1,720,994 research outputs found

    Design Files

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    3D printed components (stl), PLA, 150μm, White. Entire Shybo model (3dm, blend)

    Software

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    Robot Citizenship: A Design Perspective

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    This paper suggests robot citizenship as a design perspective for attending to the sociality of humanrobot interactions (HRI) in the near future. First, we review current positions regarding robot citizenship, which we summarize as: human analogy, nonhuman analogy and socio-relationality. Based on this review, we then suggest an understanding of citizenship that stresses the socio-relational implications of the concept, and in particular its potential for rethinking the way we approach the design of robots in practice. We suggest that designing for robot citizenship (in the terms suggested by this paper) has the potential of fostering a shift from a logic of functionality to one of relationality. To illuminate the direction of this shift in design practice, we include and discuss three robot concepts designed to address and rethink present HRI challenges in the urban environment from a relational perspective

    Introduction

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    Traditionally, robots are considered technological artifacts that act somewhat autonomously to serve and support people in various ways, from taking over dangerous, dirty, and dull tasks in working environments to providing care and company in social contexts. They are technology embodying the hegemonic narrative of progress that permeates our science, culture, and art. Lupetti introduces a broader socio-technical framing for robots championed in the book. This frame intends robots as artificial agents whose technological sophistication is intrinsically entangled with the rhetoric of automation and marvel. Within this frame, the book advocates for a disciplinary broadening of the field while - at the same time - communicating what human-robot interaction (HRI) has to offer to adjacent fields and dismantling preconceived ideas we hold about who should be entitled to shape robots and our futures with them. In this chapter, Lupetti summarizes the main frame and position of the book while providing a compass to navigate its 11 chapters, written to be a practical resource for all who design robots, not just those who are considered a “designer”

    MLTK01

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    Toolkit for prototyping tangible learning thing

    Assembly Figure

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    Assembly in 12 main step

    Amsterdam 2040

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    This chapter, set in Amsterdam in 2040, illustrates what an urban environment may look like in the future based on current technological advancements and forecasts. In fact, as things get smarter and autonomous, they move from being mere tools to becoming agents with performative capabilities. The city becomes even more an assemblage of agents, both human and nonhuman, ideally performing together for a shared goal: the community welfare. The scenery, the diegetic prototypes, and the accompanying story were crafted by mapping forecasts, reviewing relevant academic literature and popular news, and envisioning situations in which intelligence and autonomy of urban things may be controversial. Design fiction is used as a way to set the stage for discussion and identifying relevant questions and controversies that may arise from the coexistence of humans and intelligent and autonomous things in near-future cities

    Electronics

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    List of all the electronics components used to develop the prototyp

    Debating (In)Justice of Energy Futures Through Design

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    This article presents a design investigation of how to address social justice concerns in participatory activities when debating energy futures. As the climate crisis grows and technological progress exacerbates environmental issues, the design field is increasingly committed to understanding and mitigating the impact of new products in the world. This is resulting in a conscious redesign of products or in developing strategies to nudge sustainable behaviours. Yet little methodological work exists on how to address social concerns when designing in the context of energy transitions. This paper explores this gap by delineating an energy scenario of Switzerland in 2030, designing two fictional artefacts and a participatory toolkit, and then hosting a world café with twelve participants. The results provide insights into the value as well as the methodological challenges of designing for debating justice in energy futures
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