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    InclinedPlaneExperimentalData

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    <p>Experimental Data of paper:</p> <p>La Scaleia B, Lacquaniti F, Zago M (2014) Neural Extrapolation of Motion for a Ball Rolling Down an Inclined Plane. PLoS ONE 9(6): e99837. doi:10.1371/<br>journal.pone.0099837</p

    Hand interception of occluded motion in humans: A test of model-based versus on-line control

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    Two control schemes have been hypothesized for the manual interception of fast visual targets. In the model-free on-line control, extrapolation of target motion is based on continuous visual information, without resorting to physical models. In the model-based control, instead, a prior model of target motion predicts the future spatio-temporal trajectory. To distinguish between the two hypotheses in the case of projectile motion, we asked participants to hit a ball that rolled down an incline at 0.2g, and then fell in air at 1g along a parabola. By varying starting position, ball velocity and trajectory differed between trials. Motion on the incline was always visible, while parabolic motion was either visible or occluded. We found that participants were equally successful at hitting the falling ball in both visible and occluded conditions. Moreover, in different trials the intersection points were distributed along the parabolic trajectories of the ball, indicating that subjects were able to extrapolate an extended segment of the target trajectory. Remarkably, this trend was observed even at the very first repetition of movements. These results are consistent with the hypothesis of model-based control, but not with on-line control. Indeed, ball path and speed during the occlusion could not be extrapolated solely from the kinematic information obtained during the preceding visible phase. The only way to extrapolate ball motion correctly during the occlusion was to assume that the ball would fall under gravity and air drag when hidden from view. Such an assumption had to be derived from prior experience

    Motion direction, luminance contrast, and speed perception: An unexpected meeting

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    Motion direction and luminance contrast are two central features in the representation of visual motion in humans. In five psychophysical experiments, we showed that these two features affect the perceived speed of a visual stimulus. Our data showed a surprising interaction between contrast and direction. Participants perceived downward moving stimuli as faster than upward or rightward stimuli, but only at high contrast. Likewise, luminance contrast produced an underestimation of motion speed, but mostly when the stimuli moved downward. We explained these novel phenomena by means of a theoretical model, accounting for prior knowledge of motion dynamics

    Body orientation contributes to modelling the effects of gravity for target interception in humans

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    It is known that interception of targets accelerated by gravity involves internal models coupled with visual signals. Non-visual signals related to head and body orientation relative to gravity may also contribute, although their role is poorly understood. In a novel experiment, we asked pitched observers to hit a virtual target approaching with an acceleration that was either coherent or incoherent with their pitch-tilt. Initially, the timing errors were large and independent of the coherence between target acceleration and observer's pitch. With practice, however, the timing errors became substantially smaller in the coherent conditions. The results show that information about head and body orientation can contribute to modelling the effects of gravity on a moving target. Orientation cues from vestibular and somatosensory signals might be integrated with visual signals in the vestibular cortex, where the internal model of gravity is assumed to be encoded

    Identification and Updating of AB 204 Helicopter Blade F.E. Model by Means of Static and Dynamic Tests

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    In this paper, the structural properties of the AB 204 helicopter rotor blade, whose characteristics are completely unavailable, have been identified through both static and dynamic tests, and by a further structural updating of the corresponding Finite Element numerical model. Under the hypothesis that the dynamic behavior of the blade is well described by a beam representation, this "reverse engineering" analysis estimates first the stiffness distribution, along the blade span, by measuring the displacements of the structure when known static loads are applied. Then, the mass distribution is further estimated using the modal parameters achieved from experimental tests. The 1-D finite element model, obtained using these - experimentally evaluated - elastic and mass characteristics, has been further improved by an updating procedure based on the sensitivity of frequency-response-based correlation functions to changes in the design parameters adopted for the updating process

    Head-centric computing for vestibular stimulation under head-free conditions

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    Background: The vestibular end organs (semicircular canals, saccule and utricle) monitor head orientation and motion. Vestibular stimulation by means of controlled translations, rotations or tilts of the head represents a routine manoeuvre to test the vestibular apparatus in a laboratory or clinical setting. In diagnostics, it is used to assess oculomotor postural or perceptual responses, whose abnormalities can reveal subclinical vestibular dysfunctions due to pathology, aging or drugs.Objective: The assessment of the vestibular function requires the alignment of the motion stimuli as close as possible with reference axes of the head, for instance the cardinal axes naso-occipital, interaural, cranio-caudal. This is often achieved by using a head restraint, such as a helmet or strap holding the head tightly in a predefined posture that guarantees the alignment described above. However, such restraints may be quite uncomfortable, especially for elderly or claustrophobic patients. Moreover, it might be desirable to test the vestibular function under the more natural conditions in which the head is free to move, as when subjects are tracking a visual target or they are standing erect on the moving platform. Here, we document algorithms that allow delivering motion stimuli aligned with head-fixed axes under head-free conditions.Methods: We implemented and validated these algorithms using a MOOG-6DOF motion platform in two different conditions. 1) The participant kept the head in a resting, fully unrestrained posture, while inter-aural, naso-occipital or cranio-caudal translations were applied. 2) The participant moved the head continuously while a naso-occipital translation was applied. Head and platform motion were monitored in real-time using Vicon.Results: The results for both conditions showed excellent agreement between the theoretical spatio-temporal profile of the motion stimuli and the corresponding profile of actual motion as measured in real-time.Conclusion: We propose our approach as a safe, non-intrusive method to test the vestibular system under the natural head-free conditions required by the experiential perspective of the patients

    Familiar trajectories facilitate the interpretation of physical forces when intercepting a moving target

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    Familiarity with the visual environment affects our expectations about the objects in a scene, aiding in recognition and interaction. Here we tested whether the familiarity with the specific trajectory followed by a moving target facilitates the interpretation of the effects of underlying physical forces. Participants intercepted a target sliding down either an inclined plane or a tautochrone. Gravity accelerated the target by the same amount in both cases, but the inclined plane represented a familiar trajectory whereas the tautochrone was unfamiliar to the participants. In separate sessions, the gravity field was consistent with either natural gravity or artificial reversed gravity. Target motion was occluded from view over the last segment. We found that the responses in the session with unnatural forces were systematically delayed relative to those with natural forces, but only for the inclined plane. The time shift is consistent with a bias for natural gravity, in so far as it reflects an a priori expectation that a target not affected by natural forces will arrive later than one accelerated downwards by gravity. Instead, we did not find any significant time shift with unnatural forces in the case of the tautochrone. We argue that interception of a moving target relies on the integration of the high-level cue of trajectory familiarity with low-level cues related to target kinematics

    Implied Dynamics Biases the Visual Perception of Velocity

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    La Scaleia B, Zago M, Moscatelli A, Lacquaniti F, Viviani P. Implied Dynamics Biases the Visual Perception of Velocity. PLoS ONE. 2014;9(3): e93020.We expand the anecdotic report by Johansson that back-and-forth linear harmonic motions appear uniform. Six experiments explore the role of shape and spatial orientation of the trajectory of a point-light target in the perceptual judgment of uniform motion. In Experiment 1, the target oscillated back-and-forth along a circular arc around an invisible pivot. The imaginary segment from the pivot to the midpoint of the trajectory could be oriented vertically downward (consistent with an upright pendulum), horizontally leftward, or vertically upward (upside-down). In Experiments 2 to 5, the target moved uni-directionally. The effect of suppressing the alternation of movement directions was tested with curvilinear (Experiment 2 and 3) or rectilinear (Experiment 4 and 5) paths. Experiment 6 replicated the upright condition of Experiment 1, but participants were asked to hold the gaze on a fixation point. When some features of the trajectory evoked the motion of either a simple pendulum or a mass-spring system, observers identified as uniform the kinematic profiles close to harmonic motion. The bias towards harmonic motion was most consistent in the upright orientation of Experiment 1 and 6. The bias disappeared when the stimuli were incompatible with both pendulum and mass-spring models (Experiments 3 to 5). The results are compatible with the hypothesis that the perception of dynamic stimuli is biased by the laws of motion obeyed by natural events, so that only natural motions appear uniform
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