679 research outputs found

    The Fables of Aesop

    No full text
    A fascinating melange in a cheap book for kids. The seventy-five illustrations are stolen from Billinghurst. The top of the T of C page (5) is stolen from Heighway. The cover picture is colored in from Billinghurst. The tellings seem mostly from the familiar JBR version. In fact, this book follows the pattern set by The Fables of Aesop (1900?) put out by Charles E. Graham & Co. Page 81-82 here has become detached and is inserted.This is a hardbound book (hard cover

    A Hundred Fables: Aesop (Cover: Aesop's Fables Coloring Book)

    No full text
    Here is curious 8½" x 11" print-upon-demand paperback book that gives two pages -- one for text and one for illustration -- to 100 fables from Aesop. Outside of the covers, the book is entirely black-and-white. It hurries to begin, with only a page to acknowledge the publisher and a page to declare a title -- one of three -- and a word of explanation about Aesop and Percy Billinghurst. Similarly, at the end there are only two pages of advertisements. I miss rudiments like a T of C or AI. The three titles are "Aesops Fables Coloring Book" (front cover); "A Hundred Fables Aesop" (inside); and Aesops Fables with Illustrations by Percy J. Billinghurst: 100 Fables and Illustrations" (back cover). The texts are taken without acknowledgement from George Fyler Townsend (1867).No Autho

    Interview with Mark Billinghurst - Google Glass Explorer

    No full text
    <p>A short interview conducted by the researcher, Alexander Hayes, PhD Candidate at the University of Wollongong with Mark Billinghurst, Google Glass Explorer regarding the phenomenon of Google Glass, a head-worn computer enabling an augmented field-of-view. This interview was conducted by the researcher whilst in the role as Professional Associate at the University of Canberra, ACT Australia. Read more about this research at <a href="https://www.alexanderhayes.com/journal/glassmeetup-symposium">https://www.alexanderhayes.com/journal/glassmeetup-symposium</a></p> <p>This Google Plus 'Hangouts On Air 'livestream' was first published on the researchers own YouTube channel at <a href="https://www.youtube.com/watch?v=7yx9Kz4Pqy4">https://www.youtube.com/watch?v=7yx9Kz4Pqy4</a></p&gt

    From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site

    No full text
    Recent advances in digital heritage have led to participatory interpretation that enables the creation of content provided by individuals as well as content from official cultural institutions. Although researchers have developed systems supporting participatory interpretation, little is known about how people experience participatory interpretation that is socially generated. To investigate this, we developed a mobile Virtual Reality application called MyInterpret and conducted a user study with 17 participants. The study results showed that user-generated interpretation significantly improving user experience, participants created and perceived user-generated interpretation differently from the official interpretation, and social features were used for engaging with user-generated content. We outline the implications of our work for curators and designers, and discuss how they may benefit from considering `participatory interpretation' in the future

    Virtual Fish : visual evidence of connectivity in a Master-Planned urban community

    No full text
    The rapid densification of urban areas around the world offers exciting opportunities for new place-based artworks and loca-tive media that aim at engaging, informing and entertaining members of local communities. In this paper, we introduce a design competition for concepts of interaction design which display visual evidence of connectivity in a master-planned community. This competition is based in and focuses on one of Brisbane's newly built inner urban renewal developments. Furthermore, we introduce the conceptual interaction design of one of the competition's winning entries, as well as its potential and its challenges to engage local residents in participation and exploration of place-based information and community media

    The Fables of Aesop with 75 Illustrations (Cover: Aesop's Fables Profusely Illustrated)

    No full text
    This book duplicates one I already have in the collection from Homewood Publishing Company. I will list this under the same date as that. In fact, this copy is in better condition than that one and includes the frontispiece of The Fox and the Goat. That very picture shows up on the next nearest parallel to this book, Aesop's Fables published by Conkey, which I have also listed under 1920? Like the Homewood edition, the present book features FK on its cover in three colors on cloth-covered boards. I will repeat several comments from there: This is a fascinating melange in a cheap book for kids. The seventy-five illustrations are stolen from Billinghurst. The top of the T of C page (5) is stolen from Heighway. The tellings seem mostly from the familiar JBR version. In fact, all these books follow the pattern set by The Fables of Aesop (1900?) put out by Charles E. Graham & Co.This is a hardbound book (hard cover)Texts by J.B. Rundell, not acknowledge

    Aesop's Fables Complete, With Text Based Upon Croxall, La Fontaine, and L'Estrange.

    No full text
    Three unusual visual features mark this work. The first is the dramatic and colorful LM on the front cover's pictorial board. The second is the orange and blue frontispiece of The Lion, The Ass, and the Fox from Billinghurst. The third is the back cover's line drawing of a grouping of animals--bear, monkeys, stork, owl, goat, wolf, tortoise, mouse--and a shoe. Otherwise the collection is the standard JBR text with the addition, starting on 142, of twenty-six Later Fables. The illustrations are full-page, printed on both sides, and interspersed unpaginated with text pages. The illustrations among the Later Fables are far away from their texts; e.g., those for 42 are between 144 and 145. Note other Conkey reprintings of the JBR text with Billinghurst's illustrations in 1920? and 1930?. This book has neither a T of C nor an AI.This is a hardbound book (hard cover)J.B. Rundell, N

    The Illustrated Treasury of Children's Literature.

    No full text
    A real steal. This is a huge collection of material, with delightful illustrations. Aesop is featured in three different sections, with illustrations from Billinghurst, Artzybasheff, and Kredel. A treasure of a book. This copy of a book already in the collection is distinctive in several ways. First, its cover design has changed from a pattern of story characters to a pattern of leaves. Secondly and similarly, its spine no longer pictures characters at its top and bottom; instead there are gold leaves similar to the blue leaves on the cover's pattern. The spine also reformats the elements of title, author, and publisher. Finally, there is on the verso of the title page an expanded note. This is the expansion: OVER ONE MILLION COPIES NOW IN PRINT. This printing from completely new plates. It is curious that the book does not otherwise mention a later date or a later printing.This is a hardbound book (hard cover)Second printing?Margaret E. Martignon

    Augmenting Human Memory - Capture and Recall in the Era of Lifelogging (Dagstuhl Seminar 14362)

    No full text
    Recent developments in capture technology and information retrieval allow for continuous and automated recordings of many aspects of our everyday lives. By combining this with basic research in memory psychology, today's memory augmentation technologies may soon be elevated from a clinical niche application to a mainstream technology, initiating a major change in the way we use technology to remember and to externalize memory. Future capture technologies and corresponding control mechanisms will allow us to automate the acquisition of personal memories and subsequently trigger feedback of such memories through ambient large displays and personal mobile devices in order to aid personal memory acquisition, retention, and attenuation. The emergence of this new breed of memory psychology-inspired capture and recall technology will represent a radical transformation in the way we understand and manage human memory acquisition and recall. This report documents the program and the outcomes of Dagstuhl Seminar 14362 "Augmenting Human Memory - Capture and Recall in the Era of Lifelogging", which brought together 28 researchers from multiple disciplines both within computer science -- mobile computing, privacy and security, social computing and ethnography, usability, and systems research -- as well as from related disciplines such as psychology, sociology, and economics, in order to discuss how these trends are changing our existing research on capture technologies, privacy and society, and existing theories of memory

    Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation

    No full text
    In this work, a Mixed Reality (MR) system is evaluated to assess whether it can be efficiently used in teleoperation tasks that require an accurate control of the robot end-effector. The robot and its local environment are captured using multiple RGB-D cameras, and a remote user controls the robot arm motion through Virtual Reality (VR) controllers. The captured data is streamed through the network and reconstructed in 3D, allowing the remote user to monitor the state of execution in real time through a VR headset. We compared our method with two other interfaces: i) teleoperation in pure VR, with the robot model rendered with the real joint states, and ii) teleoperation in MR, with the rendered model of the robot superimposed on the actual point cloud data. Preliminary results indicate that the virtual robot visualization is better than the pure point cloud for accurate teleoperation of a robot arm
    corecore