1,721,037 research outputs found

    Applicazioni digitali in archeologia: il restauro virtuale

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    The development of information technology in the past two decades has led to the arising of new disciplines charachterized by the joining of methods and techniques typical of hard sciences with those peculiar to humanities; particularly in the fields of archaeology and architecture this synthesis represents an updating of traditional studies relating to ancient buildings, thus introducing innovations in the traditional research methods. Virtual Restoration is just one of these new disciplines: this expression identifies integrated procedures of Computer Graphic, both two-dimensional and three-dimensional, aimed at the restoration of artistic, archaeological or architectural assets in their complete or nearly complete integrity. Virtual Restoration represents a good tool for archaeologists, restorers and art historians. Actually, many artistic assets can’t be restorated because of a lack of appropriate technical solutions; because of previous bad restoration interventions; because of lack of an accurate documentation which allows to understand how an artistic asset can be rebuilt; because of the impossibility of a physical restoration intervention. With the help of digital techniques it is now possible to get great possibilities of intervention in creating restoring projects for paintings, mosaics but also for architectural works and three-dimensional objects. Through digital processing carried out with computer graphic programs you can get virtual reconstructions both on video or in print. Virtual Restoration is finding today a place also in university research center

    Muro Leccese (LE), Casa fiorentino

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    The contribution concerns the archaeological excavations conducted inside the medieval house called "dei fiorentini" in Muro Leccese (LE) carried out in May 2004 by the University of Lecc

    Atlante di Soknopaiou Nesos: piano di conoscenza e di conservazione digitale

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    Atlas of Soknopaiou Nesos: project of knowledge and digital preservation The article concerns the topography research project of the city of Soknopaiou Nesos in Fayyum. In particular, the goal of the project is the realization of a digital knowledge and conservation plan of the entire archaeological site using innovative digital survey techniques and then the creation of a topographic atlas necessary for the realization of a ceramic intrasite survey of the site

    Il progetto di Archeologia Virtuale ad Alesa Arconidea

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    The Virtual Archaeology project at Alesa Arconidea · Virtual Archeology is the field of application that finalizes the use of information technologies for the knowledge, enhancement and communication of the archaeological heritage. It deals with the reconstruction of artifacts, buildings, landscapes of the past through three-dimensional models, hypertexts and multimedia solutions. The goal of Virtual Archeology is to promote the development of formalized investigation procedures and methodologies to acquire, represent, process and communicate data while producing new information and research tools that go beyond traditional forms and bring a contribution to the progress of the studies and practice of archeology. It is a recent and constantly evolving discipline that has its roots in the 1950s, when archeology welcomed scientific and technical investigation procedures, deriving them initially from other sciences and then adapting them to the specific needs of its research. In the summer of 2021, a Virtual Archeology project was launched at the Alesa Arconidea site, born from the collaboration between the Virtual Archeology Laboratory of the Culture and Society Department of t he University of Palermo and the Archaeological Park of Tindari

    Un progetto di Archeologia Virtuale a Soknopaiou Nesos nella regione del Fayyum: stato dell’arte e prospettive di ricerca

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    This work illustrates the first results of the Project of Virtual Archaeology which is now developed by a team of topographer from Salento University (Lecce) together with the équipe of Archaeological Mission of Centro di Studi Papirologici at Soknopaiou Nesos (Fayyum, Egypt). Article also focuses on the main aims of this project : a topographical survey and virtual reconstruction of monuments, digital analysis of data, representation of urban and suburban landscape and their evolution, achievement of a special platform for using the data both on-line and off-line. Keywords : Virtual Archaeology, Soknopaiou Nesos, Archaeological Mission

    Archeologia Virtuale a Hierapolis di Frigia: la restituzione dell’immagine della città

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    Inside the Italian Archaeological Mission in Hierapolis of Phrygia activities it has been developed an ambitious plan to return the image of the Hellenistic-Roman and Byzantine city called ‘Virtual Hierapolis’, aimed at the restoration and virtual three-dimensional reconstruction of the monumental complex object investigation by the various research teams. The project, coordinated by Francesco D’Andria, is led by the writer in the Laboratory of Applied Archaeology, University of Salento and benefits from the collaboration of archaeologists, architects and restorers operating in each of the Mission’s research units, belonging the IBAM-CNR himself and a number of universities, both Italian and foreign, who, through their research, have contributed to the project by providing all the scientific data required for the construction of the models and the compilation of virtual restoration hypotheses. The goal of the project is the study of the urban topography transformations of Hierapolis in Phrygia, with the aim of restoring the image of the Hellenistic-Roman and Byzantine city through the analysis and reconstruction of individual diachronic monuments both within the urban perimeter, today defined by walls built after the earthquake of the mid-fourth century. A.D., both in the immediate vicinity of the city

    Principles and Methods for the Virtual Archaeological Reconstruction of an Ancient Monument

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    This contribution concerns the methodology to be applied for the virtual reconstruction of a monument according to a precise methodological process: data acquisition, data processing, and data presentation. Regarding data acquisition, the necessary information to be used as a scientific basis for a correct virtual reconstruction will be illustrated through some examples, which are known as “research sources”. These sources are divided into direct primary, indirect primary, and secondary sources, such as 3D surveys, stratigraphic analysis of a building’s walls, archaeol - ogical excavation data, as well as written and iconographic sources, and style and analogy comparisons. The section concerning data processing will instead illustrate how the information from research sources is used to create a virtual reconstruction through the processing of a 3D model. Finally, the scientific method for presenting a virtual reconstruction through the socalled “data correspondence models” will be outlined i n the last section

    Virtual Archaeology: a proposed reconstruction

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    The paper deals with the reconstructive study of the late-ancient farm in San Biagio a Metaponto conducted as part of the research activities of the Institute of Classical Archeology of the University of Texa

    Hierapolis di Frigia XIII - Virtual Hierapolis. Virtual Archaeology and Restoration Project (2007-2015)

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    This new volume in the series dedicated to Hierapolis presents the results of an ambitious project concerning the 3D reconstructions of its main monuments and the virtual restoration of the artefacts and pictorial and mosaic decorations, present above all in the houses of the city’s aristocracy. Some of these items have already been described in previous publications, but in this volume, together with hitherto unseen images, they are part of the Virtual Tour of the city, which can also be experienced via on-line and off-line platforms, choosing from three different visitor itineraries. As well as the specific need to study the ancient architecture by means of 3D virtual reconstructions, the creation of the Virtual Tour of Hierapolis provides an answer to the questions posed by the rising number of tourists, which now exceeds two million a year, placing the city, together with Ephesus, among the most popular archaeological sites in Turkey. These reconstructions proved to be highly effective communication tools, enabling the viewing public to understand the appearance of the ancient buildings. Some of these virtual reconstructions were published in 2009 in the leaflet on Virtual Hierapolis, distributed to scholars and visitors. M. Limoncelli was a constant presence in the MAIER in those years, but it was only during his Research Doctorate at the Sacro Cuore Catholic University in Milan, in the years 2013-2016, that his Project was systematically fulfilled

    Indagini sul Teatro di Scolacium (CZ)

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    Il contributo sintetizza le attività di ricerca condotte sul teatro Scolacium concentrandosi in particolare sul rilievo nello scanner laser e sull'ipotesi di ricostruzione virtuale dell'edificioThe contribution summarizes the research activities conducted on the Scolacium theater focusing in particular on the survey in laser scanner and on the hypothesis of virtual reconstruction of the buildin
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