59 research outputs found
Egg Harbor City High School Class of 1918
This photograph shows eight women and two males holding a pennant that states "EHHS '18". Egg Harbor High School. Although ten individuals are in the photograph, more names appear on the front matting and back side of the photograph. On the front matting is: Florence Thoms, unknown, unknown, unknown, Leonard Obergfell, Howard Messinger, Elvina Bergmann, unknown, unknown, Louise Townsend. On the back side of the photo was Clara Mueller, Carrie Haas, Mama Cohen and Gertrude Kroekel. Dated 28 May 1918
Egg Harbor City High School ca.1911
Egg Harbor City High School ca. 1911 Egg Harbor City, NJ.Row 1: unknown, Ms. Antoinette Doell (principal), unknown, Philip Karrer, Carrie Royce, unknown, Harry Pfeiffer, Dolly Muller, Florence Glover.
Row 2: Helen Glover, Rudolph Elmer, Eleanor Hep, Katherine Garnich, Helen Senn, Florence Goetz.
Row 3: Charles Lott, Alvina Holf, Nellie Hewitt Schirmer, Emolita Sooy, Francis Butterhof, Louise Will, Irene Breder Bauer.
Row 4: unknown, Rudolph Bidel, unknown, Harry Messinger,unknown
Top left: Gus Riedel, in the window Zuba.
Also noted on the back of the picture but not located: Jessie Cavileer, Charles Morgenweck, Elvina Pfirmann, Eleanor Hettmansperger
Session: Industry Applications
Two Papers: 1. Determinants of Permission Email Effectiveness. Presenter: Jin Li, University of Alberta. Co-author: Paul R. Messinger, University of Alberta. 2. Changes in Service Delivery in Residential Real Estate. Presenter: Jane Saber, University of Texas, Tyler. Co-author: Paul R. Messinger, University of Alberta. Discussant: John Beauchamp,eFuture Centre/Busines Lin
IDencity: Adaptive Reuse of Car Park Hakfort
"NEW HERITAGE” The studio New Heritage focuses on the existing housing stock within Amsterdam Zuidoost: „Many neighbourhoods face social problems of liveability and demographic changes. Moreover, this housing, like all of our stock, should meet the future standards of energy performance, which leads to an urgent need for energy upgrading. The question arises if keeping this housing is feasible, when taking into account the complexity of technical, social, economic and aesthetic issues.“ (New Heritage, 2020) During this studio the aim has been to develop an answer on the housing stock of H-Buurt, an area within Bijlmermeer, and if it is suitable for further use or not? To make decisions on this, value-based design shall help to extract existing values as well as challenges to get a good understanding of the needs of H-Buurt. THE PROJECT IDencity is located in Hakfort as part of H-Buurt in Amsterdam Zuidoost. The project addresses the non-used car park Hakfort. The car park has been built as part of the expansion plan of Amsterdam in the mid 70’s and was originally connected to the high-rise dwelling Hakfort. The once facilitating function to society is nowadays not given anymore, since the car park finds itself empty and faces demolition in 2022 in order to make space for a new development driven by the municipality of Amsterdam. As original part of Bijlmer’s master plan, the car park incorporates the characteristics of the functional city approach, which puts the car into the centre of the city and gives Bijlmer part of its identity. Therefore, IDencity aims to draw an alternative solution to the demolition by analysing its value from an environmental, social and economic perspective. Programmatically, the project proposes an adaptive, low-carbon transformation of the existing structure into a social hub, while offering an answer to the national housing shortage by adding 120 dwellings. In summary, IDencity aims to push circularity on both a building and a society level by creating places and spaces where the existing is complemented by additions to serve both environment and society. RESEARCH QUESTION How can the adaptive reuse of car park Hakfort offer solutions to current challenges while strengthen the genius loci? Sub question 1: How can the transformation provide an answer to the national goal of carbon neutrality by 2050? Sub question 2: What possibilities of serving the one million homes challenge can be achieved while keeping the existing car park’s structure? Sub question 3: How can the adaptive reuse enhance the buildings’ value to society? CONCLUSION Environmental challenges as well as societal needs have been extracted as key elements of the proposed project. To deal with an existing structure, which is currently not used and to re-dedicate it to society can show value in keeping existing buildings rather than demolishing them. Additionally, environmental goals, like carbon neutrality and circularity can give impulses to confront oneself with the building in depth. In the framework of “New Heritage”, this results in a value based design that extracts values, enhances them and can result in valuable proposals that helps to transition towards a more sustainable built environment. In the case of car park Hakfort, high environmental value of its structure, historical value as part of original Bijlmer, as a functional city, can be used to develop a highly connective building, which interacts with society and surroundings. With its holistic approach, the project tackles relevant themes while offering flexibility to its solution. Architecture, Urbanism and Building Sciences | Heritage & Architectur
Using A Story-Building Approach To Research Comprehensive Community Initiatives
This article is the story of the author\u27s experiences as a researcher-storyteller. She delineates the process used to build a story of the planning and development of a rural comprehensive community initiative. In a critically reflective look at this approach to community research, the author describes how she selected the research topic, defined the purposes of the research, selected the methods used in data collection and analysis, and approached the construction process of building the story through literary elements such as plot, scene, and voice. The strengths and pitfalls of this approach and suggestions for future research are discussed
Limited visibility cops and robber
We consider a variation of the Cops and Robber game where the cops can only see the robber when the distance between them is at most a fixed parameter . We consider the basic consequences of this definition for some simple graph families, and show that this model is not monotonic, unlike common models where the robber is invisible. We see that cops’ strategy consists of a phase in which they need to “see” the robber (move within distance of the robber), followed by a phase in which they capture the robber. In some graphs the first phase is the most resource intensive phase (in terms of number of cops needed), while in other graphs, it is the second phase. Finally, we characterize those trees for which cops are sufficient to guarantee capture of the robber for all ℓ≥1
Limited visibility Cops and Robber
We consider a variation of the Cops and Robber game where the cops can only
see the robber when the distance between them is at most a fixed parameter `. We
consider the basic consequences of this definition for some simple graph families,
and show that this model is not monotonic, unlike common models where the
robber is invisible. We see that cops’ strategy consists of a phase in which they
need to “see” the robber (move within distance ` of the robber), followed by a
phase in which they capture the robber. In some graphs the first phase is the
most resource intensive phase (in terms of number of cops needed), while in other
graphs, it is the second phase. Finally, we characterize those trees for which k
cops are sufficient to guarantee capture of the robber for all ` ≥ 1
The game of zombies and survivors on cartesian products of graphs
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops’ role) are of limited intelligence and will always choose to move closer to a survivor (who takes on the robber’s role). The zombie number of a graph is defined to be the minimum number of zombies required to guarantee the capture of a survivor on the graph. In this paper, we show that the zombie number of the Cartesian product of n non-trivial trees is exactly ⌈2n/3⌉. This settles a conjecture by Fitzpatrick et. al. (2016) that this is the zombie number for the n-dimensional hypercube. In proving this result, we also discuss other variations of Cops and Robber involving active and flexible players
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