4 research outputs found

    MENINGKATKAN HASIL PEMBELAJARAN IPS DENGAN MENGGUNAAN PENDEKATAN SAINS TEKNOLOGI MASYARAKAT (STM) DI KELAS IV SDN 53 KURANJI KECAMATAN KURANJI

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    The background of this research is the low learning scores of students at SDN 53 Kuranji. Because in the learning process teachers often use the lecture method in learning According to Kemmis and Mc Taggar (in Ritawati Mahyuddin, 2007: 69) the classroom action research process is a recycling process or cycle that starts from the aspects: developing plans, taking actions according to plans, observing actions, and reflecting, namely contemplation of planning, action activities and the success of the results obtained From the results of the research analysis in the second cycle 75% and the average grade 7.5. Based on the results of the observations in the second cycle, the implementation of the second cycle was good and the teacher was successful in improving student learning outcomes in learning about the development of communication technology and the experience of using it using the STM approach for fourth grade students at SDN 53 Kuranji

    Validity of Teaching Materials for Writing Poetry Based on Creative Techniques in Elementary Schools

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    One form of literary literacy in elementary schools is that students are able to write poetry. But in reality, students tend to have difficulty making poetry with certain themes. The reason is because teaching materials used were not able to lead students to carry out poetry writing activities well. Therefore, this study aims to develop teaching materials for writing poetry that is valid. The use of various creative techniques is expected to help students in expressing their ideas and imagination into verses of poetry. The research design uses Research and Development with the ADDIE development model. This model consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. Data to determine the level of validity of instructional materials obtained by expert validation and practitioner validation. Validation aspects of teaching materials include: (1) content feasibility aspects, (2) language aspects, (3) presentation aspects, and (4) graphical aspects. Research findings show that teaching materials for poetry writing based on creative techniques are declared valid with an average score of 3.59. Specifically, the scores obtained for each aspect are: (1) content feasibility 3.59, (2) language 3.45, (3) presentation 3.61, and (4) graphical 3.68

    PELAKSANAAN KONSELING INDIVIDUAL DENGAN TEKNIK SELF CONTRTOL DALAM MENURUNKAN INTENSITAS GANGGUAN KECANDUAN GAME ONLINE DI SMP NEGERI 9 BANDAR LAMPUNG

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    ABSTRAK Penulis mengambil judul "Pelaksanaan Konseling Individual Dengan Teknik Self Control Dalam Menurunkan Intensitas Ganggaguan Kecanduan Game Online Di SMP Negeri 9 Bandar Lampung". Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan layanan konseling individu dengan teknik self control dalam menurunkan intensitas gangguan kecanduan game online . Untuk mengetahui bagaimana gambaran penggunaan game online pada peserta didik, dan pelaksanaan layanan konseling individu dengan teknik self control pada peserta didik. Penelitian ini bersifat deskriptif dan termasuk kedalam jenis penelitian kualitatif, dengan menggunakan teknik pengumpulan data berupa wawancara, observasi, dan dokumentasi. Keabsahan data dilakukan dengan triangulasi teknik. Berdasarkan penelitian yang telah dilakukan terdapat 3 peserta didik yang memilik permasalahan kecanduan game online. Berdasarkan hasil dari penelitian ini menunjukkan bahwa: 1) Gambaran kecanduan game online pada peserta didik yaitu mengalami penggunaan game yang berlebihan, terpengaruhnya oleh teman-teman online, dan terpengaruhnya pertemanan yang tidak baik, 2) Pelaksanaan layanan konseling individu yang dilakukan oleh guru bimbingan dan konseling dapat membantu menurunkan kecanduan game online pada peserta didik di SMP Negeri 9 Bandar Lampung. Subjek penelitian adalah siswa yang telah teridentifikasi mengalami kecanduan game online berdasarkan hasil observasi, wawancara, dan dokumentasi. Pelaksanaan konseling dilakukan secara individual melalui beberapa sesi yang dirancang untuk melatih kemampuan siswa dalam mengontrol dorongan bermain game, mengelola waktu, serta meningkatkan kesadaran diri terhadap dampak negatif dari perilaku kecanduan. Hasil penelitian menunjukkan bahwa teknik self control yang diterapkan dalam konseling individual mampu menurunkan intensitas bermain game online dan membantu siswa mengembangkan perilaku yang lebih adaptif. Kata Kunci: Konseling Individual, Self Control, Kecanduan Game Online iii ABSTRACT The author chose the title "Implementation of Individual Counseling Using Self-Control Techniques to Reduce the Intensity of Online Game Addiction Disorders at SMP Negeri 9 Bandar Lampung." This study aims to describe the implementation of individual counseling services using self-control techniques in reducing the intensity of online game addiction disorders. This study aims to determine the characteristics of online game use among students and the implementation of individual counseling services using self-control techniques among students. This study is descriptive and falls into the qualitative research category, using data collection techniques such as interviews, observation, and documentation. Data validity was achieved through triangulation techniques. Based on the research conducted, three students experienced online game addiction problems. The results of this study indicate that: 1) The characteristics of online game addiction in students include excessive game use, influence from online friends, and the influence of unhealthy friendships. 2) The implementation of individual counseling services carried out by guidance and counseling teachers can help reduce online game addiction among students at SMP Negeri 9 Bandar Lampung. The research subjects were students identified as having online gaming addiction based on observations, interviews, and documentation. Individual counseling sessions were conducted through several sessions designed to train students in controlling their gaming urges, managing their time, and increasing their self-awareness of the negative impacts of addictive behavior. The results showed that the self-control techniques applied in individual counseling were effective in reducing online gaming intensity and helping students develop more adaptive behaviors. Keywords: Individual Counseling, Self Control, Online Game Addictio

    Nilai Pendidikan Yang Terkandung Dalam Tari Jalur Di Sanggar Seni Ngocal Di Kabupaten Kuantan Singingi Provinsi Riau

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    EDUCATION VALUES IN THE JALUR DANCEER AT NGOCAL ART SANGGAR IN KUANTAN SINGINGI REGENCY, RIAU PROVINCE DELPI SAPIRA NPM: 186710446 COACHER Dr. Hj. Tengku Ritawati, S.Sn., M.Pd NIDN. : 1023026901 ABSTRACT The purpose of this study was to determine the Educational Value Contained in Jalur Dance at Ngocal Art Studio in Kuantan Singingi Regency, Riau Province. The theory used by the author to determine the value of education using the theory of Ani Nur Aeni (2018: 4) the value of education is as a process of guidance through role models, education that is oriented towards instilling life values which include religious, cultural and ethical values towards the formation of a person who has religious spiritual intelligence, self-control, intact personality, noble character, and skills needed by himself, society and the country. The research method that the author uses is descriptive qualitative method. The author uses techniques, namely observation techniques, interview techniques, documentation techniques and data analysis techniques. The results of this study concluded that the Jalur Dance in the Ngocal Art Studio in Kuantan Singingi Regency, Riau Province has educational values, namely: (1) The value of religious education is devotion, trust and belief. In the Path Dance at the ngocal art studio which symbolises religious values, namely worship movements. (2) The value of cultural education is customs and traditions. In the Path Dance that symbolises the value of cultural education is the racing movement and the marking movement. (3) Ethical / Moral Education Value is related to the behaviour of both fellow dancers and dancers with trainers. In the path dance that symbolises the value of ethical/moral education is the transition movement
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