http://www.mockupmagazine.it/rubriche/editoriale/cest-la-liberte
C’est la Liberté
International audiencePhotos prises lors du Rassemblement du 7 janvier Place de la République publiées à la suite de l'article de Matteo Tuveri « C’est la Liberté »
Designing a Teaching/Learning Sequence to Train In-Service Lower Secondary School Teachers in Physics
This paper presents the design of a teaching-learning sequence aimed
at training lower secondary school teachers in physics. The study seeks to provide
a tool to enhance physics instruction and develop teachers’ pedagogical content
knowledge (PCK). We outline our theoretical framework, primarily grounded in
Inquiry-Based Learning pedagogy, and explore its potential application in class to
enhance teachers’ professional development. Our findings highlight the importance
of addressing mental models and misconceptions to promote targeted actions that
strengthen PCK and facilitate conceptual change in teacher training
The Quantum Bit Woman: Promoting Cultural Heritage with Quantum Games
Cultural fragility permeates large parts of the population, of all ages, and has been amplified in both its causes and effects by the pandemic. This has led to immediate and long-term damage to the economy, particularly in knowledge-based and art and science tourism, which sets up a vicious loop. The Quantum Bit Woman (WQuBit) intends to create a loophole by drawing on criticalities and transforming them into resources. The idea stems from three concepts. First, arts and science share creativity, experimental and formal literacies, which mutually fertilise each other. They represent an extraordinary, largely unexplored potential to develop ways of thinking about complex reality and to generate unprecedented reboots through innovation in content and language. Second, science-based technologies can be used to engage large population fractions in participatory processes, channelling creativity of the human mind via the design of games with a purpose. Third, quantum science implies enhanced imagination and creativity, so that quantum gameplay mechanics can boost purpose effectiveness. Moreover, science, and physics in particular, is part of Tuscan and Pisan cultural heritage. WQuBit braids these threads with art and science contamination: a quantum videogame is designed within participatory processes, with the purpose of boosting the cultural heritage fruition against cultural fragility, promoting its knowledge in engaging manners, and, within a citizen science approach, solving problems related to its accessibility. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Un ristorante di gusto : Le Jardin Gourmand, Auxerre (Borgogna)
International audience« Un ristorante di gusto : Le Jardin Gourmand, Auxerre (Borgogna) », Mockup Magazine, 15 mars 2015, http://www.mockupmagazine.it/luoghi/un-ristorante-di-gusto-le-jardin-gourmand-auxerre-borgogna
Bénabar. Toutes les couleurs
International audience« Bénabar. Toutes les couleurs », Mockup Magazine, 22 juillet 2015, http://www.mockupmagazine.it/arti/benabar-toutes-les-couleurs
Parigi, 7 gennaio 2015
International audience« Parigi, 7 gennaio 2015 », Mockup Magazine, 14 janvier 2015, http://www.mockupmagazine.it/senza-categoria/parigi-7-gennaio-2015
Francia: vacanze in provincia (Parte prima)
International audience« Francia: vacanze in provincia (Parte prima) », Mockup Magazine, 15 mars 2015, http://www.mockupmagazine.it/luoghi/francia-vacanze-in-provincia-parte-prima
Physics and cultural industry. Media, imagery, and formats for dissemination in Italy: the case of “The Shifters”
The present chapter examines the potential of the “scientification” of the cultural industry as an opportunity for science communication, particularly in the context of school and university education. In an age where the boundaries between science and fiction are increasingly blurred, it becomes crucial for science communicators and science journalists to play a role in mediating and facilitating a proper dialogue between these two realms. In this contest characterized by a multimedia and multichannel era, science communicators should not restrict themselves to traditional formats designed for television broadcasts, even if these formats are adapted for digital platforms. This chapter aims to describe the model that inspired “The Shifters:
The Third Mission” (www.theshifters.it), a format developed by CREA—CenteR for
Entrepreneurship and innovation Activities at the University of Cagliari (Italy). The
format employs an innovative approach to transmitting scientific content, combining
fiction and research, cinema and blogs, digital tools, and various forms of media. The
case of the University of Cagliari demonstrates how the need to engage a wider and
more diverse audience through clear and diversified messages can provide a more
comprehensive and engaging experience for the public. The format proposed by The
Shifters highlights how a detailed understanding of the target audience, comprehensive analysis of content, and careful design of connections between different media can be key elements of an effective dissemination strategy for research results
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