1,720,958 research outputs found
Promoting Children's Critical Thinking Towards Robotics through Robot Deception
The need for critically reflecting on the deceptive nature of advanced technologies, such as social robots, is urging academia and civil society to rethink education and the skills needed by future generations. The promotion of critical thinking, however, remains largely unaddressed within the field of educational robotics. To address this gap and question if and how robots can be used to promote critical thinking in young children's education, we conducted an explorative design study named Bringing Shybo Home. Through this study, in which a robot was used as a springboard for debate with twenty 8- to 9-year-old children at school, we exemplify how the deceptive nature of robots, if embraced and magnified in order for it to become explicitly controversial, can be used to nurture children's critical mindset.Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Design Aesthetic
Understanding Critical Design Tensions With Progression Through Historical Practices
This article engages with the claimed limitation that critical design fails to address the problems it condemns, such as capitalism, and suggests looking at the different ways critical design practices have related to production in the past. Three examples from different historical moments are discussed through the theoretical lens of tension with progression. The discussion brings to light four areas of reflection which concern the way we understand progression, time, socio-technical contexts, and use. These—all suggesting that critical design is frictional yet can also be progressional—are presented as perspectives relevant to better position critical design in relation to production and to assess its potential contributions.Design Aesthetic
MLTK01: A Prototyping Toolkit for Tangible Learning Things
This work illustrates and reflects on the design process of MLTK01, an open-source toolkit for fast prototyping tangible learning things, built on top of Arduino and ml5js. The toolkit was developed as a response to the current lack of fast and easy to use tools for tangible experiments with machine learning. Learning from insights gained through previous projects, we defined a set of basic building blocks necessary to enable such experiments and engaged in an iterative process of sketching, prototyping and preliminary testing of the toolkit. MLTK01 includes a custom PCB, a software library and accessories. Together with a descriptive account of the design process we also discuss possible applications of the toolkit and its implications for a design process of tangible learning thingsGreen Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Design Aesthetic
Robot Citizenship: A Design Perspective
This paper suggests robot citizenship as a design perspective for attending to the sociality of human robot interactions (HRI) in the near future. First, we review current positions regarding robot citizenship, which we summarise as: human analogy, nonhuman analogy and socio-relationality. Based on this review, we then suggest an understanding of citizenship that stresses the socio-relational implications of the concept, and in particular its potential for rethinking the way we approach the design of robots in practice. We suggest that designing for robot citizenship (in the terms suggested by this paper) has the potential of fostering a shift from a logic of functionality to one of relationality. To illuminate the direction of this shift in design practice, we include and discuss three robot concepts designed to address and rethink present HRI challenges in the urban environment from a relational perspective.Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Human Information Communication DesignDesign Conceptualization and Communicatio
Diversity Equity and Inclusion in Embodied AI: Reflecting on and Re-imagining our Future with Embodied AI
Design Aesthetic
Exploring Intelligent Technology for Older People through Speculative Design
This report first discusses the phenomenon of aging, how it is commonly understood, and the state-of-the-art of the technology for aging people (gerontechnology) (chapter 1). In the analysis, the author briefly describes the origin and development of the notion of aging through medical, social, and cultural lenses. How the negative narrative around aging has hamstrung the innovation for older people is presented by enumerating three types of design pitfalls identified in today’s mainstream gerontechnology. Drawing on a body of literature (e.g. the ‘successful aging model’ and the ‘personhood turn’ in the ‘care model’) and projects, the author shows new voices attempting to overturn this negative narrative. The Capability Approach (CA), especially Nussbaum’s capability theory which provides a concrete and substantive normative foundation for probing into older people’s lives is introduced (chapter 3 prologue). Interviews are conducted to obtain in-depth understanding of people's needs, wants, and challenges (chapter 3). Based on the literature research and empirical studies, a gap between the real needs and wants emerging in the aging process and what is provided by current mainstream gerontechnology is identified (tension 1) (chapter 4).Informed by several inspiring design frameworks or theories (e.g. design for appropriation, end-user development, ambiguity in design, meta-design), the author proposed design for openness as a potential design strategy to address the first tension (chapter 5 prologue). What is so powerful about ‘openness’ in design is its potential to satiate various needs over time, in the meanwhile, promote autonomy in users. A theoretical model is theorized to provide firm design handles (chapter 5 prologue). Next, co-speculation sessions are conducted to gather situated knowledge and to experiment with the idea of design for openness (chapter 5). Findings from the sessions reveal the potential risk of leaving the design completely open: ineffective appropriation caused by misalignment between use and design (chapter 5). How to lower the seemingly paradoxical misalignment between design and use while still maintain the openness in design becomes the focus of the rest this research (tension 2) (chapter 5).A concept artifact is crafted as an explorative attempt to address the misalignment between use and design (chapter 6). Next, the evaluation of the concept artifact is conducted which results in rich design implications (chapter 7). Insights from the evaluation sessions also help further develop the theoretical model (chapter 8). An alternative design process that's different from the traditional one is put forward and limitations are discussed and directions for future research are sketched out (chapter 8). The report closes by reflecting on the whole project and summarizing the main contributions of this project (chapter 9).Design for Interactio
Supplementary materials for the article: Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Supplementary data for the paper Tabone, W., Happee, R., García, J., Lee, Y.M., Lupetti, M.L., Merat, N., & De Winter, J.C.F. (2022). Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Data includes an export of the questionnaire questions, the respondent raw data, all the videos utilised, and a supplementary video demonstrating all the interfaces operating in the VR environment. </p
Supplementary materials for the article: Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Supplementary data for the paper Tabone, W., Happee, R., García, J., Lee, Y.M., Lupetti, M.L., Merat, N., & De Winter, J.C.F. (2022). Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Data includes an export of the questionnaire questions, the respondent raw data, all the videos utilised, and a supplementary video demonstrating all the interfaces operating in the VR environment. </p
Supplementary materials for the article: Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Supplementary data for the paper Tabone, W., Happee, R., García, J., Lee, Y.M., Lupetti, M.L., Merat, N., & De Winter, J.C.F. (2022). Augmented reality interfaces for pedestrian-vehicle interactions: An online study.
Data includes an export of the questionnaire questions, the respondent raw data, all the videos utilised, and a supplementary video demonstrating all the interfaces operating in the VR environment. </p
- …
