67 research outputs found

    Designing an integrated socio-technical behaviour change system for energy saving

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    Stimulating households to save energy with behaviour change support systems is a challenge and an opportunity to support efforts towards more sustainable energy consumption. The approaches developed so far, often either; do not consider the underlying behaviour change process in a systematic way, or do not provide a systematic linking of design elements to findings from behaviour change literature and the design of persuasive systems. This paper discusses the design and evaluation of a holistic socio-technical behaviour change system for energy saving that combines insights from behavioural theories and the persuasive system design in a systematic way. The findings from these two streams of research are combined into an integrated socio-technical model for informing the design of a behaviour change system for energy saving, which is then implemented in a concrete system design. The developed system combines smart meter data with interactive visualisations of energy consumption and energy saving impact, gamified incentive mechanisms, energy saving recommendations and attention triggers. The system design distinguishes between a version with non-personalized energy saving tips and a version with personalized recommendations that are deployed and evaluated separately. In this paper, we present the design and evaluation results of the non-personalized system in a real-world pilot. Obtained results indicate reduced energy consumption compared to a control group and a positive change in energy knowledge in the treatment group using the system, as well as positive user feedback about the suitability of the designed system to encourage energy saving

    EnCOMPASS - An integrative approach to behavioural change for energy saving

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    This paper presents the research objectives of the enCOMPASS project, which aims at implementing and validating an integrated socio-technical approach to behavioural change for energy saving. To this end, innovative user-friendly digital tools will be developed to 1) make energy data consumption available and understandable for different types of users and stakeholders (household residents, office employees, school pupils, building managers, utilities, ICT providers) and to 2) empower them to collaborate in order to achieve energy savings and manage their energy needs in efficient, cost-effective and comfort-preserving ways. The project will demonstrate how this can be achieved with a novel approach that integrates user-centered visualisation of energy data from smart sensors and user-generated information with context-aware collaborative recommendations for energy saving, intelligent control and adaptive gamified incentives enabling effective and sustained behavioural change

    A survey on the design of gamified systems for energy and water sustainability

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    Abstract In a world affected by the constant growth and concentration of the population in urban areas, the problem of preserving natural resources has become a priority. A promising approach to resource conservation is demand management, i.e., the ability to positively influence the behaviour of the population towards more sustainable consumption. Information and Communication Technology (ICT) tools have shown a great potential in influencing consumers’ behaviour, which could be exploited for the common good. However, the design of so-called persuasive systems for environmental purposes is a challenging task, because it cannot be based solely on the utilitarian motivation of users, but must be able to trigger a broader range of engagement factors deeply rooted in the human psychology. In this paper, we review the main design principles and models at the base of a class of persuasive system that exploits gamification and Games with a Purpose (GWAPs) to engage users towards sustainability; we identify the most commonly used incentive mechanisms for inducing behavioural changes; and present a selection of gamified systems for energy and water conservation. From such a survey, we distill design guidelines to be applied in the design of demand management socio-technical systems

    Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future

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    In this paper we present insights drawn from recent research projects aimed at developing visualization and gamification tools to stimulate individual behaviour change and promote energy and water saving. We address both the design of resource-saving programmes and the methodologies to assess their effectiveness. We conclude by presenting a vision for the future and discussing open issues that could lead future research directions in the field of behavioural change approaches to resource sustainability

    Unforeseen Impulses of Modernism: The Case of New Belgrade Blocks

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    Obsolescence and urban decay are usual attributes of the Modern Movement buildings and areas worldwide, especially of the post-war large-scale housing settlements. Therefore, the question of reuse and improvement guidelines for these settlements is becoming increasingly important. The paper addresses this issue, taking New Belgrade housing blocks as a case study. The current condition of the New Belgrade blocks that, indeed, can be characterised as obsolete and not adequately maintained, even degraded, is nevertheless a perfect platform for reading of the architecture and the space values, and how it was changing during the time. The study aim was reading the unforeseen impulses of modernism: identification and mapping of socio-spatial relations in environment (reactions on and interventions in space that were generated during the time), reading and interpreting them as impulses of the user behaviours and lifestyles, and further proposing future transformation tactics using the mapped elements and principles. The research framework was a workshop-seminar organized by the authors at the Faculty of Architecture in Belgrade. Using this research tactic, the particular elements and spaces within the blocks were mapped, identified, classified and systematized according to their flexibility to react and accept contemporary impulses of life. The study reveals common spaces of the New Belgrade blocks, or spaces between private and public, as the key elements in managing the urban decay and prompting adaptation, and hence investigates on the potential of their adaptive reuse initiating transformation of the whole area, and further achieving its attractiveness, openness and better accessibility.Heritage & Technolog

    100 Years Bauhaus. What Interest Do We Take In Modern Movement Today?: Selected Papers from 16th Docomomo Germamy 3rd RMB Conference 1st March 2019, Berlin

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    The Bauhaus had a pioneering influence on design worldwide which still endures today. Through education, experimentation and materialization, a revolution took place in the use of space, combining clarity, fluidity, functionality and beauty. The Weimar/Dessau school is remembered – from Gropius’ Weimar office to the Dessau masters’ houses, interiors and furniture – for its avant-garde approach to architecture, urbanism, and design for mass production and commercialization. While the objects it produced are its material legacy, the human body (or Oskar Schlemer’s “Human being”) was definitively at the centre of this experimental work. The unity between spirit and body spurred a quest into health, movement, hygiene, comfort, and rationality. The aim here is to demonstrate how this concept was achieved within a new use of space through innovative interior design. Materials and forms, as well as reinvigorated bodily awareness contributed to this transformation. The question is, how did Bauhaus’ “bodies” and “minds” challenge traditional ideas about daily life shaping the connection between physical and mental harmony. Using Gideon’s writings, namely “Mechanization takes command” and interior design case studies acquired in Japan, the goal of this paper is a threefold analysis: to explore the way the Bauhaus has inspired modern movement architecture up to the present day, to transform firstly space, and secondly, its use. Finally, the concept of the body: how Bauhaus ideas have migrated around the world to simultaneously promote a clear and hygienic aesthetic, connecting function and abstraction; to demonstrate, beyond das neue sachlichkeit, how one may realize the truth of Novalis’ metaphor: “the more poetic, the more truthful.”Heritage & Technolog

    Put the concert attendee in the spotlight: A user-centered design and development approach for classical concert applications

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    As the importance of real-life use cases in the music information retrieval (MIR) field is increasing, so does the importance of understanding user needs. The development of innovative real-life applications that draw on MIR technology requires a user-centered design and development approach that assesses user needs and aligns them with technological and academic ambitions in the MIR domain. In this paper we present such an approach, and apply it to the development of technological applications to enrich classical symphonic concerts. A userdriven approach is particularly important in this area, as orchestras need to innovate the concert experience to meet the needs and expectations of younger generations without alienating the current audience. We illustrate this approach with the results of five focus groups for three audience segments, which allow us to formulate informed user requirements for classical concert applications.Intelligent SystemsElectrical Engineering, Mathematics and Computer Scienc

    Fashion-focused creative commons social dataset

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    In this work, we present a fashion-focused Creative Commons dataset, which is designed to contain a mix of general images as well as a large component of images that are focused on fashion (i.e., relevant to particular clothing items or fashion accessories). The dataset contains 4810 images and related metadata. Furthermore, a ground truth on image's tags is presented. Ground truth generation for large-scale datasets is a necessary but expensive task. Traditional expert based approaches have become an expensive and non-scalable solution. For this reason, we turn to crowdsourcing techniques in order to collect ground truth labels; in particular we make use of the commercial crowdsourcing platform, Amazon Mechanical Turk (AMT). Two different groups of annotators (i.e., trusted annotators known to the authors and crowdsourcing workers on AMT) participated in the ground truth creation. Annotation agreement between the two groups is analyzed. Applications of the dataset in different contexts are discussed. This dataset contributes to research areas such as crowdsourcing for multimedia, multimedia content analysis, and design of systems that can elicit fashion preferences from users
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