1,720,996 research outputs found
Improving the performance of complex agent plans through reinforcement learning
Agent programming in complex, partially observable and stochastic domains usually requires a great deal of understanding of both the domain and the task, in order to provide the agent with the knowledge necessary to act effectively. While symbolic methods allow the designer to specify declarative knowledge about the domain, the resulting plan can be brittle since it is difficult to supply a symbolic model that is accurate enough to foresee all possible events in complex environments, especially in the case of partial observability. Reinforcement Learning (RL) techniques, on the other hand, can learn a policy and make use of a learned model, but it is difficult to reduce and shape the scope of the learning algorithm by exploiting a priori information. We propose a methodology for writing complex agent programs that can be effectively improved through experience. We show how to derive a stochastic process from a partial specification of the plan, so that the latter's perfomance can be improved solving a RL problem much smaller than classical RL formulations. Finally, we demonstrate our approach in the context of Keepaway Soccer, a common RL benchmark based on a RoboCup Soccer 2D simulator. Copyright © 2010, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved
Combining Local and Global Direct Derivative-free Optimization for Reinforcement Learning
We consider the problem of optimization in policy space for reinforcement learning. While a plethora of methods have been applied to this problem, only a narrow category of them proved feasible in robotics. We consider the peculiar characteristics of reinforcement learning in robotics, and devise a combination of two algorithms from the literature of derivative-free optimization. The proposed combination is well suited for robotics, as it involves both off-line learning in simulation and on-line learning in the real environment. We demonstrate our approach on a real-world task, where an Autonomous Underwater Vehicle has to survey a target area under potentially unknown environment conditions. We start from a given controller, which can perform the task under foreseeable conditions, and make it adaptive to the actual environment
Learning Social Cost Functions for Human-Aware Path Planning
Achieving social acceptance is one of the main goals of Social Robotic Navigation.
Despite this topic has received increasing interest in recent years, most of the research has focused on driving the robotic agent along obstacle-free trajectories, planning around estimates of future human motion to respect personal distances and optimize navigation. However, social interactions in everyday life are also dictated by norms that do not strictly depend on movement, such as when standing at the end of a queue rather than cutting it. In this paper, we propose a novel method to recognize common social scenarios and modify a traditional planner's cost function to adapt to them. This solution enables the robot to carry out different social navigation behaviors that would not arise otherwise, maintaining the robustness of traditional navigation. Our approach allows the robot to learn different social norms with a single learned model, rather than having different modules for each task. As a proof of concept, we consider the tasks of queuing and respect interaction spaces of groups of people talking to one another, but the method can be extended to other human activities that do not involve motion
Implementation And Testing Of Parallel Derivative-Free Global Algorithms With Applications To Robust Optimization Problems For Ship Design
Our work aims to the implementation and numerical evaluation of multi-
thread methods within the context of global optimization algorithms for complex problems. In particular we develop asynchronous parallel derivative-free algorithms using both MPI and OpenMP paradigms. Evaluation and calibration of these algorithms is performed by using the HPC cluster Matrix of the "Consorzio interuniversitario per le Applicazioni di Supercalcolo Per Università e Ricerca" (CASPUR). Numerical results are presented for applications in robust design optimization of high speed catamarans.Our work aims to the implementation and numerical evaluation of multi-
thread methods within the context of global optimization algorithms for complex problems. In particular we develop asynchronous parallel derivative-free algorithms using both MPI and OpenMP paradigms. Evaluation and calibration of these algorithms is performed by using the HPC cluster Matrix of the "Consorzio interuniversitario per le Applicazioni di Supercalcolo Per Università e Ricerca" (CASPUR). Numerical results are presented for applications in robust design optimization of high speed catamarans
Automatic generation and learning of finite-state controllers
We propose a method for generating and learning agent controllers, which combines techniques from automated planning and reinforcement learning. An incomplete description of the domain is first used to generate a non-deterministic automaton able to act (sub-optimally) in the given environment. Such a controller is then refined through experience, by learning choices at non-deterministic points. On the one hand, the incompleteness of the model, which would make a pure-planning approach ineffective, is overcome through learning. On the other hand, the portion of the domain available drives the learning process, that otherwise would be excessively expensive. Our method allows to adapt the behavior of a given planner to the environment, facing the unavoidable discrepancies between the model and the environment. We provide quantitative experiments with a simulator of a mobile robot to assess the performance of the proposed method. © 2012 Springer-Verlag
A synthesis of automated planning and reinforcement learning for efficient, robust decision-making
Automated planning and reinforcement learning are characterized by complementary views on decision making: the former relies on previous knowledge and computation, while the latter on interaction with the world, and experience. Planning allows robots to carry out different tasks in the same domain, without the need to acquire knowledge about each one of them, but relies strongly on the accuracy of the model. Reinforcement learning, on the other hand, does not require previous knowledge, and allows robots to robustly adapt to the environment, but often necessitates an infeasible amount of experience. We present Domain Approximation for Reinforcement LearnING (DARLING), a method that takes advantage of planning to constrain the behavior of the agent to reasonable choices, and of reinforcement learning to adapt to the environment, and increase the reliability of the decision making process. We demonstrate the effectiveness of the proposed method on a service robot, carrying out a variety of tasks in an office building. We find that when the robot makes decisions by planning alone on a given model it often fails, and when it makes decisions by reinforcement learning alone it often cannot complete its tasks in a reasonable amount of time. When employing DARLING, even when seeded with the same model that was used for planning alone, however, the robot can quickly learn a behavior to carry out all the tasks, improves over time, and adapts to the environment as it changes
- …
