1,721,080 research outputs found

    Il ruolo dell'Information Visualization nella progettazione di interfacce per archivi digitali eterogenei

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    L'utilizzo di metodologie provenienti dalla information visualization nella progettazione di interfacce a collezioni digitali è una pratica che si sta consolidando negli ultimi anni (Hilton, 2010), con l'obiettivo di superare l'accesso puntuale ai singoli elementi a vantaggio di una visione complessiva dei contenuti. Allo stato attuale queste metodologie sono principalmente utilizzate per costruire singole viste sulle collezioni, concentrandosi su un'unica tipologia di elementi e progettando un'interfaccia che ne rispecchi le caratte-ristiche. Nel caso studio presentato, l'archivio Baldessari, si mostrano le potenzialità della information visualization non solo per costruire singole viste, ma anche e soprattutto nella progettazione di un lin-guaggio visuale coerente che permetta la fruizione unitaria di elementi tra loro eterogenei

    Designing diagrams for Wikipedia

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    Despite the high usage of diagrams and images in Wikipedia, as well as across all Wikimedia projects, few studies have been conducted on the role of visual contents within the online encyclopedia and on the collaborative creation of diagrams. This article describes research that brought a group of designers into Wikipedia, with the goal of exploring how information designers act on this platform and how other users react to their involvement. Inspired by the WikiEdu Program, we engaged postgraduate design students in the creation of diagrams for Wikipedia and then followed the reactions of both users and designers to their work. The results of the experiment have been evaluated using built-in Wikipedia functions (e.g., page history and discussion pages) and through an anonymous survey among the students involved. This experience brought to light the different consideration granted to images and diagrams with respect to texts on the online encyclopedia. It also allowed a reflection on the role of designers in the knowledge production process, as well as on the meaning of producing “open” contents, which are meant to be improved by other people

    VisuaLies: Towards a Classification of Misinfovis Situations

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    This paper presents VisuaLies, a workshop designed to engage citizens in identifying misleading information visualisations (Misinfovis). The workshop aims to validate and enhance the Classification of Misinfovis Situations (CMiS), a classification system for lay citizens to spot the formal characteristics of Misinfovis, which we call ‘Misinfovis Situations’. Conducted with participants of varying educational backgrounds, VisuaLies included activities to assess pre-existing knowledge, familiarise with Misinfovis concepts, classify Misinfovis examples and lead to an updated version of CMiS featuring fewer Situations with more accessible language. This study underscores the importance of involving lay people in recognising and describing Misinfovis with their own words to support the development of inclusive knowledge societies. Future iterations of VisuaLies aim to involve diverse audiences and refine feedback collection methods to further enhance the classification’s effectiveness

    Design for friction. An inquiry to position friction as a method for reflection in design interventions.

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    To solve emerging problems, design uses new technologies to introduce “technofixes” (Hankey & Tuszynski, 2017) that are created to improve society in various capacities. The dissolution of technology, described as “ubiquitous computing”, brings with its pervasiveness a series of consequences to the constant production of personal data online (Greene, 2019; Manovich, 2012) that tech companies have now access to. Such data created new relationships between users, tech companies and their affiliates that are far from being settled, where scandals such as Cambridge Analytica provided visibility to the issue. The lack of awareness in this system, and the efforts in designing smooth and efficient experiences at the expense of clarity, raised questions in the public and legislators. The article explores, through literature review, if non-efficiency in design could be a viable way to make users reflect when using design products. As the antithesis to efficiency, we propose the term “friction”, a lens through which existing definitions of friction in design will be analyzed, introducing the concepts of “diegetic friction” and “extra-diegetic friction” as a possible taxonomy of design interventions

    Data Design as a Frictional Layer: Data Collections and Design Actions to Produce Discursive Communication Artifacts

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    This chapter investigates the use of intentional “friction” into data-centric communication artifacts to enhance awareness and critical reflection on the pervasive role of data in everyday life. Contemporary design practices often prioritize usability and seamlessness, which can inadvertently obscure the complexities and ethical implications of data collection and analysis. Drawing on critical and speculative design frameworks, we conceptualize friction as a tool to disrupt these hidden processes and promote deeper engagement with data. Employing Digital Methods — research techniques for collecting and studying digital objects from online platforms — we introduce three “data design” strategies: Retracing, Restructuring, and Rescaling. These strategies aim to uncover concealed aspects of data through various modes of presentation, including logbooks, catalogs, archives, visual essays, and compilations. We demonstrate how these frictional design interventions reveal the opaque mechanisms of digital platforms and facilitate discussions on the socio-technical implications of datafication. By transforming datasets into frictional layers that slow user interaction and encourage critical examination, our framework emphasizes the inherent complexity of data systems and supports the development of data literacy. This chapter positions design as an intermediary between users and the underlying infrastructures of data production, advocating for more reflective interactions with digital technologies. The findings contribute to the discourse on how design interventions can foster critical engagement and societal awareness in an increasingly data-driven world

    Exploring the evolution of Wikipedia articles through Contropedia

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    Wikipedia is not just a corpus of encyclopedic articles; it also includes an entire edit history that details the evolution of each article. However, such records are often unknown to the general public, and too complex for researchers to use. Contropedia uses innovative techniques to allow for the visualization, exploration and investigation of the evolution of Wikipedia articles and disputes about their content. This chapter introduces Contropedia and provides an in-depth analysis of two articles from the WikiDemoCorpus: the English language article ‘Chiropractic’ and a multilingual comparison of articles on the European migration crisis. These use cases illustrate Contropedia’s visual and analytical modules for analyzing controversies within an article and for cross-cultural comparison

    Climaps by Emaps in 2 Pages (A Summary for Policy Makers and Busy People)

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    Climaps.eu is an online atlas providing data, visualizations and commentaries about climate adaptation debate. It contains 33 issue-maps and 5 issue-stories. Each of the maps focuses on one issue in the adaptation debate and provides. The atlas is addressed to climate experts (negotiators, NGOs and companies concerned by global warming, journalists...) and to citizens willing to engage with the issues of climate adaptation. It employs advanced digital methods to deploy the complexity of the issues related to climate adaptation and information design to make this complexity legible

    Designing diagrams for social issues

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    Emerging approaches in social sciences and new media studies involve inquiry into social issues via the web. By collecting, analysing and visualising digital traces (i.e. posts, tweets, comments), a “issue map” can be created in order to make visible and understandable the network of the actors involved and their position in any public debate. Drawing on experiences gathered during a European project, we identified a two-phases-approach for the creation of issue maps. In the two phases - exploration and communication - visualisations play a key role, with two different connotations: in the first, they act as analytical devices used by researchers. In the second, they become communicative artefacts for a larger public. In this paper, we describe how we defined this approach, outlining the theoretical background and its connections with communication design. We highlight the main criticalities found in designing the issue maps before finally presenting our results
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