1,721,014 research outputs found
Adolescent perceptions of space and place in virtual and photographic environments
This paper describes part of the results of a pilot study investigating how adolescents make, share and negotiate
meaning with their peers about their local environments. Specifically, the results presented in this paper focus
on how adolescents perceive and interpret spatial and three-dimensional data presented in various formats, such
as in terms of virtually-rendered objects, photo-realistic panoramas, and traditional maps.
Participants were required to undertake both a pre- and a post-test, which were identical in task. These
tests involved having the participants match a series of computer-rendered three-dimensional objects with
similar objects rendered from the same perspective, as well as to deduce the axis of rotation and viewing
perspective of a QuickTime VR cylindrical panorama when presented with a map of the same area (the preand
post-tests were separated by an intervention activity which will be described but not analysed in depth in
this paper, as the activity itself has been documented in other publications by the author).
Performance data obtained from the pre- and post-test results will be presented and analysed, to
establish the extent to which classroom practice in geography lessons might be improved to enhance students’
performance in map reading and interpretation.http://www.crpp.nie.edu.sg/course/view.php?id=273CRP 14/03 J
The Starling Project: Representations of collaborative learning through the development of an education-focussed client viewer for Second Life
Note: Restricted to NIE staff.This study examines the nature of adolescent purposes, the meanings adolescents attach to their school, learning and life experiences, social support systems, and satisfaction to school and life. The findings of this study are important to teachers and schools in planning appropriate programmes and services to enhance academic achievement and student wellbeing. The research questions are:1. What is the nature of youth purposes and search for meaning among adolescents in Singapore schools? What kinds of positive or meaningful purposes are inspiring adolescents? What kinds of positive purposes are adolescents not responding to? What is the relationship between youth purpose and life satisfaction among Singaporean adolescents?2. How have adolescents been introduced to these purposes and how have they been helped to find meaning in their school and life experiences? What is the nature of social support systems for adolescents in Singapore schools that help them maintain wellbeing in the face of stress?3. What can schools do to support adolescents in their search for meaning and purpose?OER 05/09 LY
The Starling Project: Representations of collaborative learning through the development of an education-focused client viewer for second life
Note: Restricted to NIE staff"To leverage the affordances of fictive worlds and virtual environments for learning, in order to help students develop enduring understandings in disciplinary-specific epistemologies ; To leverage these same affordances to help students appropriate dispositions and literacies aligned with fluent operation as global citizens in the 21st century."--executive summary.OER 05/09 LY
Mathematical learning through portable, programmable robots.
This brief was based on the project DEV 01/17 LYT: Mathematical learning through portable, programmable robots
Makers on parade: The spontaneous emergence of a hackerspace within a school
Published versio
Collaborative handheld gaming in education
This project describes the trialling of a new form of cooperative learning strategy, in
the form of a game known as EcoRangers. EcoRangers is a multi-player game,
designed to run on handphones, written specifically for education. EcoRangers is one
of the first, if not the world’s first, instances of this totally new genre of pedagogical
tools (ie, collaborative handheld educational games).
In its current iteration, EcoRangers is designed to help pupils practise skills of
relevance to the Upper Secondary Social Studies syllabus, specifically through the
pedagogical strategy known as the Structured Academic Controversy, in which
learners debate an open-ended problem from a variety of perspectives.
The trialling was done in Fuchun Secondary School, among twenty Secondary
Three pupils from the Express stream. These pupils were taken through two distinct
fieldwork tasks in March and April 2004, with the game being introduced as part of a
post-fieldwork activity.http://www.crpp.nie.edu.sg/course/view.php?id=273CRP 14/03 J
Adolescent collaborative discourse through messaging
This paper reports on research carried out as part of a doctoral thesis which focuses on how the social software of
the mobile internet, such as text messaging and picture messaging, is used by teenagers in the process of
constructing negotiated and shared understandings of unfamiliar environments in which they find themselves.
To this end, the study was constructed such that students were given opportunities to collaboratively explore and
navigate unfamiliar environments using the technologies of the mobile internet, as well as to engage in debate, and
use multimedia evidence recorded in the field to defend their positions both to peers in the field and in the
classroom, regarding various issues of concern to these environments, with specific links being made to their studies
in geography.
Key research questions that delineate the bounds of the study are:
1) How do pupils seek to explore and understand the local environment in which they find themselves?
2) How are such understandings of three-dimensional environments communicated, through text, pictures and
video, with their peers and friends?
3) What are the mechanisms (including textual and non-textual cues) which teens employ to coach their peers
to successfully navigate alien environments?
4) How can the technologies of social software, specifically messaging technologies of the mobile internet,
augment and / or detract from the semiotic processes of making and sharing meaning about place?
Specifically, the requirement that the students engage in real-time collaborative interaction while still onsite in
multiple remote locations can only be properly realized with the mobile internet. No longer should students have to
wait till they return to school before sharing their thoughts with their peers.
The study encouraged students to empathise with, and defend, different points-of-view. Through debate, students
gained an appreciation of the issues pertaining to the geography around a particular location. The quality of the
debate was a function of their powers of observation, and what they perceived as meaningful in their environment.http://www.crpp.nie.edu.sg/course/view.php?id=273CRP 14/03 J
Nurturing an adaptive disposition in the context of security training through the approach of Disciplinary Intuitions
This paper describes a study-in-progress conducted by a team of researchers and a training school within the security organization of a country in Asia. The collaboration started in October 2015, as part of a larger review of training curricula within the organization. One of the primary objectives of the study is to investigate how the disposition of adaptivity (Hung, Lim, & Jamaludin, 2014) might be fostered among members of the organization. The work reported in this paper describes the initial phase of the study, in which a particular component of the curriculum – the Protection of Critical Localities through Scenario-Based Learning – was observed and dialogued about between the research team, instructors, and trainees, with a view to enhancing Professional Learning in the training curriculum.
Specifically, the study was commissioned to investigate the feasibility of incorporating the theory of learning known as Disciplinary Intuitions (Lim, 2015) into what might eventually be a technologically-mediated curriculum design, which leverages the affordances of immersive environments with regard nurturing the disposition of adaptivity among the security personnel.Accepted versio
Pictures in place: Adolescent usage of multimedia messaging in the negotiation, construction and sharing of meaning about local environments
This study describes data that was gathered in 2004 from fieldwork conducted by students from four schools in Singapore, around tasks of wayfinding and debate. The fieldwork tasks were designed specifically to permit participants to exercise their powers of observation, as opposed to more traditional tasks of collection of empirical data.To this end, the study was constructed such that students were given opportunities to collaboratively explore and navigate unfamiliar environments using text- and picture-messaging, as well as to engage in debate, and use multimedia evidence recorded in the field to defend their positions both to peers in the field and in the classroom, regarding various issues of concern to these environments, with specific links being made to their studies in geography.The data was used to shed light on those elements in urban and suburban environments which adolescents in Singapore find geographically meaningful, as well as to determine the extent to which such interventions might augment students’ spatial intelligence, with a view to informing a more effective geography education programme in schools. The nature of the collaborative discourse which emerged as participants engaged in the intervention was also investigated, using a proprietary taxonomy of discourse types.This thesis is grounded in neo-Vygotskyian socio-cultural activity theory. Primary findings include the suggestion that key elements in adolescents’ local environments used to orientate and to convey spatial information are axial lines and buildings. The data also reveals differences between the genders in their preference for text over pictures in conveying such information. Adolescents who are more successful in participating in and applying spatial discourse also tend to exhibit certain habits of mind, such as perseverance, as well as to scaffold their exchanges more. Finally, the study suggests that certain fieldwork interventions can indeed augment spatial intelligence and mapping skills
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