1,720,978 research outputs found
Procedimento di valutazione di un prodotto
Viene previsto un sistema automatico per rilevare, elaborare e fornire informazioni sintetiche di impatto ambientale dovuto al trasporto di merci lungo l’intera catena logistica. Il sistema interagisce, attraverso connessioni cablate (wired) e/o non cablate (wireless), con: utenti; sistemi standard di identificazione e memorizzazione dati delle merci; sistemi satellitari globali di navigazione (GNSS); dispositivi elettronici per l’elaborazione e la comunicazione dei dati. I principali componenti del sistema sono: (1) lettore di informazioni abbinate alle merci trasportate; (2) sistema non ambiguo di localizzazione geografica; (3) sistema di elaborazione dati; (4) sistema di visualizzazione delle informazioni elaborate; (5) interfaccia utente per inserimento dati; (6) interfaccia di connessione con altre periferiche. Il sistema rileva, automaticamente e senza possibilità di manipolazione, i dati in ingresso, li elabora e fornisce in uscita le informazioni di impatto ambientale dovuto al trasporto della merce dal luogo di inizio della catena logistica fino alla posizione geografica di rilevazione e elaborazione
How the Next Generation of Products Pushes to Rethink the Role of Users and Designers
An emerging category of products, such as gadgets and smart devices, provides the user with high levels of customization but imposes to revise the roles of both users and designers. The Function-Behavior-Structure (FBS) framework has been proved to describe both designers perspective and customers use in a proper way. The paradigm has to be adapted when the high level of product customization enables all the users to reinvent the product itself. Researchers, amateurs, makers are now capable to fully interact with the electronic, the control software and even the shape of finished products. Main enablers of such change are several emerging technological solutions, both hardware (such as low cost 3D printers, programmable electronic boards, low cost sensors and actuators) and software (such as user-manufacturing web platforms). A design language that encompasses this new way of doing design becomes a priority. The paper investigates the role of FBS model as a practical response to this topic and presents a user-manufacturing web platform based on this theoretical framework. The design and development of a new smart object, performed through the introduced platform, is presented in order to support the description
Developing integrated sustainable product-process-service systems at the early product design stages
The paper describes a systematic approach that aims to foster the development of sustainable integrated systems of products and services since the very early phases of conceptual design. The procedure helps the designer in redesigning a product (as well as the related processes and services) to reduce its overall impacts. The method takes into account environmental, social and economic aspects concerning a wide range of stakeholders. The proposed approach adopts the functional analysis methodology, which is used to: 1) characterise the product (either an artefact or a service) as an integrated product-process-service system; 2) identify the design analogies with existing products in order to identify the similarities in terms of sustainability impacts. The improved design concept, along with the related environmental, economic and societal characteristics, is used as a starting point for the successive detailed design. A case study illustrates the method and proposes a redesign of the product-process-service for carrying babies
Implementing collaborative crowd sourcing in different design problems
The new product development process increasingly involves multidisciplinary teams, that frequently do not belong to the same institution. Innovation often comes from external actors, as suppliers, end-users etc., according to the paradigm of Open Innovation. Crowdsourcing is one of the new trends in the Open Innovation philosophy. The main aim of this study is to present how and for which design activities crowdsourcing is useful for the new product design. After a brief definition of benefits and limitations of collaborative crowdsourcing, the paper presents a new web platform that allows the collaborative design of new products. The main features of the platform are tools suitable to overcome some of the presented criticalities of crowdsourcing, such as an IPR tracking system. These tests have been used to evaluate the developed tools, as well as to identify the typologies of product design problems that can be advantageously solved through crowdsourcing. For each class of problems some guidelines to manage the problem solving sessions are provided
Inventive guidelines for a TRIZ-based eco-design matrix
Most common eco-design methods for SMEs often provide guidelines and suggestions too general, if not contradictories, to be considered as a real design practice. This paper presents a method, named "iTree", based on a set of eco-design guidelines specifically conceived to support designers in developing new greener products in accordance with the output of a product Life Cycle Assessment-LCA. The "iTree" guidelines are particularly suitable for SME - Small and Medium Enterprises, because they do not specifically require eco-design or problem solving experts. They have been conceived to provide clear and detailed suggestions on where and how to intervene and are based on problem solving methods, such as TRIZ, design for disassembly, and other computer aided tools, adapted for eco-design purposes and simplified for non-expert users. "iTree" method provides the user with an easy and graphical way to visualize the life cycle inventory and critical areas of intervention. For each area, it suggests only the pertinent set of guidelines, customized to the specific situation. In this way, there is a direct link between the visual outcomes of the Eco-assessment phase and the Eco-improvement phase. The experimentation of the proposed method and guidelines is described with an explanatory example. Furthermore, the method has been tested within the European project, named Remake, which aimed at testing new methods of eco-improvement for SMEs in Europe
You solve, I learn: a novel approach to e-learning in collaborative crowdsourcing
In collaborative crowdsourcing, the problem of maintaining solvers’ motivation and participation plays a crucial role. It has been noticed that one of the major issues is related to the scarce capacity of novices to face expert users in finding good solutions, which leads to an high rate of community abandonment. In order to overcome such a problem the best solvers should be asked to illustrate the rationale of their solutions and to share the adopted heuristics before receiving the award. This procedure allows the less expert to learn by doing and see how best solvers innovate products.
The paper presents the “You solve, I learn” approach and how it has been implemented in an original platform able to promote innovation, creativity and effective knowledge sharing. The software use and achieved results are demonstrated through a case study
Method and system for preparing code to be executed by programmable control devices
The present invention is directed to methods and systems for preparing
and transferring code to a memory of a programmable control device, particularly
a non-volatile memory image representing ROM of a device hosting a virtual
machine (VM)
Skills and wills: the keys to identify the right team in collaborative innovation platforms
Sustainability assessment by analogy in early design stages
The paper presents a systematic approach for sustainability assessment of products since the very early phases of concept design. The procedure helps the designer in redesigning a product (but also the related processes and services) to reduce its overall impacts. Moreover, for the sustainability assessment since the concept phase, it makes use of a strategy based on assessing the product impacts by analogy with respect to similar products. The paper ends with a case study which illustrates the method and proposes a redesign of the product-process-service related to a pram. The consequences of the redesign spread also to the business level
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